Miss Fortune MAJOR Update -- It's Time

The Pale Woman··88 votes·6,489 views

MissFortune Miss Fortune MAJOR Update -- Its time

Note: Last update for Miss Fortune was in Patch 4.5, where believe it or not; Riot actually make her weaker then her old 2010 character by downgrading her stats and just upgrading cool-downs. It is unknown if Miss Fortune would have been better off without this update, but one thing is for sure; it was a very unhelpful update to her.

**You can find the full details on the patch and what was changed here: **

http://na.leagueoflegends.com/en/news/game-updates/patch/patch-45-notes


 Miss Fortune was released in 2010, completely viable for the pool of champions at the time. However, as time progresses and new game styles and players emerge; her kit has gotten less and less relevant to game play namely because without armor items she has become practically a one-hit kill and her once powerful move set has diminished into an overwhelmingly low chance of kill.  Her aging kit needs to be looked at and updated to bring its current power level up to what other ADc's have at the moment. Riot, there is a reason so many people do not play as the once prosperous beauty which is Miss Fortune, because her lacking stats allow for easy death and her minuscule ability's make her 'fall off' hard-core late game.

 What is 'falling off' some newer players reading this might wonder? In basic English, as other champions get buffed her abilities, basic attacks and armor rating (though great in 2010) becomes basically irrelevant, leaving her to assist-kill from a far distance hoping nobody sees her; or staying back at base keeping minions away as the rest of the team is out dominating without her, making it extremely difficult to get a rank higher than a 'B'. 

 Due to this, I personally have looked up if anyone recently has gotten a A-S ranking with Miss Fortune; hoping it would be genuinely possible for an aspiring Miss Fortune player, yet the only link I could find was a video posted in 2011. Unsurprisingly enough, I knew that Miss Fortune was broken, and not in a good way. The ironic part is that the Champion store lists her as a very easy difficulty, this may be true for bot matches (-where I have personally got 40+ kills and 0 deaths) but in competitive play she is one of the hardest characters to play because she becomes so unhelpful and falls off during mid/late game.

 In my own experience, I have done superb early game; gotten a few kills, bought a few items and didn't die once. However, a shocking turn of events in even the most skilled players of LoL realize, because of her outdated move set and extremely 'squishy' qualities; other champions begin to farm her, most could even kill her within 3-4 hits.

  Leaving poor Miss Fortune, using all the abilities she can to try to defend herself; helpless with no escape tools (other than the long cool-down flash) and no powerful attacks to help her.

 I have done my research on this forum, reading what 'call to action' Miss Fortune posts reside within Gameplay & Balance. Now, to my own dismay nobody has said anything but "please fix MF" or "please show MF some love", not offering any suggestions or doing any actual research on the character; it's understandable that Riot would sweep those posts under the rug.

This post is different, I have taken the time to research her statistics and make a decent estimate for what Riot could potentially do to keep Miss Fortune balanced hopefully throughout the game though a series of 'buffs'.

 Hopefully, this will be noticed by Riot Staff and allow another character a chance to be chosen for competitive play and not be glanced over as some under-powered, beginner bot character; but I cannot do this without the help of you, the community!

We need to show Riot we want this, so if you could please just take a moment to press that ^ button, it only takes half a second to do and Miss Fortune is defiantly worth it! She is a beautifully designed character and I hope you would all agree with me when I say that she deserves better than an outdated 2010 move set!

 **TL;DR** -- Please ^ this post if you agree Miss Fortune should be update by Riot, it only takes a few seconds and she is defiantly worth it.

 Below is my edited version of Miss Fortunes statistics, In no way am I saying these are 100% accurate and should be used; it is only a recommendation and a base for Riot on what I have read in the community and what they would like to see implemented. I have also taken the liberty of updating some of her weak characteristics (using Jinx stats for comparison) to make her more viable in competitive play.

I repeat, this is just a base for Riot; only a suggestion to make Miss Fortune more balanced

Important: I have taken down the stats due to harsh comments about the numbers, I have left the general concepts behind each one to be read through; but no numbers so people can understand that this is just a suggestion! Thanks! - Robin


Basics:

Her armor stat and attack stat are very lacking as the game progresses, maybe a potential buff to make her less squishy as the game progresses (-since she is almost a one-hit late game). Additionally, the community would like to see a mana buff for her; rather in regeneration or base stat -for the AP Miss Fortune players.

Of course the worst of all is her Attack Stat which is completely useless without the use of items to compensate for it, so a few small tweaks should get her on the right path.

