The primary issue that I have with the most recent item, Zeke's Harbinger.
I honestly think this was nothing but a great idea that was executed poorly. The stats on it? Amazing! These stats are very helpful for virtually any support (at least all of the ones that I use). The passive? Awful. Generating charges isn't the issue at all. No no, the issue is the randomness of it. The fact that you as a player (support) cannot control when the passive activates, and neither can the ADC. If you ask me, what could make this item better is having it still generate charges, but at 100 charges, it then becomes an active that you can use as you please. The issue lies where, in about 10% of team fights, the charges are actually going to activate for you and your ADC, and often times it will either be too late into a team fight, or right before a team fight anyways, and the other team sees it and can just wait it out.
Any thoughts/ideas? I genuinely believe that if it simply was an ACTIVE ABILITY, all of it's issues would be fixed, but perhaps I'm wrong.