Is Xerath poor man's Vel'koz?
Hello, as a long-time
main i decided to take look at
, considering he's supposed to have similar gameplay - siege/poke mage with decent kill pressure.
First few games? I was useless. Man, i couldn't do anything because Xerath feels extremely heavy. I attributed this to muscle memory because i couldn't nail his skillshots (especially perfect W hits). However, as i got better at this, he still felt really bad, and here's why:
Compared to VK -has insane mana costs (which is balanced by his passive, however that leads to another problem) -his passive REQUIRES him to autoattack (forcing LONG RANGE MAGE to go into medium/short range just to get mana? k...) -if he wants to poke he can't waveclear and vice versa (Q is both waveclear and poke) -it's much harder to land whole combo/all in (E is much harder to land and less reliable, also cleansable) -his kit makes him extremely vulnerable (R roots him just like VK but for longer, Q slows him alot) -kites himself (due to Q slow, Vel'koz is kiting monster able to kite even ghosted Darius/Trundle) -less damage on all-in -is much easier to counterbuild (100% magical damage) -much less teamfight presence -unreliable ultimate (which deals quite good damage but only if you manage to hit all shots) -predictable/telegraphed abilities
Im not QQing or anything, i just want to know WHY would i want to pick Xerath over Vel'koz? He's more straightforward, easier to pick up, but that's it. Range, poke damage, CDs are very similar, however the rest is just in favor of Squid. I remember playing Xerath before his rework, his ultimate felt MUCH better, his W gave him ridiculous range and %MRpen which made him true siege mage, but now he just seems weird and heavy.
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