Standard Attack: note: Have we all forgotten? She has two guns? Tell me, why she doesn't use them both in her standard attack? Theirs nothing stopping her! Its time to make her use both of them in her standard attacks.

 Miss Fortune should use **BOTH** guns in an alternate sequence with each other to quicken her base attack speed.

Passive -- Strut

note: Throughout posts I have been reading, people are flustered that her strut becomes removed from simple minion shots.

 Strut is no longer removed by basic enemy minions (discluding Siege and Super minions), allowing Miss Fortune to strut across the map with ease unless she is attacked by a Forest creep or an advanced Minion._

 Additionally, because one of the biggest flaws with Miss Fortune is that she has no escape tool, when she is under 200 health and hit by any enemy, a movement boost should be available (or see Make it Rain)

Double Up:

In general, please make her Double Up prefer champions over minions, its quite annoying when they move ever so slightly and the double up hits a minion instead.

At level 3, maybe add an additional bullet allowing for better bullying late game.


Impure shots:

The community seems fine with this ability, maybe just a tad less mana used.


Make it Rain:

Numerous people in the community suggest this is currently her only escape tool in aggressive PVP (discluding add-ons like Teleport or flash), because of this most people ask for the slow to become stack able or at least buff the damage output on this ability because it is one of the most 'lackluster' abilities.

Another cool possibility that I read about was to make this ability kinda like Tristana's escape, where Miss Fortune could hop away from the bullet storm, not only to prevent herself from being shot like in real life; but also supply the player with a method of escape with her.


Ultimate -- Bullet Time

Should be more powerful, less underwhelming for people if they prefer not to play as AP Miss Fortune. Late game this is the most underwhelming ultimate.

A definite change would need to happen, ESPECIALLY for Miss Fortune to be uninterrupted and immobile, to prevent misclicking and having to wait 130 seconds because someone hit you while you were in your ultimate. Additionally, with each pulse, add a slowing effect that gets increasingly harder to move within each time your hit by it.

 Once again! Please take a moment to press that ^ button! We need to show Riot we want this! Miss Fortune deserves to be played in PvP tournaments and defiantly deserves better than an outdated 2010 move set!

 Anything you would like to add? Something else you would like Riot to know? Comments or Concerns? Please voice them politely in the comments!! I would love to hear what you all have to say about this bounty-hunting beauty!

105 Comments

Immortal Strife17 votes

Miss Fortune is my most played champion or a close second to Lucian and a I can safely say she is only in need of small tweaks here or there. I only truly find her make it rain ability to be the underwhelming part of her kit, its cast time limits its use for kiting and its damage is so low that even trying pick up long range cs is annoying. Most people complain about her strut and I may need slight tweaking but for the most part it's great for positions and avoiding skill shots. Just rework her E and I'll be happy.

The Pale Woman1 votes

I agree with you, but there are a few other things that would need to be fixed in my own personal opinion to make her a viable option for ranked PvP.

I have another question, what is your opinion on her mobility? How do you escape tricky situations when you have no flash or strut?

MattAkhavan3 votes

good positioning. For those who are determined her mobility is her weakness without strut, it would be a cool change to have her passive become slowly permanent as she levels. for example,

lvl 9: no longer loses strut to minion damage lvl 14 +30 ms on strut lvl 18 strut is permanent.

These are just examples or the idea i am thinking of, but not what I would personally put in her kit. i'd have to think about it more to find some good lvl-effect changes for her passive.

edit: maybe having E be an armor shred spell and take away the damage or severely nerf the damage to make it fit more into her kit as a marksman?

Vesarixx2 votes

E should probably also shred MR in addition to armor, assuming they keep the hybrid damage aspect of MF

Tortferngatr3 votes

Question: For her E, what do you think about either:

A. Making it work on a charge system B. Slow increases based on Impure Shots stacks. C. Cripples enemies (i.e. prevents movement abilities), possibly after a certain number of Impure Shots stacks D. Cast time greatly reduced/removed E. Some combination of the above four.

Grashnim9 votes

Must justify using Arcade Miss Fortune.

The Pale Woman2 votes

Haha same! Its such a beautiful skin, its disappointing that it is rarely seen!

