Thoughts on how to Balance Lethality
I don't want to write a full 5 page essay so...
It's a pick one and see how it goes, not apply it all at the same time.
-Increase armor values -Lower gold values for armor based items -Revert Lethality back to Armor Penetration -Increase gold value of Lethality items or AD items in general -Lower Lethality values -Lower AD values on Lethality items
they're incredibly efficient because there is no weak point in the builds.
is the only one with a clunky build but even then it's still good because you can opt between more damage or more res before you finish the item.