Miss Fortune MAJOR Update -- It's Time
Miss Fortune MAJOR Update -- Its time
Note: Last update for Miss Fortune was in Patch 4.5, where believe it or not; Riot actually make her weaker then her old 2010 character by downgrading her stats and just upgrading cool-downs. It is unknown if Miss Fortune would have been better off without this update, but one thing is for sure; it was a very unhelpful update to her.
**You can find the full details on the patch and what was changed here: **
http://na.leagueoflegends.com/en/news/game-updates/patch/patch-45-notes
Miss Fortune was released in 2010, completely viable for the pool of champions at the time. However, as time progresses and new game styles and players emerge; her kit has gotten less and less relevant to game play namely because without armor items she has become practically a one-hit kill and her once powerful move set has diminished into an overwhelmingly low chance of kill. Her aging kit needs to be looked at and updated to bring its current power level up to what other ADc's have at the moment. Riot, there is a reason so many people do not play as the once prosperous beauty which is Miss Fortune, because her lacking stats allow for easy death and her minuscule ability's make her 'fall off' hard-core late game.
What is 'falling off' some newer players reading this might wonder? In basic English, as other champions get buffed her abilities, basic attacks and armor rating (though great in 2010) becomes basically irrelevant, leaving her to assist-kill from a far distance hoping nobody sees her; or staying back at base keeping minions away as the rest of the team is out dominating without her, making it extremely difficult to get a rank higher than a 'B'.
Due to this, I personally have looked up if anyone recently has gotten a A-S ranking with Miss Fortune; hoping it would be genuinely possible for an aspiring Miss Fortune player, yet the only link I could find was a video posted in 2011. Unsurprisingly enough, I knew that Miss Fortune was broken, and not in a good way. The ironic part is that the Champion store lists her as a very easy difficulty, this may be true for bot matches (-where I have personally got 40+ kills and 0 deaths) but in competitive play she is one of the hardest characters to play because she becomes so unhelpful and falls off during mid/late game.
In my own experience, I have done superb early game; gotten a few kills, bought a few items and didn't die once. However, a shocking turn of events in even the most skilled players of LoL realize, because of her outdated move set and extremely 'squishy' qualities; other champions begin to farm her, most could even kill her within 3-4 hits.
Leaving poor Miss Fortune, using all the abilities she can to try to defend herself; helpless with no escape tools (other than the long cool-down flash) and no powerful attacks to help her.
I have done my research on this forum, reading what 'call to action' Miss Fortune posts reside within Gameplay & Balance. Now, to my own dismay nobody has said anything but "please fix MF" or "please show MF some love", not offering any suggestions or doing any actual research on the character; it's understandable that Riot would sweep those posts under the rug.
This post is different, I have taken the time to research her statistics and make a decent estimate for what Riot could potentially do to keep Miss Fortune balanced hopefully throughout the game though a series of 'buffs'.
Hopefully, this will be noticed by Riot Staff and allow another character a chance to be chosen for competitive play and not be glanced over as some under-powered, beginner bot character; but I cannot do this without the help of you, the community!
We need to show Riot we want this, so if you could please just take a moment to press that ^ button, it only takes half a second to do and Miss Fortune is defiantly worth it! She is a beautifully designed character and I hope you would all agree with me when I say that she deserves better than an outdated 2010 move set!
**TL;DR** -- Please ^ this post if you agree Miss Fortune should be update by Riot, it only takes a few seconds and she is defiantly worth it.
Below is my edited version of Miss Fortunes statistics, In no way am I saying these are 100% accurate and should be used; it is only a recommendation and a base for Riot on what I have read in the community and what they would like to see implemented. I have also taken the liberty of updating some of her weak characteristics (using Jinx stats for comparison) to make her more viable in competitive play.