OyddAWqJ5r7 votes

Quack too OP. I'll explain lata

The Pale Woman5 votes

Its just a few suggestions based on what comments I have been reading throughout the forums! They don't need to implement these things I just am providing them with what the community wants! Haha! :)

OyddAWqJ5r19 votes

Okay finally back. Just to clarify I'm all for MF buffs in the form of changes but some things were just major red flags when I looked over this. So I'll list em for you:

  1. Base Attack Speed Buff Because "Dual Pistols"
  • Gameplay - Having that high of a base means attack speed items are a gazillion times stronger on her. That being said this is easily changed into a bonus attack speed per level addition to her passive or as a passive on one of her skills (probably Double-Up). Also tossing on more base damage (albeit only 2) AND higher attack speed is just overkill.
  • Thematically - Her pistols are HUGE. One could imagine those massive cannon pistols probably aren't the easiest to handle. A faster base attack speed serves to lessen this cannon-like feeling behind them.
  1. Strut To Safety?
  • Is this a real suggestion? "Additionally, if Miss Fortune is under 200 health and hit by any enemy, Double Strut is triggered; doing a whopping 140% movement speed boost for 3 seconds as she attempts to flee the battle."
  • How it effects gameplay - Do I need to explain how 140% movement speed for 3 seconds when you have low health is just pure cancer?
  • How about thematically? - One does not "Strut" out of battle when extremely wounded. Especially not THAT FAST.
  • Not Being Stopped By Minions - This one has been needed for a long time. I approve.
  1. More Stats Because Why Not? (Mana, Mana Regen, Armor)
  • Because no
  1. Q AKA MORE Stats Because Why Not?
  • Range - 650 is already extremely high for a marksman, given the sniper's (Cait's) range is 650. 1000 is just completely unnecessary.
  • Cost Up - Why?
  • Damage Up - ...WHY?! You can't just toss more numbers on her.
  • Level Upgrades - Interesting but 2 problems: 1. More stats once again, this seems to be a trend. And 2. Reducing the stats to allow a double cast of Q allots more to removing the canon pistol theme she has.
  1. W... And More Stats...
  • Beating a dead horse - Enough with the tossed on stats. They cannot simply raise it from 6% - 15%.
  • Active-ly beating the dead horse senseless - You made the Grievous Wounds 5 seconds now instead of 2... Why? You do realize this means 5 second AoE no healing for the enemy team. 2 seconds is strong enough.
  1. Make It Rain More Stats!
  • Holy Mother Of God Stop It - Range 800 to 1000... You just said you wanted to accommodate its use as an escape tool and then buff it as a harass tool instead. Also this is just adding stats as always.
  • MORE STATS LOLOLOLOL - "PASSIVE: Miss Fortune gains a 50% speed increase for 3 seconds after the ability has been cast, making it a great get-away move." No no no no no no no no no!!!! Also this would be a part of the active silly goose.
  • Oh but let's not stop there - We still need to increase the base damage for no reason (sarcasm). Once again, no.
  • But wait! There's more! - Well there goddam shouldn't be! But you went and upped the slow at every level too. Just no.
  1. What Better Time To Add More Stats Than Bullet Time!
  • I didn't read my own skillset - C'mon man, that max magic damage doesn't line up with the W you provided. In reality it's 90/105/120, which is a metric fusston.
  • Let's just cram as many numbers in as possible - More damage per wave AND more waves? Let's be real.
  • I reaaally didn't read my own skillset - Once again, minimum magic damage would be 900/1050/1200, which once again, is a metric fuzzleton (and that's the minimum mind you).

And that about sums up all the sins of this post. All in all I approve of a whopping 1 of your suggested changes. Everything else is just straight number buffing with little to no innovation involved.

Hope that clears things up. I had fun with this :)

iamleburk1 votes

What if it was solely the buffs on the E? Maybe not the extra range but the MS/slow/damage doesnt seem too OP. imo thats the most lackluster ability and could probably be a good place for a buff or two

OyddAWqJ5r3 votes

Make it rain does alot of damage but in increments so small you hardly notice it in a fight. 400 magic damage is pretty big for a disengage tool. And the slow is already godlike. Also a straight MS boost doesn't really fit her gameplay or theme. A dash does though, but given how her ultimate works I believe they'd rather have it reward good positioning than good dashing.

All in all I feel like the only way to change her current kit other than number buffing without killing her theme is to change her kit.

Probably needs a small rework of sorts. Maybe even a shift of theme.

The only real appropriate buff I could think of is when she gets hit she loses some of her Strut instead of all of it. Or have Strut give ms during combat equal to a % of her current health.

The Pale Woman2 votes

I get you! Haha! I really just used it as a compilation of what I have read the community wants to see, I myself am not a Riot employee and I don't know how the numbers work but these were just suggestions, hopefully in some way they could be used but not to such an extreme extent!

P.S. The random number boosts are to make her more viable as the game progresses because she is very weak even with great items late game. The double strut would be used because she has 100% no way to escape battle than to flash away, but what happens when you don't have flash?

