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Death recap bug everyone knows about.

Rammus IRL··2 votes·772 views

tl;dr Just wondering if anyone actually does have a plausible explanation. I'm certain it's been posted a thousand times before, but I'm just wondering if an explanation has ever surfaced, because I haven't found one. I'm upset because I can't be sure I'm dying when I should.

Everyone knows the death recap is so ridiculously inaccurate that it's absurd it even exists.

The "best" (most popular) explanation I've found is that it doesn't count anything but the last X sources of damage, or sources you've taken in the last X seconds... yada yada. An easy anecdote that simply proves this is not the case, I was playing Urgot in URF a few minutes ago, have 4000hp and a ton of tank, and I die to a Yi+Ori combo in ~2 seconds. Okay, I get it.
I check death recap, and the total damage given to me adds up to ~1800. I wasn't hit by anything else, no minions or turrets to screw it up, just those 2. Yeah, I think I was doomed. No chance of survival. But the damage it shows really begs the question: should I have died quite when I did? When I see a damage report like that, how should I not conclude that I died to a bug? It shows so little damage, and I was so strong. I mean, I was so TANKY. (and strong. If I really took only the damage they showed, I would have 2v1'd them without blinking, with the whole visage+deaths dance, not to mention my W shield, mitigating that damage.)

IS there any explanation for this incredible inaccuracy better than what I said above? Honestly I cannot fathom how this... I mean, it's gotta be a relatively-easy thing to code compared to the rest of League... what's going on?!

(If there is a better forum for this, let me know; but since I know this is a VERY known bug, I wasn't going to post in "bug" section)

5 Comments

KVbqbFsC8e3 votes

Apparently it has "large structural flaws", and improving/updating it would cost a ton of time and maintenance. Not something they could easily code.

Thats what they said a little under a year ago.

http://na.leagueoflegends.com/en/news/community/q/ask-riot-league-client-update-and-death-recaps

Rammus IRL1 votes

Yeah, I remember that now that you mention it, thanks... I have trouble comprehending that if a game accurately tracks the damage a player takes such that it decides that player has died, then how is it unable to simply record this in a list and spit it out on a screen?
Does nobody else feel this calls into question whether or not the bugs lie solely within the death recap, and that they couldn't be, at least in part, in what determines damage?

I mean, I'm sure people tend to crunch numbers occasionally to show exactly how much damage player X should have done from Y...

5050BS2 votes

What they need is a log of all the things you do and all the things done to you. We could analyses our play.

Nahui1 votes

I'm personally fine dying to Cleanse.

koshkyra1 votes

Id rather die to Sorakas passive than Twitches 800 damage AAs tbh

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