Lux Mini Rework

Salamander98·9/20/2017, 8:16:47 PM·2 votes·826 views

Hey there, I am a resident Lux main and I just wanted to try to get in contact with Riot and the community to voice an opinion of mine, and hear all of yours. I am likely a minority in this opinion, but I really like Lux and I wish she could see play in the LCS or at least ever be good in solo queue. I feel however that the issue isn't that her kit needs more damage. Instead I think she needs more mechanical potential or additional choices in her kit. Most players simply hate Lux and group her with a champion like Annie (though they behave nothing alike) in saying the champion is "braindead" and "simple." Even still Annie is a very good champ that has a very specific and efficent role in a team. Yet I feel Lux plays a lot more like Xerath, who receives nearly universal approval in the community.

So what's the point? Lux needs some additional complexity to set her apart from other champions. Being a mage/support hybrid is awesome, but because she can barely function as a support it almost seems like a waste. I feel her kit needs to be oriented towards the mid lane so she can see a bit more play. This isn't to say that the recent buffs were not appreciated. I really enjoy the fact that these reward a mechanical Lux player, but still she does not feel on par with other mid laners.

Now i will admit, buffing a champion and/or giving a champion more options threatens making it overpowered. That's not what I want, although it is often a side effect of reworking a champion. Likewise I understand buffing her Q and her E could put her lane phase overboard and make her very un-fun to play against. So I'd argue that the changes should focus on her Passive, her W, or her mid to late game. An interesting comparison for Lux is Jhin, which debatably could be seen as her AD counterpart. Jhin has a snare, an ability that is very good for harassing in lane, a long range ultimate, and a passive that increases his auto-attack damage. Jhin is a convenient parallel to Lux. Why is Jhin so much more viable than Lux in my opinion? Two things, his passive gives him movement speed, and he has 4 shots on his ult instead of one. Before you ask, no I'm not asking for Lux to have 4 Ultimates. But the point is that Jhin has some features that make him more useful than Lux. His movement speed on his fourth shot, allows him to survive in teamfights and get out of them too. This also really helps his lane and his early pressure. I think that Lux could benefit from a speed up in her kit, be it procing her passive of using her W. Now to the ult, what is Lux's problem? You can flash her ultimate. It's actually very easy. Most mechanical players can also dodge it, although its possible to make it nearly undodgable. Regardless, here's the idea. If Lux ults in a teamfight and the other team steps aside... you're down an ability. If Jhin misses his first shot, he has 3 to go. Xerath's ult, even at first level, still has 2 to go. Rumble's ult at the very least would zone the team of that location. Lux's ult is very easily countered (because it is just a ton of inconsistent damage) and not nearly as versatile and powerful as other mage ultimates (i.e. Syndra, Ahri, Annie, Viktor). This is the primary issue with Lux and I do think it is possible to be fixed, but I still believe that this lies in her kit. Her kit needs to compensate for having a less powerful ultimate.

Anyway, I hope my input gets to Riot and its considered when next they decide to touch Lux. I apologize for the long post, but I hope that proves that I have genuine interest in this subject and the balance of the game. I hope everyone has a wonderful day and good luck on the Rift.

7 Comments

Qzply769/20/2017, 8:28:24 PM3 votes

Her ult hitbox is ridicuously big for a reason. If you time it and position it well its easy to hit or you're forcing those you cast it on to ethier use their gap closer, flash, or stopping them from doing damage by forcing them to move if they even have the reaction time. Its mostly supposed to be a follow up for her q anyway. I dont know how you can compare jhin ult to lux ult, odviously its going to have more shots when its 1/4 the damage and half the size of a lux ult.

Don Spaghetti9/20/2017, 8:31:31 PM1 votes

I'm going to preface this by saying Lux is already a pretty solid pick in soloq and does not need any direct buffs, nor do I really think she needs changes

The thing holding her back most is her ability to clear waves and her lack of sustained damage. Your whole point about Lux having extremely low potential teamfight contribution applies to every single skillshot based mage in the game. With Lux it's a matter of saving your skills for when you know you're going to hit priority targets, as you're only going to get one full rotation off and maybe 1-2 more e's and q's in most fights due to her cooldowns and how fast fights are. She also sucks against tanks because of those cooldowns.

And for waveclear, every other mage in the game and a handful of assassins can clear a wave with 1 or 2 abilities in a couple of seconds. Lux needs at least 2 e's to clear a full minion wave at any point in the game unless she's using her ult to clear. So, unlike other mages, she doesn't do well in siege situations unless you're landing your q's on squishies and bursting them out. She can't siege as reliably as a ziggs, xerath, viktor, oriana or syndra.

Unless she gets buffed so she does more damage with her e to minions or has her cd's lowered she's probably never going to be viable at a pro level. She's still perfectly fine for soloq and I'd really like to avoid any more Lux buffs. She's an incredibly oppressive champion when she's ahead

NostolgicSkies9/20/2017, 9:14:24 PM1 votes

i would like to see lux's passive reveal invis when applied lasting during the duration it remains on the target and not consumed on hit. this would give lux a mechanic many dont have while adding slightly to her Supporty side as well as give other options to combat invis champs other then just buy pink wards theory as well as give her options to play around her passive. Do i consume the passive for dmg or do i leave it on the target say twitch so he cant invis out during the fight or counter that evelyn gank. if diana's Q can mark and reveal in weeds and fog i dont see what the harm is in giving lux this small addition. however i agree with the post it would be nice to see lux have an identity that doesnt seem so recycled. imo lux and morg share the same minor problem as diana and akali. both are almost identical kits with slight changes to make them feel somewhat different however both fight for play and it always seems to come down to which is stronger for the patch is which of the two is played while the other is left behind.