OyddAWqJ5r5 votes

Then you need a tank that can peel for you. You need a support that can peel for you. You need someone that can peel for you because you are a straight damage ADC with little mobility that needs a tank to do her job.

WolfBV6 votes

Di you just kill AP Miss Fortune. .-.

The Pale Woman1 votes

Well if her abilities were buffed, AP Miss Fortune would be an even stronger build... Just sayin'! Haha!

WolfBV1 votes

{quoted}

Well if her abilities were buffed, AP Miss Fortune would be an even stronger build... Just sayin'! Haha!

Ok, I like your edit better. Ws talking about the previous one where you listed damage and scalings and only had 1 ap scaling :P

The Pale Woman1 votes

Thanks! :)

Rinky Dinky5 votes

I do not think her ult should be un-interruptable.

It should be stopped by cc just like all other champions with similar abilities (Vel'Koz, Nunu)

Other than that, these suggestions are ok, but I feel like they would need some fine tuning, which you already admitted so, cheers!

Vegas Dad1 votes

[{quoted}](name=Lane Cancer,realm=NA,application-id=3ErqAdtq,discussion-id=0JhWtENc,comment-id=0012,timestamp=2015-05-22T05:31:43.833+0000)

I do not think her ult should be un-interruptable.

It should be stopped by cc just like all other champions with similar abilities (Vel'Koz, Nunu)

Other than that, these suggestions are ok, but I feel like they would need some fine tuning, which you already admitted so, cheers!

Lucien is the same, it is only in your head, if you want to keep it the same it should do twice as much damage or even more, nunu hot slows you to keep you in it and reaching him, velkoz can change the direction of his and both of them do way more damage as well.

Marthian2 votes

Lucian and Miss Fortune ults are two different abilities. Lucian gets to move, but if someone is in the middle of his fire, they have a much easier time walking out of it. Miss Fortune's ult: Yes, you stand still, but If an enemy is in the middle of it, you are going to feel the pain since you have to walk out or go closer to her to stop her. Also, Lucian's ult can only hit one person, MF's ult can hit the whole enemy team (and in my experience, a good ult deals more damage than a lucian ult.)

Widder884 votes

I don't want this rework.

Miss Fortune has 53,4% win rate. Buffing her Q range to 1000 would make her op and oppressive. Changing Es damage to physical would make her boring, because it would hurt her AP playstyle. Stupid rework. The Passive should not be canceled by minions, that is the only thing i like.

Finkypop4 votes

I love how people make MissFortune out to be literally the worst marksman in the game when she is really not that bad at all whatsoever... she just needs a few QoL updates, she's really not THAT bad or unplayable. She constantly is in the top three/four in win rates of all the ADCs, like that alone should tell you that a champion isn't complete garbage like you're making her out to be, lol...

Is Miss Fortune outdated/outclassed and are there better picks than her at the moment? I'd say yes, but she is not useless or "insta lose" if you have one on your team. She still is one of, if not, THE best duelist, provides more presence in AoE team comps than any other carry except for maybe Jinx , and is a huge lane bully.

There are people that do her job better and I feel that her kit is lackluster when compared to, for example, the overloaded monster that is Jinx. Miss Fortune's damage is not at all a problem, it's her ability to stay safe and her lack of compensation for that low safety. She's a lane bully that has no dash, so you can pick a lane bully that does her job but is safer when doing it (Hi Graves , Lucian , Caitlyn ), when you get to a late game team fight as her - she is a low mobility carry with no hyper carry steroid (she has the attack speed steroid that only gives attack speed - no where near comparable to the steroid actives of other carries like KogMaw percent health/range increase or Twitch splash autos/range increase or even Tristana that also has just attack speed on her steroid active, but it is a HUGE amount to add on to her jump resets and passive range increase), range, or utility other than her slow whos effect is only REALLY felt once it is maxed out (which most MFs max last). She can ult from safety, but the damage from her ult is no where near comparable to a champion who is critting for 1K with higher range and safety. There are issues, but she is no where near as bad as people make her out to be lol...

On the topic of updating her, she needs a huge visual update, her hair is disgusting and I feel so clunky, slow, and gross whenever I play as her and don't use Arcade. And literally none of her skins except for Arcade have unique particles or recall animations except for the gun noise on Mafia. She had SIX skins before Arcade - SIX - and they are all basically the same thing, just with different outfits, guns, and hairstyles. No unique quotes, recall animations, or anything. Whereas Jinx's release skin has a different dance, different quotes, different particles - like it's kinda ridiculous.

