Zelos, the Spirit of the Blades

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Zelos, the Spirit of the Blades

Replenish (Passive): Every basic attack Zelos lands increases his resource bar by one point (doubled against champions). Every spell he casts increases it by four points. When his resource bar reaches 50 points, it resets to 0 and grants Zelos 10% damage reduction for 1.5 seconds. Then, he recovers 90% of the damage taken during the 1.5 seconds over 3 seconds.

Blade Smash (Q) Range: 450 Cooldown: 10 seconds Active: Zelos charges his blade before smashing it into the ground in front of him, dealing physical damage and knocking back enemies struck 400-units. If fully charged, Blade Smash also stuns targets hit for 1.25 seconds. Zelos gradually decreases his movement speed over the duration of the charge. Charge Duration (Max): 1.5 seconds Physical Damage (Min): 30/50/70/90/110 + 50% AD Physical Damage (Max): 80/120/160/200/240 + 100% AD

Spell Guard (W) Cooldown: 14 seconds Passive: Every 11/9/7/5/3 seconds, grants 20% damage reduction on the next spell to hit Zelos. Active: Disables his passive and grants several runic shields that block spells and attacks. Blocked attacks will slow an enemy’s attack speed by 80% for 1 second. Blocked spells have their added effects (crowd-control, etc.) removed. Each time Zelos blocks a spell or attack, he is slowed briefly by 80%. Active duration: 4 seconds Number of shields: 2/3/4/5/6 Damage reduction: 40/45/50/55/60%

Leap Smash (E) Range: 500 Radius of slow: 175 Cooldown: 17/15/13/11/9 seconds Active: Leaps toward his target location, dealing magic damage and slowing enemies at the center. Magic damage: 50/75/10/125/150 + 0.5 AP Slow: 50% for 1.5/1.75/2/2.25/2.5 seconds

Transcendent Spirit (R) Range (Of blink): 400/600/800 Cooldown: 180 seconds Active: Transforms Zelos’s blade into two spirit blades, doubling his attack speed and range, decreasing his total AD by 25% and gaining bonus magic damage on every third attack (and extending the duration of his ultimate by one second). During this time, Zelos’s basic abilities are disabled, but he gains immunity to most disables (except suppressions and knocks), and the ability to teleport up to four times to other units (resets his attack timer). If he is knocked up or back while transcended, the effect ends. Bonus magic damage: 20/40/60 + 12% of the target’s missing health Duration: 4s (min) – 8s (max)

As a fighter, Zelos excels at in and out trades with his opponents, especially when his shield is up. His passive is unique in that whenever his resource bar is full, he has a huge incentive to go all-in on his opponents, because he recovers almost all the damage he takes within 1.5 seconds. In lane, he can trade with his opponents with his E-Q combo, shield himself, and land a few more basic attacks before falling back. Then, in mid-game teamfights, he can knock opponents across the battlefield with his Q to protect his teammates or set up plays. Using his shield, he can step in front of disabling projectiles (Ahri’s charm, Ashe arrow) for his team and decrease the total damage output of the enemy team before stepping onto squishier targets with his Leap Smash and Blade Smash for his team to finish off. And as a last resort, Zelos can transform himself into a melee attack damage carry with his ultimate and finish off low health targets without a regard for stuns and other common forms of disables or dash away onto an ally for a clean escape.

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