riot, can you please fix turrets

Silmegilion·2/9/2017, 9:33:47 PM·2 votes·319 views

Over the course of my playtime, I have noticed a significant decrease in the power of turret shots. However, its becoming a problem with a squishy champion can take multiple hits from a turret and it doesn't even phase them. At early levels, it seems a bit fair and balanced. And although this may be the case for the beginning of the game, mid to late game seems to fall short of what I would expect a highly powered defensive mechanism would do to protect itself. Anymore, a champion who is not tank can take several shots without dying. For instance, I was just in an aram match and watched a lux (with not additional health items and only armor being zhonyas) take about 6 hits from the turret and her life bar was barely affected. I would expect that this issue be looked into because its unreasonable. Furthermore, this isn't the first time I have poster about this issue on the forum or in email to riot. Please fix this.

1 Comments

Dynikus2/9/2017, 9:45:56 PM2 votes

I was just in an aram match and watched a lux (with not additional health items and only armor being zhonyas) take about 6 hits from the turret and her life bar was barely affected.

Bullshit. Turrets are weaker than they should be, but there's no way in hell lux with only zhonya's shrugged off 6 shots without any noticeable health lost. Depending on which turret it was, turrets in aram have 185/195/175 starting AD, and ramp up to 233/243/223 as time passes, with 30% armor pen at all stages. That damage is ramped up 40% each shot you take, up to 120% increased damage.

The absolute most armor lux has with zhonya's is about 140 if she has 9 armor runes and is level 18, which with 30% armor pen from turrets, means she has about 100 armor, which means about 50% damage reduction.

Lux has 1821 health at 18, and she had no health items.

Outer turret damage; shot 1: 92-117 shot 2: 129-163 shot 3: 166-210 shot 4: 202-256 shot 5: 202-256 shot 6: 202-256 Total damage: 993-1258

Inhib turret damage; shot 1: 97-122 shot 2: 136-171 shot 3: 175-220 shot 4: 213-268 shot 5: 213-268 shot 6: 213-268 Total damage: 1047-1317

Nexus turret damage; shot 1: 87-112 shot 2: 122-157 shot 3: 157-202 shot 4: 191-246 shot 5: 191-246 shot 6: 191-246 Total damage: 939-1209

Even if it was 3 shots each from the 2 nexus turrets, total damage would be 732-942. Even if it was 6 shots from the weakest turret without any damage ramping and lux somehow started the game at full build and level 18, that would be 522 damage.

No matter what, lux's health bar wouldn't be barely effected.