Marthian3 votes

Or just build her as a regular ADC: Infinity Edge, Berzerker's Grieves, Phantom Dancer, Last Whisper, and Blood Thirster. She's a pretty mean lane bully early game and max stacks is not to be underestimated. Yes she has AP scalings, but you aren't required to build towards them.

Personally, I think she's in a good spot (has a clear identity, strengths and weaknesses) She just plays differently than her previous kit (she still is a strong ADC.) I've managed to win plenty of games with her (sitting at 60%~ win rate right now,) she's not hard to learn, and she isn't a weak beginner champion either.

The Pale Woman2 votes

That's a great idea, however what is concerning is the fact that she is not leveling correctly like other champions. Most champions use items as a simple way to enhance there strengths making them more deadly. With Miss Fortune, she rely's on these items only to make up the power level she loses as the game progresses, not to buff up her moves because there not strong even at her highest level. I think she needs some reworking on her power level to make her a viable pick for competitive! It's just so disappointing, since she is my favorite champion; but not at all viable in her current state for ranked matches.

Marthian3 votes

Most champions use items as a simple way to enhance there strengths making them more deadly.

With Miss Fortune, she rely's on these items only to make up the power level she loses as the game progresses, not to buff up her moves because there not strong even at her highest level.

You say some contradictory stuff. Almost all ADCs (if not all) scale mainly off items. It's why getting BF sword super early on any adc is very powerful. Almost all ADCs fall off if they don't keep up with items. It's why they have a support: to help them from falling behind (doesn't always work but is the general idea) I'd also like to mention that I mainly used Miss Fortune to get to gold.

As for her moves not being strong, that's not really true. Double up is her main tool for lane bullying: 40/70/100/130/160(+100% Total AD) damage on the second shot is not something you want to take often. Impure Shot's passive can stack up quickly and really hurt (hybrid damage is pretty hard to itemize against, it dealing magical damage can be pretty useful, even without magic pen). Make It Rain is a utility ability to help slow targets, it's not for damage. Bullet Time can still be very punishing if you get stuck and take several hits from it. If she does it after she has stacks on you, it can be devastating. Not to mention it is still brutal if you get the whole team in there for most of the duration. Her Passive, while it would be nice to ignore minions past level 9 or so, can make her pretty slippery if you don't get any damage off on her.

The only changes that I find would be reasonable is her Passive no longer disabling on minions at level 9 or so, reduction on her Q cast time (Scaling with attack speed possibly), and a slight reduction on E cast time (which may just be fine as it is)

AsheGetsGanked4 votes

I don't feel that she is good enough imo. I feel like you always have to do so much work to make mf work honestly. Also she's about 5% popularity, decent winrate but still, 5% is pretty low, basically picked almost like twitch and varus now.

I think she needs a minor rework, her champ visual needs to be touched up a bit,.

A Miss Fortune3 votes

{quoted}

Or just build her as a regular ADC: Infinity Edge, Berzerker's Grieves, Phantom Dancer, Last Whisper, and Blood Thirster. She's a pretty mean lane bully early game and max stacks is not to be underestimated. Yes she has AP scalings, but you aren't required to build towards them.

Personally, I think she's in a good spot (has a clear identity, strengths and weaknesses) She just plays differently than her previous kit (she still is a strong ADC.) I've managed to win plenty of games with her (sitting at 60%~ win rate right now,) she's not hard to learn, and she isn't a weak beginner champion either.

Someone who understands that Miss Fortune actually is one of the stronger ADCs. She's just not freelo like Jinx or Kalista and actually has room for counterplay and people seemingly want her to be like that to the point her ultimate one shots the entire enemy team while she's going 600 miles an hour with her passive.

Marthian1 votes

pretty much. Her ult can still tear through teams when you position right (We remember Curse of the Sad Bullet Time?)

A Miss Fortune1 votes

{quoted}

pretty much. Her ult can still tear through teams when you position right (We remember Curse of the Sad Bullet Time?)

A good Amumu and MF ult together is gg. Her ult goes in sync with so many other ults so well it's insane.

Solidair33 votes

I really like how she is now... I can carry games, and on top of that my MF support is sick when I choose to play that.

Ahrïana Grande2 votes

Miss fortune is a pretty cool character, but she could definitely use some improvement. You have great ideas... I hope developers listen to you. :)

The Pale Woman2 votes

Thanks for your support! <3

Allete2 votes

I absolutely love MF she's the first ADC I really enjoyed and I still do. The only problems I see with her is that her passive is stopped by just one minion hit and her ult is a stand still. I like the suggestions you have made but even in her current state she can do a lot of damage as long as you know positions. It is still possible to get S/A ranks with her. I hope the developers see this thread though and at least take some of your ideas because it is true compared to other ADCs she is not in a good state. Good luck!

