Adding active to sun fire cape

Paladin Jim·6/2/2016, 2:18:20 PM·2 votes·791 views

dont you hate when you are taking the enemy's turret and then all of a sudden the enemy gets in your sun fire range and then you attract tower agro and you get double penetrated by a tower and a angry enemy so you say to your self "oh shit" and then the enemy jungler ganks your lane for the 8'th time in 2 min so you run into the jg and barely escape and you flash out before they kill you because your mid has the vision of a fucking straw with down syndrome and as you flash over the wall you get fucking finished off by a jg camp well i have a solution how about making an active on sun fire cape like chogaths spikes.

TL:DR: Add active to sunfire to turn off flames so i dont flame

7 Comments

TayIer6/2/2016, 2:21:13 PM1 votes

Absolutely fucking terrible.

Pheonixwish6/2/2016, 2:24:35 PM1 votes

Sooo, like muramana? I guess I can see that, but you should really be more careful when using a freaking cape on fire.

PhDs Nuts6/2/2016, 2:27:50 PM1 votes

Don't stay near the turret when the enemy is coming near you unless you can 1v1 them under it (Trundle is great at this). It's usually not "all of a sudden".

I agree with a toggle, though.