[Champion Concept] Celeste, the Yordle Astronomer
An academic with a fondness for the sky and all the things in it, Celeste decided at an early age that she would be the one to fix the Mothership in Bandle City once and for all. Unfortunately, with the entire world seemingly revolving around the Institute of War, she found her work and research constantly overshadowed by those scientists with more, er, combat-oriented fields of focus - Heimerdinger and Ziggs and the like.
In a desperate attempt to finally earn some grant money, she's picked up her Hextelescope and set out for the Fields of Justice. Still somewhat of a hesitant fighter, she nevertheless discovered rather quickly that space is full of things that are really good at hurting people. Summoning stars, comets and all manner of other space debris, Celeste will prove once and for all that she is the BEST AT SPACE.
This kit is a work-in-progress and will be updated with pictures and whatnot over time.
###Kit
Innate: Space Junk
Every time Celeste kills a minion, autoattacks a champion, or lands a critical hit, a Star Bit appears at that location. Star Bits enhance Celeste's spells and last for 20 seconds.
Q: Lonely Rolling Star
Celeste launches a miniature sun in a straight line, dealing magic damage to targets in its path. Each enemy target or Star Bit it connects with increases its size and damage by 10%, and its range by 50. Star Bits collected in this way are consumed.
The miniature sun stuns targets for 0.25 seconds. Every 6 size increases extend the stun duration by 0.25 seconds.
Initial Range: 500
Mana Cost: 70/80/90/100/110
Cooldown: 10/9/8/7/6
Initial Damage: [low flat damage] + [0.5ish AP ratio] (values TBD)
Initial Width: 60
W: Gravity Well
Passive: Every third consecutive autoattack summons a comet to the target location, dealing bonus magic damage based on Celeste's Ability Power and spawning a Star Bit.
Active: Celeste generates a moving field of gravity at the target location, spawning 1/1/2/2/3 Star Bits at its center and drawing in those nearby as well. Star bits are drawn in faster the closer they are to the center of the effect. Activating the ability again selects a new destination for the Gravity Well to move toward (a la Viktor ult).
The Gravity Well lasts 2/3/4/5/6 seconds.
Passive damage ratio: 0.2/0.25/0.3/0.35/0.4
Range: 600
Gravity Well movement speed: 300/320/340/360/380
Gravity Well radius: 150 (equal to Urgot's E radius for example)
Mana Cost: 50/55/60/65/70
Cooldown: 16/14/12/10/8
E: Pulsar Burst
Celeste lobs a high-energy star toward the target location. When it lands, it draws in all nearby Star Bits and consumes them. Then, after a 0.5 delay (during which it broadcasts its damage radius via visual effects) it explodes, dealing magic damage.
Every Star Bit consumed increases the damage dealt by 8% and the damage radius by 25. Each Star Bit consumed also causes the Pulsar Burst to reduce enemy armor and magic resistance by 2/3/4/5/6 for 3 seconds.
Range: 750
Star Bit draw-in distance: 250
Initial blast radius: 150
Damage: [low flat damage] + [0.6ish AP ratio?] (values TBD, but higher than Q due to predictability)
Cooldown: 14/12/10/8/6
Mana Cost: 50/60/70/80/90
R: Deep Impact
A flurry of small meteors impact randomly within the target area, dealing magic damage when they land and leaving Star Bits behind. After 3 seconds, a massive asteroid impacts directly in the center, dealing magic damage and stunning targets immediately at its landing site for 1.5 seconds.
Area of Effect: 550
Mini-meteor damage: [very low flat damage] + [0.15ish AP ratio?] (values TBD)
Asteroid (finisher) damage: [massive flat damage] + [1.0ap ratio probably] (values TBD)
Mini-meteors summoned: 12/16/20
Mana Cost: 100/100/100
Cooldown: 140/115/90
###Playstyle
Celeste is a control mage whose abilities are mostly gated based on how many Star Bits she can get in play. As her main method of summoning Star Bits is through autoattacks, and her abilities gain utility in addition to damage from Bits, she can effectively be built pure AP, on-hit builds, or even in a weird Kog'maw-esque Marksman way - crits get Bits, so she can follow up a flurry of attacks with a Q stun or an E nuke with little trouble.
Her weaknesses include a lack of burst, and an almost complete inability to answer short-range aggression; while her abilities are somewhat spammable, they don't do a lot without the Bits to back them up. She needs that setup time to really become beastly.
###Coming soon!
Art, including vague ability illustrations.
Base stats and damage values.
Quotes, including item/champion interactions.
Expanded lore. Hurray fanfiction!
Comments and feedback are much appreciated!
Braum is not played soo much anymore