Remlap12232 votes

Honestly, her kit in of itself is perfectly fine, she just needs QOL buffs.

Passive: Cannot be knocked off by minion damage at level 11 and cannot be reduced below 25 without crowd control at level 16. Q: Code the Q as an empowered auto attack with bonus effects. Improve the bounce shot AI to better target champions (I'm using Q to poke, if I have to get into AA range for it to work, it voids the point.) Have the initial target's armor and MR reduced by 2 / 4 / 6 / 8 / 10 for 3 seconds. W: Is perfectly fine the way it is. Grievous wounds makes MF a nice niche pick against sustain heavy comps, and doesn't have too much synergy with her kit. E: Lower the mana costs at early levels: 60 / 65 / 70 / 75 / 80. Add a 100% bonus AD scaling for the total damage output. R: Instead of scaling the impure shots stack amount, increase the AD ratio to 7 / 8 / 9%. Significantly lower the cooldown: 120 / 100 / 80.

LankPants2 votes

Attack Speed: 0.732 (+0% – 51.2%) (A bit quicker, since she now is firing both guns alternatively)

I don't think you realise how huge this is. Every bit of base attack speed an ADC has is multiplied by all the bonus AS per level they get, all of their items and all of their steroids.

This change would give MF the highest base AS in the game, she would be 0.053 above Twitch, the next highest AS ADC, but she has an AS steroid, something Twitch lacks.

To give you an idea of how much AS this change would give her, with a full build (item 3006 , item 3031 , item 3046 , item 3072 , item 3071 and a defensive item) at level 18, with 20% AS from masteries, 0 from runes and her W active MF would have 2.24 attacks per second. This is an increase from the 2.01 attacks per second she'd currently get on live. This means that with an 0.074 attacks per second increase at base you've increased her attacks by 0.23 per second at higher levels.

It's a very big increase to just give to a champ for free with no need to invest into any ability at all for it.

Double Up:

RANGE: 1000 (It's a gun! C'mon, 650? Really? Jinx is shaking her head.) Cost: 46 / 49 / 52 / 55 / 59 MANA COOLDOWN: 7 / 6 / 5 / 4 / 3 (No change) PHYSICAL DAMAGE: 20 / 40 / 60 / 80 / 100 +50% to 2nd target hit ACTIVE: Miss Fortune fires a shot through an enemy to hit an enemy behind them, dealing physical damage to the first target and increased physical damage to the second, applying on-hit effects to both. Updates: Level 1: No change Level 2: A bit more power Level 3: Two bullets will be fired from Miss Fortune's gun, both shooting through an enemy to hit another enemy behind them, each bullet dealing a base of 60 damage Level 4: Same as level 3, each dealing 80 base now Level 5: Same as level 3: each dealing 100 base now

You just gave a targeted ability almost Ezreal's Q range, MF is now literally unbeatable in lane by anyone and has by far the best poke out of any ADC, This change could never be balanced or justified.

ACTIVE: Miss Fortune channels for 2 seconds, spraying up to 10 waves of bullets (6 bullets per wave) in a cone in front of her. During this, she is unable to move and unable to be interrupted (by hits, specials etc.) while this ultimate is activated. A wave is fired every 0.25 seconds, dealing physical damage and Grievous Wounds for 2 seconds to anyone hit with the move. This move may also stack with Impure Shots magic damage to damage all enemies within the set radius.

This one just doesn't work out. MF channels for 2 seconds, firing every 0.25 seconds, she fires 8 times. 8x0.25=2

Solari Fortune2 votes

I am conflicted, cause I main her and do well. If she gets updated she will be played more. Which is nice, but then there are people who I have put out of their misery as I watched them with horror trying to play her.

chipndip12 votes

She could be buffed, but she doesn't need a complete overhaul of her kit. It's just unnecessary work.

Could make her early game stronger by a bit somehow. She seems defined as an early/mid champ rather than a mid/late sort of deal. Some champs just fall off in the late game, like Caitlyn. Just gotta deal and try to shut down the opponent before that.

DragoonRuin2 votes

As much as I am all for some major QoL, and maybe some number tweaking on Miss Fortune, (who has been my main since her release), @Riot has shown that they have no interest in giving her ANYTHING at all. She is literally the ONLY ADC that has not been played this season in professional/competitive play this season. (Not including Quinn because she's more of a Top anyway).

