I figured out the reason Azirs 'E' Feels so clunky

Fubby·11/16/2014, 1:07:48 AM·85 votes·12,678 views

Basically, the ability works like Jarvans flag used too. It thinks it is a ground targeted ability.

I will explain. If you make a guy, then try to use E, but you use E out of the E range, you will walk to where you try to use it, then jump to the guy, even if the guy was in your range the whole time. This means that even if you have a guy in range, if you cast it outside its total range, you will try to walk to where it was "cast"

Here is a video where I show it. https://www.youtube.com/watch?v=LScdoXq7hAM&feature=youtu.be Basically, I spawn a guy, then use E outside of its max range. For some reason, despite the fact that the only place i can jump to is easily in my range, Azir tries to walk to where I cast it before he jumps. Even if it means moving backwards. Very silly.

Fixing this would make him SO much more fluid.

32 Comments

Kingsgrave11/16/2014, 3:57:39 AM27 votes

Most of Azir's problems are cast related

Q has an oddly long casting time W has an oddly long casting time E has a clunky casting paradigm like you noted in this post R seems a bit clunky as well but its not horrible

His passive takes a thousand years to spawn a turret

If they sped everything up and made everything a lot more fluid he could be a really solid champion

Cindikle11/16/2014, 1:42:15 AM9 votes

Would love to see this fixed. Wanted to play with the new changes to where he will follow his E as he Q's mid E. But it's such a pain to pull of properly.

Wezz11/16/2014, 4:47:09 AM2 votes

One last bug

One last bug and then he's good

Cardistry11/17/2014, 3:40:48 AM2 votes

You do realize that to smoothly cast azir E you have to place your cursor on where the soldier is then cast e?

SouL1ess11/16/2014, 7:08:03 PM2 votes

So basically:

When your mouse is not hovering over a soldier when casting E, you will try to dash to the closest soldier.

However, since E is a ground-cast, you must try to move into range of the cursor location you try to cast at before the dash actually happens.

Therefore there is this awkward delay before something happens, when the skill tries to move the champion into range to perform an action that already can happen.

I did not notice any difficulty in Azir E mainly because I always hover over the soldier I want to dash to, but this may cause problem for some players.

TehNACHO11/16/2014, 3:10:18 AM2 votes

SOMEONE GET THIS ON THE FRONT PAGE NOW.

Nice catch though dude.

A Retarded Clown11/16/2014, 3:39:07 PM1 votes

I feel like clunky cast times are starting to become part of LoL's 'identity' the same way pathetic Minion AI and clunky minion block is part of it.

This is part of the reason Certainly T champions all seem crazy OP, they have cast times on their abilities sure, but they aren't clunky by any means. Same goes for xypherous champions other than ults in which case all his champions have this fairly long pause before they use their ult which can make them easy to predict and counter.

Mediocre Joe11/16/2014, 4:10:04 PM1 votes

Still don't see the issue maybe you have to have low ping in order to notice it because I haven't found that his E is clunky at all

Auryiel11/16/2014, 6:35:36 PM1 votes

I'm so done with this champion

I think I'll play him in 4 months. Hopefully he's not the proof of Riot's incompetence by then.

season 3 player11/16/2014, 9:29:11 PM1 votes

test

Caroz85511/16/2014, 10:21:57 PM1 votes

They should make it like Syndra's W where it will cast to the nearest soldier if nothing is selected.

Nilous711/16/2014, 11:18:44 PM1 votes

I reported this bug a month ago, and got no response. Good luck trying to get Riot's attention. http://boards.na.leagueoflegends.com/en/c/bug-report/GAmYZxmk-azir-is-still-bugged

FiniteApple11/17/2014, 1:20:39 AM1 votes

yes shurima will Ryze to Viktor LeeSin resistance will be in Vayne

Genova Fearbane11/17/2014, 11:51:19 AM1 votes

I think in addition riot really needs to add a clarity ring to show how close azir's soldiers need to be to be used when auto-attacking.

AetherKingdom11/17/2014, 3:40:52 PM1 votes

Basically, the ability works like Jarvans flag used too. It thinks it is a ground targeted ability.

I will explain. If you make a guy, then try to use E, but you use E out of the E range, you will walk to where you try to use it, then jump to the guy, even if the guy was in your range the whole time. This means that even if you have a guy in range, if you cast it outside its total range, you will try to walk to where it was "cast"

Here is a video where I show it. https://www.youtube.com/watch?v=LScdoXq7hAM&feature=youtu.be Basically, I spawn a guy, then use E outside of its max range. For some reason, despite the fact that the only place i can jump to is easily in my range, Azir tries to walk to where I cast it before he jumps. Even if it means moving backwards. Very silly.

Fixing this would make him SO much more fluid.

I feel like that issue was because Azir E doesn't allow him to travel through inhib.

Akeito11/17/2014, 8:06:43 PM1 votes

BfB Bumb for boob Bird

Messaiga11/16/2014, 4:23:35 AM1 votes

Upvoting this for awareness, and cause I'd love to pick up Azir at some point but I'd like most of his bugs fixed first.

Forlorn Didact11/16/2014, 7:18:32 AM1 votes

I don't understand what you're trying to point out. The only time in your video that azir had to walk before he could cast E was when the inhibitor was in the way. It also seems like you might've pressed E too early the second time as it was still on cd before you started walking away from the soldier and cast E again.

Shockforce11/16/2014, 7:58:39 AM1 votes

Yah, I noticed this too.

Aside from attack move with soldiers also being odd. As in now working (did not use to) but not picking a new target when the target leaves the area.

Amarajah11/16/2014, 8:27:03 AM1 votes

He already is a solid champion, pros have been picking him up.

If he gets any more "QoL" he will be straight broken harass in lane.

Dancing Ninja11/16/2014, 10:33:26 AM1 votes

I have died so many times cause the weq combo wasnt fluid enough and i could't figure out what the problem was for the life of me until i saw this. Rito plz one more fix and we are good to go!

juaumzitus11/16/2014, 3:44:12 PM

I see what you are trying to say, but i don't think that is the problem. Last week i "learned" how to play with him, his play style is similar to Ahri, a dps mage where you HAVE to hit skill shots, but instead of repositioning yourself, you screw the others'.

He is hard to play, probably one of the hardest due to lack of safe cc, and extremely team fight oriented, and that is the noob's weakspot, playing the game as a team.