*Sigh* Vel'koz changes
At first i liked Vel's changes on PBE but once i was able to play him... I am Vel'koz main with over 300k mastery, 62% W/L ratio, both as support and mid. Good work rito, there were like 5 threads at same time with titles like "Leave Vel'koz alone" "Vel'koz is fine" and similar, you didn't listen.
Q Mana refund was absolutely unnecessary and its just eating his power budget. Vel'koz never had mana problems, also i thought you wanted him to use Q more in lane and reinforce Vel's geometry patterns, but this change is in the opposite direction. It promotes firing Q straight at minions, getting mana and gold in process and if you're lucky or enemy is bad you get damage on enemy champion at random... If you wanted him to use Q more in lane and use the splits (geometry) it should be like "secondary projectiles deal 15% more damage" or "secondary projectiles restore mana on champion hit" if you wanted to add regen to his kit.
W/E Ratio nerfs and passive ratio buff is fine. It promotes more combo-oriented playstyle, which is fine by me. Decreases his waveclear as he's not able to use single W to clear the wave.
Ultimate. Seriously?!
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adding inconsistency do champion (passive now reads all spells except R proc it...)
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his R is much less reliable as punishment for overextending. You could do flash->R under enemy turret to get 1-2 ticks and kill your enemy, especially if he already had stacks. You can't do this now, as his R now hits like wet noodle without passive proc'd.
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his WER combo feels terrible. And here's why: Biggest counter to Vel's R is mobility. Because of this you want to use R on E'd target. You already know if you're going to hit your WE combo before it lands, so you ult before it lands so you get more damage from it, in case enemy tries to flash. So basically you use WER but your R hits first, then he gets first W tick, E knockup, second W tick and your ultimate is almost half way done. With old Vel'koz R it would work perfectly, as it doesn't matter in which order you use his abilities.- stacks apply regardless of ability order. Now you get screwed, because if you try to this, half of your ultimate deals magical and the other half true damage, which is HEAVY DAMAGE NERF. When you want to ult someone now, you need to wait until your W procs the second time, which is completely ridiculous, as they will just easily flash/dash away or CC you. In other words, i was able to gut Zed in lane, if i was able to predict his movements. I'd just WER him and he would be probably dead before i finish my R. Now is my damage much more delayed, meaning he can just dash away with his stupid shadow, dodging most of my R damage.
What do i propose? I don't care about Q changes much, W/E changes are fine, passive is fine. I wouldn't care much if you removed refund but it doesn't matter too much. But please, revert ultimate changes. You want it to be powerful? It already was powerful. Let it proc passive and completely remove its AP ratio. It procs his passive 5 times, 5 x 0.33 x 0.4 is 0.6, which means AP ratio remains unchanged to what it was before. His R would just be old "Channel lazor, dealing 500/750/900 damage over 2.5 seconds, proccing his passive every 0.5s"
EDIT:
So here's damage distribution of WER combo
OLD 80% of your burst is in first 1.5 seconds, and in these 1.5 seconds your target is mostly stunned so he can't do anything about that. The rest (1 second) is just your R firing off, not proccing anything, just doing its ability damage. NEW You need to wait until both E lands and W procs twice, and THEN you press your R. This means your "BURST" is long 3 seconds and damage is spread more evenly. This means interrupting/dashing out of it is much easier...
W+E damage is decreased by 0.025AP, R damage is decreased from 1291+0.6AP to 950+1.0 AP. The difference between true and magical damage is non-existent, barring masteries that reduce damage by %. Vel'koz always build full MRpen, meaning he dealt true damage to everything below 80 or 89 MR, depending on rune setup. His primary targets were always squishies in back line, NOT TANKS.
TLDR: He hits for less and his burst is spread out instead of being front-loaded, which is devastating for immobile squishy mage
EDIT2: http://i.imgur.com/JpgIRIx.png http://i.imgur.com/mwOoo8D.png Fancy graphs comparing old combo, new combo and delayed new combo over 2.75 seconds Old and new combo breaks even at roughly 500 AP