Miss Fortune didn't even get the VU/TU that she incredibly needs, when other, newer, better looking champs got one just recently. It's obvious that #Riot is happy with all the current state of ADC's, and probably aren't going to touch Miss Fortune ever again, and it is incredibly saddening. :-(

@sadface, @Riot, @whoevercares

A Miss Fortune2 votes

Hi, I've mained MissFortune for an extremely long time now and feel as if she's one of my strongest champions and I would like to add my opinion to all of this, from someone who knows Miss Fortune's kit extremely well.

Miss Fortune at the moment is considered weak and unviable, well so was Urgot and even Gragas but now both of them are actually played often and have decent ban rates all because of the LCS.

I think Miss Fortune is looked at innapropriately, she is similar to Kog'Maw in a few ways. This is mainly because she's rather team reliant. If you give Miss Fortune just decent peals, an okay engage nothing spectacular or godlike, she can abuse her team's engaging ability much more than other ADCs such as Jinx, Graves, Varus, Sivir, etc because of her kit. Every ability she has makes her teamfighting easily the best of any ADC in the game. Applying Grevious Wounds on everyone totally makes supports like Soraka useless, and the damage and slows from her E and Ultimate make it difficult to actually fight back without losing so much health that by time the enemy team's assassins and tanks start going for the backline they will be too low on health to carry it our, or have to do a suicidal hit-and-try-to-run.

Miss Fortune has the highest level 1 damage output of any ADCs because of her short cooldowns on her Q (Which resets auto attacks and does a nice amount of burst damage.) and her damage only increases as she can passively gain more AD, this makes her a stronger laning ADC than even Caitlyn really. Caitlyn does in fact have range, but Miss Fortune's kit and her high early game damage will let her easily out trade Caitlyn as if it was nothing.

Another thing to why Miss Fortune is the best laning champion, she can synchronize so well with any support it's insane. Not to mention she hard counters many supports. Soraka and Taric being a good example. Soraka spams heals, but her heals are pretty much useless in combat as you apply Grevious Wounds. As for Taric, he stacks insane amounts of armor but while your main damage may be physical, you also do a decent amount of magic damage with your abilities and auto attacks.

I don't think Miss Fortune by any means is weak or underpowered, her teamfighting ability is godlike and some of the best in the game, and her ability to fit in and against any team comp with insane early - mid game damage fills up for her two main fall offs, being no direct escape and she doesn't do as much late game. I mainly blame the community for misplaying her or just not understanding her properly. Personally I've had no problems at all carrying with Miss Fortune and she still today is one of the champions I would trust over almost all others to carry games with.

IF Miss Fortune were to recieve buffs I would say to simply buff her passive a bit and make it easier to sustain, and also make her Q prioritize enemy champions.

Nidalee SO NYAAA2 votes

I'm afraid Riot is going to sweep this under the rug as well. Riot is working on too many other champs to care about MF at this point. I don't think care or hears us on this one

The Pale Woman1 votes

I agree, un'fortunate'ly. :(

Aitikian2 votes

Would love to see a major MF update, Ashe has had two already

The Pale Woman1 votes

Same, I think her model needs some HD tweaking as well, her in game model looks nothing like her artwork and its very low-res.

ItsStout2 votes

Miss Fortune should be updated, of course. She doesn't reflect the bounty hunter fantasy and doesn't fit the evolving game.

Howerer, your ideas are simple buffs and don't actually fix her. They're awful, short-sighted, and dumb. They leave so much to be desired and disregard so much opportunity.

Fadedpf1 votes

I keep saying she is very weak and needs an overhaul. But the random MF defenders that don't actually play her list her kit like she has strengths and she is strong....

The Pale Woman2 votes

The problem is, she has the potential not to be 'strong' but to be average, she is in no way (-even with the most powerful and expensive items) a strong character. She is very weak and squishy, and she becomes even weaker as the game progresses to mid/late. The items are not buffing her, they are compensating for the extreme loss of power she loses as the game progresses!

It would be great if you could spread the word that this exists, she truly deserves to be buffed, not to be put 'up to par' with her contenders.

A Miss Fortune3 votes

{quoted}

The problem is, she has the potential not to be 'strong' but to be average, she is in no way (-even with the most powerful and expensive items) a strong character. She is very weak and squishy, and she becomes even weaker as the game progresses to mid/late. The items are not buffing her, they are compensating for the extreme loss of power she loses as the game progresses!

It would be great if you could spread the word that this exists, she truly deserves to be buffed, not to be put 'up to par' with her contenders.

Not really, you clearly haven't played her or learned how she works well enough.

She does a TON of damage and only a few ADCs can outdamage her early - mid game. I think her late game is underrated, she's not a hypercarry Vayne but she is definitely like most ADCs late game except her ultimate makes her even stronger.