I repeat, this is just a base for Riot; only a suggestion to make Miss Fortune more balanced
Important: I have taken down the stats due to harsh comments about the numbers, I have left the general concepts behind each one to be read through; but no numbers so people can understand that this is just a suggestion! Thanks! - Robin
Basics:
Her armor stat and attack stat are very lacking as the game progresses, maybe a potential buff to make her less squishy as the game progresses (-since she is almost a one-hit late game). Additionally, the community would like to see a mana buff for her; rather in regeneration or base stat -for the AP Miss Fortune players.
Of course the worst of all is her Attack Stat which is completely useless without the use of items to compensate for it, so a few small tweaks should get her on the right path.
Standard Attack: note: Have we all forgotten? She has two guns? Tell me, why she doesn't use them both in her standard attack? Theirs nothing stopping her! Its time to make her use both of them in her standard attacks.
Miss Fortune should use **BOTH** guns in an alternate sequence with each other to quicken her base attack speed.
Passive -- Strut
note: Throughout posts I have been reading, people are flustered that her strut becomes removed from simple minion shots.
Strut is no longer removed by basic enemy minions (discluding Siege and Super minions), allowing Miss Fortune to strut across the map with ease unless she is attacked by a Forest creep or an advanced Minion._
Additionally, because one of the biggest flaws with Miss Fortune is that she has no escape tool, when she is under 200 health and hit by any enemy, a movement boost should be available (or see Make it Rain)
Double Up:
In general, please make her Double Up prefer champions over minions, its quite annoying when they move ever so slightly and the double up hits a minion instead.
At level 3, maybe add an additional bullet allowing for better bullying late game.
Impure shots:
The community seems fine with this ability, maybe just a tad less mana used.
Make it Rain:
Numerous people in the community suggest this is currently her only escape tool in aggressive PVP (discluding add-ons like Teleport or flash), because of this most people ask for the slow to become stack able or at least buff the damage output on this ability because it is one of the most 'lackluster' abilities.
Another cool possibility that I read about was to make this ability kinda like Tristana's escape, where Miss Fortune could hop away from the bullet storm, not only to prevent herself from being shot like in real life; but also supply the player with a method of escape with her.
Ultimate -- Bullet Time
Should be more powerful, less underwhelming for people if they prefer not to play as AP Miss Fortune. Late game this is the most underwhelming ultimate.
A definite change would need to happen, ESPECIALLY for Miss Fortune to be uninterrupted and immobile, to prevent misclicking and having to wait 130 seconds because someone hit you while you were in your ultimate. Additionally, with each pulse, add a slowing effect that gets increasingly harder to move within each time your hit by it.
Once again! Please take a moment to press that ^ button! We need to show Riot we want this! Miss Fortune deserves to be played in PvP tournaments and defiantly deserves better than an outdated 2010 move set!
Anything you would like to add? Something else you would like Riot to know? Comments or Concerns? Please voice them politely in the comments!! I would love to hear what you all have to say about this bounty-hunting beauty!
, and is a huge lane bully.
,
,
), when you get to a late game team fight as her - she is a low mobility carry with no hyper carry steroid (she has the attack speed steroid that only gives attack speed - no where near comparable to the steroid actives of other carries like
percent health/range increase or
splash autos/range increase or even
that also has just attack speed on her steroid active, but it is a HUGE amount to add on to her jump resets and passive range increase), range, or utility other than her slow whos effect is only REALLY felt once it is maxed out (which most MFs max last). She can ult from safety, but the damage from her ult is no where near comparable to a champion who is critting for 1K with higher range and safety. There are issues, but she is no where near as bad as people make her out to be lol...
,
,
,
,
and a defensive item) at level 18, with 20% AS from masteries, 0 from runes and her W active MF would have 2.24 attacks per second. This is an increase from the 2.01 attacks per second she'd currently get on live. This means that with an 0.074 attacks per second increase at base you've increased her attacks by 0.23 per second at higher levels.
and even
but now both of them are actually played often and have decent ban rates all because of the LCS.