Playing front line champions no longer feels fun

Big Boi Darius·10/12/2019, 11:11:47 PM·74 votes·18,383 views

I use to really enjoy being the frontline, caveman brain bruiser/tank back in the day but now I just get perma stunned and deleted within a few seconds of any major fight, all I have to ask is why me Riot?

89 Comments

Hayaishi210/13/2019, 12:16:38 AM63 votes

Thank Riot for giving every class a late game fantasy except tanks

Thank Riot for making CDR so OP that blowing up important CDs on a tank has no consequences.

Thanks Riot for being so shortsighted when it comes to overall game health.

Mordepool10/13/2019, 12:20:49 AM44 votes

Your fun is not important, only micro play champ and ranged stat checks are allowed to have fun.

Jack Eron10/13/2019, 8:50:33 AM19 votes

When i die over 1,5 seconds as a 700 armor tank malphite against a FULL AD enemy team... it tells everything.

TripleSicx10/13/2019, 6:48:59 AM14 votes

Because that's what the chinese want and riot suckles at the chinese teet

Pendergast89110/13/2019, 1:07:08 AM13 votes

i too wish i could unga bunga but defensive itemization had been slowly nerfed until non frontline champs no longer want to buy them.

Cats R Cool10/13/2019, 5:05:18 AM13 votes

It gets to the point that this meat shield becomes more of a paper wall with the amount of cc and burst everyone has nowadays [sg-shisa]

Chimpanzzi10/13/2019, 9:09:31 AM12 votes

I remember the days when a tank had a lifespan longer than three seconds like now. That's three seconds longer than a carry, though.

Saezio10/13/2019, 11:21:17 AM9 votes

It's not even a bad choice to focus the tank anymore :/

Blue Shift10/13/2019, 8:14:16 AM8 votes

Fix tenacity and remove a lot of the cdr in the game. Tenacity is multiplicative, meaning that Steraks (30%) + the tenacity rune (30%) + merc treads (30%) = 0.657 (66%). Stuns also cannot be dropped below 0.5s so this does not affect micro stuns like akali's ult, and only impacts the very long ccs like Zoe and Twisted fate. Another issue is the fact that many ccs aren't affected by tenacity at all like a knock up, knock back, suppression, etc...

This paired with the fact that cdr is WAY too easy to obtain for almost everyone in the game. Ludens echo gives 20%, there are two runes that gives 10% each, there is another rune that gives 5% and caps it at 45% instead of 40%, etc...

ihateyouallmuted10/13/2019, 5:57:17 AM7 votes

I'm gonna come in with a hard disagree.

When you are the tank, you are the de facto leader. This is not fun for some people, and dying is never either. This is hard truth coming.

Dying is a necessary part of League of Legends

Do you really think you will 5 - 0 every team fight, or that every lane will go smoothly? League of Legends players have this exact same unrealistic expectation as Rocket League players. Nobody makes every shot - actually nobody. So do not fear death, especially not as the tank. things like 3v4 and 5v5 fights are **made **by one person dying really well. It's such a strange phrase - dying well. This is the skill I believe makes me climb in Solo Q as a tank player.

Theorycraft - TL;DR "tank" doesn't mean i can't die, it means I force the enemy to choose to kill me

Carries rely on teammates - as well, you rely on your teammates no matter what (to not int and lose you the game, ping missing hopefully). I say, do not shy away from this intrinsic technicality. This is where most solo Q mentality lose the bigger picture. Bad "teams" make bad decisions, this causes them to lose (solo q players do not like to pretend they are only 1 in 5, this automatically gives me advantage). Tank is hard for most players because MAKING decisions unilaterally is hard to do, and sometimes you get flamed.

This is fine. If you are mekanik god reaction time, then it is probably better for you to play hyper carry, but humble yourself for just a moment and imagine - how hard you win when you actually win on tanks. Diving towers is "tricky" with some champions. With tank? I am killed? Well, it took you only "a few seconds" while I was tanking a tower. A few seconds was much more for my team to do, I automatically won the GAME by dying. This conceptually accelerates the entire process. You no longer need macro when you have advantage as tank, you literally just bulldoze with Demolish and by virtue of giving your behind teammates or carries your mid game resources. When you do not have advantage as tank... it still works exactly like this! You do not need a second skill set, or to be prodigy born with umbilical cord and mouse cord the same. Most times, you don't even need to outplay honestly. Just do the thing. No matter what, you get to do the thing. An Ori shockwave will do jack shit if you have 140 ap at 25 minutes, but i do not need to do jack shit except hit the skill as tank. How is that not fun? With this in mind, you are easily able to win your support auto fill games as well, which really helps the climb.

Anecdotally - TL;DR masturbatory sion one trick

When I see I have people who hover Fiora top and Shaco jungle - I say, now is my time to shine -

I am not a passenger because I am the tank

I am not a passenger because I am the tank

Am I ori, zoe, syndra, of course I have my games, they are mid lane requirements with the recent buffs and zoe just runs games in good match up. But these champs can not use my macro skill quite as well as my micro, and i am much smarter than i am good.

Playing a tank feels great - harder to die while warding, and always useful. I only play Sion, Cho, and Galio in ranked for the most part. Playing a tank TOP can be boring, but in mid lane sets me up to bring my CC to other lanes while mostly ignoring or bullying assassins and mages, who die to any single gank where (Sion E slow, Cho Rupture, Galio Taunt) land. Playing a tank just now requires far more finesse, patience, and willingness to adapt than ever before.

Pros play sion mid with spellbook - I like it on Sion and Cho, and I even go aery if I think im about to crush it (melee users get much better use from aery than comet due to return speed). I build trinity force into warmogs on sion - not 40% cdr from defenses. Phage is a busted first item on Sion. if you use your E on a minion who dies, you gain 60 move speed while ALSO slowing the enemy - throw in approach velocity, can not escape Q without flash.

Cho & Galio get to build my favorite item combo in the game - item 3027 item 2065 SO FKEN CHEAP! two item spike so fast.

It is easy to say that I am not really playing a tank then.

Of course I am. I do not have to build randuins to automatically qualify for this title. But you can not play a useless champion anymore - you have to be a "threat." The damage meta works in your favor this way, actually, the same dmg added to a smaller hp is more impactful. It's not by any means defensive item is bad, spectres cowl and ninja tabi are both insane abuse to dps laners, and champions who rely on burst can not always secure alone if you aren't ape playing like OP implies he should be allowed to do.

It is easy to say that better carry players will punish me much harder.

I do not know. Only diamond in NA. I haven't fought Faker and I never will. I use my skill set and I succeed.

It is easy to say, "why me Riot?"

It is harder to be brave.

Ahris10/13/2019, 8:10:28 AM6 votes

You only feel like you have impact if your an adc or some broken bruiser who can face tank everything and kill almost everyone.