The problem is not that Miss Fortune is bad, the problem is people don't understand her playstyle, she is actually a balanced champion that has counterplay to her. If you make a single positioning mistake in a teamfight, you're going to die very rapidly unless everyone on your team has a dash and flash. She punishes people for making the smallest mistakes in their positioning so hard, but at the same time you can punish her for it.

Miss Fortune could use a small buff, maybe make her Q prioritize enemy champions or make her Ultimate have a slow to it, that is true. But really she isn't a low damage output ADC. Currently she sits at a pretty high win rate on the average day and also has one of the highest pentakill rates in the game.

She doesn't need to be "put up to par" with her fellow ADCs, because in reality she's already a top tier ADC. And don't bring up that bs "why isn't she played in the LCS" because we all know how fast an Urgot can go from the most unpopular to the most popular champion in the game because of a few LCS matches.

Vegas Dad1 votes

{quoted}

Not really, you clearly haven't played her or learned how she works well enough.

She does a TON of damage and only a few ADCs can outdamage her early - mid game. I think her late game is underrated, she's not a hypercarry Vayne but she is definitely like most ADCs late game except her ultimate makes her even stronger.

The problem is not that Miss Fortune is bad, the problem is people don't understand her playstyle, she is actually a balanced champion that has counterplay to her. If you make a single positioning mistake in a teamfight, you're going to die very rapidly unless everyone on your team has a dash and flash. She punishes people for making the smallest mistakes in their positioning so hard, but at the same time you can punish her for it.

Miss Fortune could use a small buff, maybe make her Q prioritize enemy champions or make her Ultimate have a slow to it, that is true. But really she isn't a low damage output ADC. Currently she sits at a pretty high win rate on the average day and also has one of the highest pentakill rates in the game.

She doesn't need to be "put up to par" with her fellow ADCs, because in reality she's already a top tier ADC. And don't bring up that bs "why isn't she played in the LCS" because we all know how fast an Urgot can go from the most unpopular to the most popular champion in the game because of a few LCS matches.

Please guy stop talking urgot got buffed is why he got to lcs not because someone figured out how to use him he was made a lot stronger via a buff period. Mf is weak end of story she doesn't punish anything for being out of position she can't oh wait corki out of position.... Valkyrie out nothing mf does can punish it, her ult does little dmg and just makes her easy to kill as she stands there. I love mf but she is really bad right now and riots last round of changes made her weaker double up is aweful now before it could be used as her way to out play and kill low hp targets trying to run.

A Miss Fortune2 votes

[{quoted}](name=Vegas Dad,realm=NA,application-id=3ErqAdtq,discussion-id=0JhWtENc,comment-id=0007000000000000,timestamp=2015-05-24T00:09:54.177+0000)

Please guy stop talking urgot got buffed is why he got to lcs not because someone figured out how to use him he was made a lot stronger via a buff period. Mf is weak end of story she doesn't punish anything for being out of position she can't oh wait corki out of position.... Valkyrie out nothing mf does can punish it, her ult does little dmg and just makes her easy to kill as she stands there. I love mf but she is really bad right now and riots last round of changes made her weaker double up is aweful now before it could be used as her way to out play and kill low hp targets trying to run.

Urgot's buffs weren't that strong and really wouldn't effect him being in the LCS or not, he mainly had buffs to his mana and shield I believe?

Miss Fortune isn't weak, my last games with her I went:

21 - 10 19 - 6 10 - 2 17 - 3 14 - 3

Miss Fortune punishes people for being out of position with her Q, the damage she can do to you if it bounces can really hurt and make it extremely easy for her to engage you. If your team is out of position during a teamfight, she will abuse that with her ultimate and no her ultimate doesn't do "little damage", it does 125 damage every .25 seconds + applies Grevious Wounds, so in 2 seconds she can end up doing 1,000 damage to your entire team and totally invalidate people like Soraka.

Miss Fortune's Q isn't weak by any means either unless you're like most of the people here and doesn't realize that it resets your Auto Attacks and is the core reason why she's so godlike early - mid game.

And to deny your final, very poor argument, I almost every game end up killing a few people with Double Up, whether it be from bouncing it off a minion or to actually getting double kills from bouncing it from an ADC to a Support.

Your argument really has little evidence to support her being weak, her only actual weak points are: -She has no direct escape (But her E and Passive lets her escape quite easily early game, it's hard to do so after however.) -She falls off late game (She still, like any ADC, can quite easily kill an entire team.) -She has actual counterplay and a real skill base, gasp this isn't season 5 what is an skil baseee

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