Jungle and Vision and Supports
4.3 Sightstone cost reduced 950>800 Maximum amount of wards that can be had on the map from it removed. (could only have 2 wards placed from sightstone)
5.22
Sweeping lens - cooldown reduced.
Introduction of current iteration of
Shitty version of what we had before! But its free!
Sightstone - Amount of charges reduced. Wards duration reduced.
Tracker knife - added
- Nerf to cooldown. Recharge time adjusted to 180 - 120 (based on level) seconds from 120 seconds at all levels
Nerf to duration - Ward duration adjusted to 60 - 120 (based on level) based on level from 60 / 120. Before it received 120s duration on lvl 9.
Ward charges increased to 2 from 1. Hurray! If i keep warding by CD then total amount of wards i can dish out goes pretty much unchanged. Oh wait... I now have higher CD so its less actually...
Greater Stealth Totem - removed. It had 2 charges. 60s CD and lasted 180s but required you to be lvl 9 and spend hard earned gold on upgrade.
Greater Vision Totem - removed. Another upgrade for
Trinket that places pinks. 120s CD
- removed from shop (had cost of 75g)
- cost reduced 100g>75g
Id like to remind you that you cant have more than 3 pinks in your invenotry compared to possibly unlimited stacks of stealth wards.
Clairvoyance - Removed. Yea i know people RARELY took it. But it still was a viable option. 60s CD and 5s effect duration. With global range.
6.1
Cooldown reduced to 180 - 90 (based on level) seconds from 180 - 120 (based on level) seconds. Which changes nothing for early and mid game.
6.22
Pink ward replaced with
- Essentially very hard NERF. Has Twice less vision range. 1100 on pink compared to 600 on control ward. Also Does not detect invisible units (hey
)
Plants introduced.
Blast cone - creating additional paths. Which in a way makes vision less impactful.
Scryer Bloom - Free ward revealing thing. And they all placed in key points. Allowing you to reveal wards no matter what objective you want to take or whom you want to gank. But at least it alarms people.
- ward disabling feature introduced.
8.2
Sightstone - removed
Replaced with obligatory quests that leave you without wards until 8-15 min into the game. Depends on how things go. In some extreme cases you might not finish it even after 20 mins. (hello every single solo laner that has no idea what
does. ganking your lanes is a pleasure)
8.4
Tracker knife - removed
8.6
- wards disabled by its passive now die instantly. Cuz wards clearly not worth even 2s of assassins time.
8.8
Available from lvl 1
Sweeping lens removed.
nerfing vision for several seasons essentially almost gutting it in the early and mid game
Hey why jungler cant stick to his jungle? They just keep camping lanes...
giving supports more gold via buffs to g5 items. removing obligatory slots opening them to purchase more stats and items. cutting on their need to stack
for their team giving them even more gold as result. adding gold for killing wards.
Hey why supports are so stronk?
Removing
with no compensation and without providing any options
Hey where tanky supports went?
Compared - Actives on other G5 upgrades got removed from them but they still present in the game

Holy fucking shit. [zombie-brand-mindblown]
And now they fixing It in the worst way possible. I GUESS WE SHOULD JUST STRAIGHT GO STAT CHECKY ON THEM! We keep saying that we dont like champions being statchecky so we will fucking fix this in the only way we actually capable of. By straight cutting numbers. Here you go - new jungle changes. If jungler will be useless he wont have as much impact RIGHT?
In my opinion they completely missed root of the problem.
You dont have to compromise. What? Non-AD champions were buying it as well? Well not our problem.
And so on.