Shyvanna a balance discussion with patch history
I asked myself a few questions after I messed around with Shyvana this weekend and then gathered some details about Shyvana's patch history to start a thread about her
Are you happy to see a Shyvana on your team?
Is Shyvana currently a viable competetive pick?
Was Shyvana ever a viable competetive pick?
Now here is a little patch history
We'll start going as far back as Patch 3.9
2013-07-11 Patch 3.9 Presumably Shyvana was not strong enough at this point because these are some minor buffs
Riot: "We're repositioning Flame Breath as a core tool for objective control and faster jungle clear, while also emphasizing its use as a “burn down” ability to be followed up with auto attacks against tankier fighters. We've also fixed a long-standing bug with Shyvana's Burnout where it wasn't scaling with attack damage while in Dragon form. This fix - along with her increased fury gains and reduced fury decay – will help her in late game teamfights. Lastly, we've moved the descriptions of her previous passive effects to their new ability tooltips to help centralize information."
Fury of the Dragonborn - Remade. All Fury of the Dragonborn effects have been moved to their respective abilities. •Dragonborn - Gains 5/10/15/20 Armor and Magic Resist. These bonuses are doubled in Dragon Form.
Flame Breath •No longer reduces Armor by 15% •Now passes through all units hit instead of stopping at the first •Debuff duration increased to 5 seconds from 4 •Damage reduced to 80/115/150/185/220 from 80/125/170/215/260 •On-hit magic damage to debuffed targets changed to 2% of the target's maximum Health from 15% of Flame Breath's damage (12/18.75/25.5/32.25/39 + 0.09 Ability Power).
Burnout •Fixed a bug where Burnout wasn't scaling with attack damage when Shyvana was in Dragon form
Dragon's Descent •Passive Armor/Magic Resistance component removed •Passive Fury Gain increased to 1/2/3 per 1.5 seconds from 1/1/1 •Fury decay while in Dragon Form reduced to 5 per second from 6 per second
2013-12-13 Patch 3.15 Starting with this patch it's been pretty much nerfs the whole way so I guess she was too strong from those changes?
Shyvana E - Flame Breath •Fixed a bug where Flame Breath was shredding armor in Dragon Form
Perhaps this was a bug but taking it away was certainly a nerf. Maybe if she wasn't too strong at this point they could have just made it official instead of taking it out.
2014-01-15 Patch 4.1 Summary: We’re lowering Burnout’s overall damage and Flame Breath’s damage at earlier levels. Dragon’s Descent also received a bug fix and the damage now matches the tooltip.
Shyvana’s doing a lot of damage in the early to mid-game, even when she builds tanky. It turns out that when Shyvana can push, wave clear and out-trade opponents all at once, things can get a little frustrating. We’re cooling some of that dragon blood down to make her early bullying more manageable.
W - Burnout •Damage per second reduced to 20/35/50/65/80 (from 25/40/55/70/85) •Minimum magic damage reduced to 60/105/150/195/240 (from 75/120/165/210/255) •Maximum magic damage reduced to 140/245/350/455/560 (from 175/280/385/490/595)
E - Flame Breath •Damage reduced at earlier levels to 60/100/140/180/220 (from 80/115/150/185/220)
R - Dragon's Descent •Damage now correctly matches the tooltip at 175/300/425 (from 200/300/400)
Small changes but nerfs none the less so presumable she was still too strong
2014-07-02 Patch 4.11 Jump down to this patch and we see something very minor, I think it was tiny nerf but being larger means you get hit by aoe's easier and makes it harder to avoid traps
The following champions had smaller than average hitboxes so we've increased them to the average hitbox size. In other words, we've added 27.3% Teemos to each champion's overall hitbox (from 50 units all around to 65 units all around) but there should be no visual change:
Shyvana
Thresh
2014-07-30 Patch 4.13 This is one that gets me, perhaps it needed modifying but it is a nerf so unless she was too strong at the time why take something away without thinking at this time about buffs
Shyvana can't double her W duration through dragon form, and her flame trail now applies damage less often (on par with W's damage tick rate) “ While we didn't want to make significant changes to Shyvana, we did make two bugfixes which should tame some of her more obscure strength.”
W - Burnout
removedDRAGON TAMING : Burnout can no longer be extended past its intended maximum duration through the use of Dragon's Descent
CONTROLLED FIRE : Dragon's Descent's Flame Trail now applies damage every 0.75 seconds ⇒ 1.0 seconds (to match Burnout's damage rate)
2014-08-27 Patch 4.15 Can we guess? Yes it's another minor nerf, perhaps they are stacking up at this point. Was Shyvanna too strong at this time or was she actually in need of buffs?
“While we realize this is a small power reduction, we had the choice of either buffing Shyvana's late ranks in damage or just reducing her level 1 damage by 20.”
E - Flame Breath
SORRY SHYVANA : Fixed a bug where Flame Breath was dealing an extra 20 damage at Rank 1. Shyvana's damage now accurately reflects the tooltip (at 60 damage).
VISUALS : Adjusted Flame Breath's dragon form particles to better match the damage cone. Actual area of effect remains unchanged.
So there you have it, it's been a long string of minor nerfs directed at Shyvana for quite a while. Has Shyvana been too strong at any point **this year **at all? I don't think so, and I just wonder why all the minor nerfs. Bug fixes? It may be 100% true they are bug fixes but if you are fixing this many things about her maybe you could address her balance at some point. Not just her you could start throwing out some minor buffs to champions until you start to see them viable competetively.