@Riot I already dodge when a tahm kench is locked in on my team

Minimac2000·4/19/2019, 5:31:50 PM·15 votes·8,190 views

If these changes go through, that includes a screenshot and an intentional feeding report submitted to support within 10 minutes. I used to enjoy playing the fish, but when he's at 42% win rate maximum, all his interesting and entertaining mechanics have already been removed, and you decide he needs more nerfs gutting his w both offensively and defensively and his r, removing his very last mechanic in flash w, and making pressing w and picking tahm kench actually hard intentionally feeding. Is this because he is "clearly over the edge" and not a "western phenomenon"? it's just not worth it anymore. Just delete the champion already because it hurts to see him this far in the dumpster. He is already second worst support on op.gg. Only barely beating out a genuine troll pick of Miss Fortune. This kind of "balancing" is just straight up unacceptable

17 Comments

Hammermancer4/19/2019, 5:36:18 PM7 votes

the thing is, kench is like old yorick

he is completely unfun to deal with when meta, he ignores poke champs and just eats melees

he honestly needs a rework

also his entire theme has nothing to do with his kit, and he's a fucking catfish but he plays like a frog?

he has nothing about 'making deals' only eating people

Inkling Commando4/19/2019, 8:04:19 PM1 votes

and now karma is gonna bite you in the ass and give you kench every game.

Wil Kil 4 Food4/19/2019, 10:12:55 PM1 votes

I only read the first change to Kench, who after eating an ally will be slowed and "grounded"? Wtf!?!?! No more Eat-ally-flash-away!?

That was kinda core for my escape and saving my supports. I will probably remove Tahm from my main if they do this. Who care about the 50% mana refund, Kench only has mana problems early game.

Iota Theta4/19/2019, 10:56:52 PM1 votes

They are doing to him what they’ve been wanting to do with most tanks these days. Hitting what makes him strong in proplay and trying to make him better in solo. His low winrate is because of nerfs primarily in proplay, where he still holds just above 50% winrate and a pick/ban of 30% worldwide. In spite of his solo performance, he is entirely picked in proplay for how strong his W is for allies (example, he was the bane of TSM in the finals recently, giving Doublelift insane safety for any misstep) and the cross map power of his ultimate for himself and an ally.

The thing is, Riot knows the power of these two skills is what makes him so strong in proplay, and so they are reducing that to buff him elsewhere, places he can get more value from in solo play. This attempted shift makes sense, although some values are a bit too extreme. Thankfully, it’s early in the patch cycle.

His W even in solo is incredibly strong, a low CD Zhonya’s for an ally to save them from dumb mistakes. Handy, yes, but far too reliable for what it offers and the CD it has.