When will riot fix this?

Squey·7/16/2017, 5:01:54 PM·3 votes·457 views

Towers still have the hp of thin paper. This is especially noticeable late game since mages have ap ratios given to there auto attack against turrets. However early game turrets are also super squishy which shouldnt be the case when we have first turret gold. This video shows me warding, getting ganked immediately upon getting backed to lane and the enemy being able to take the first turret 100% hp to 0 in 1 continuous push b4 anything can possibly be done to stop it. This is at lv 5, 7 min in, and snowballed the game INCREDIBLY hard out of control. Not even lv 6 and lane phase is over for top lane. Turrets should not die this early on a whim before anyone can even respond.

15 Comments

ForFoxSakes7/16/2017, 8:19:06 PM2 votes

It took a good 40+ seconds for them to burn it and it's a super heavy investment for the jungler to be there just for a bonus 100g while not getting much exp or gold from sharing a few waves w the top laner

Zac on your team was the one who played it wrong by not reacting AT ALL. He could have

  1. Taken all of khazix's bot jungle so when he goes back from taking turret he'll be further behind in exp/gold
  2. Gank bot better seeing how they were pushed, but he decided to heavy dive and then sent back home so there was zero gain
  3. Take dragon 3v2. Trades FB tower for a dragon which isnt a bad trade at all
gabetheguy7/16/2017, 5:39:12 PM1 votes

try avoiding the ganks. those usually help.

Tilt Fiend7/16/2017, 7:09:15 PM1 votes

summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12 summoner 12

9Wly9oMl027/16/2017, 7:36:39 PM1 votes

Fix what? Players not paying attention to the map and avoiding a gank when they see the jg for so long? Or fix top laners taking ignite thinking that they're good and then not having TP to go back to lane after getting rekt with said ignite? Fix people playing immobile champions and still pushing all the way to the enemy tower when their flash is down?

I don't know man, it's gonna be hard to fix all that.

Darkdemon6537/16/2017, 7:36:59 PM1 votes

Next time it happens to you, freeze the wave just outside of your inner turret.

Sogreth7/16/2017, 7:39:01 PM1 votes

Turrets are way too squishy, and with the new Turret First blood, people go ham every chance they get to burn a turret down.

StairCasexd7/16/2017, 8:10:05 PM1 votes

I think turrets should just have additional defense for the first 10 minutes of the game, it's stupid how if you get the kill in your Lane at around level 6, you could get the turret past half HP depending on the charecter.
Turrets are also laughable since the damage is only really worth noting early game.

Killed Inaction7/16/2017, 5:06:51 PM1 votes

A few points to make.

Generally, you're going to want to use the wards rather than just place them. You had vision of Kha for 2 full seconds before even starting to run away.

You should have had your mid laner or jungler stop them. It's not very hard to defend a turret 1v2 in the early game.

Lane phase doesn't necessarily end after the first turret is destroyed. If you play smart and freeze/slow push the lane, you'll be able to CS just fine. Additionally, once your enemy top laner goes MIA after destroying the first turret, hard shove the lane so he has to come back, then back off, reset, and repeat.

I NEED HEALlNG7/16/2017, 9:02:56 PM1 votes

{quoted}

Towers still have the hp of thin paper. This is especially noticeable late game since mages have ap ratios given to there auto attack against turrets. However early game turrets are also super squishy which shouldnt be the case when we have first turret gold. This video shows me warding, getting ganked immediately upon getting backed to lane and the enemy being able to take the first turret 100% hp to 0 in 1 continuous push b4 anything can possibly be done to stop it. This is at lv 5, 7 min in, and snowballed the game INCREDIBLY hard out of control. Not even lv 6 and lane phase is over for top lane. Turrets should not die this early on a whim before anyone can even respond.

that's what you get for playing pantheon