Titanus, the Championship Wrestler
Titanus, the Championship Wrestler.
Primary Class: Fighter Base Stats: Health: 431(+92 per level) Health Regen: 6(+0.7 per level) Mana: 203(+33 per level) Mana Regen: 6(+0.7 per level) Range: 125(melee) Attack Damage: 52(+3.5 per level) Attack Speed: 0.679(+3.2 per level) Armor: 20(+3.8 per level) Magic Resistance: 30(+1.25 per level) Movement Speed: 335
Passive: When Titanus health is 35% or below, he becomes stunned for 3 seconds but heals for 20% of his max health and 15% of all damage he recieves while stunned. 180 sec. CD.
Q: Forearm Smash: Titanus travels a short distance and deals 100/120/140/160/180(+.5 AD) physical damage to all enemy units hit and knocks them up slightly. If Titanus collides with terrian, he bounces of it gaining extra range, travels faster and deals 20/30/40/50/60 extra damage. 20/18/16/14/12 second CD. Costs 60/70/80/90/100 Mana. 600Range(300 extra range when bouncing off of terrain)(900 Max Range)
If Titanus uses this ability during Grab 'em, Titanus slams the enemy champion into the ground dealing 300/400/500 (+1.1 Bonus AD) physical damage.
W: Cheap Shot: Titanus's next basic attack deals 10/20/30/40/50 (+.2 AD) extra physical damage and slows the target movement speed by 35% for 3 seconds. 10/9/8/7/6 second CD. Costs 40 Mana.
If Titanus uses this ability during Grab 'em, Titanus throws the enemy champion forward a short distance and slows their movement speed by 50% for 2 seconds. 400 Range
E: Champion's Strength: Passive: Every 3rd attack, Titanus deals a crushing blow reducing the armor of the enemy unit by 15%. Active: Increases Titanus's attack speed by 30% for 5 seconds. 20/18/16/14/12 second CD. Costs 40/45/50/55/60 Mana
If Titanus uses this ability during Grab 'em, Titanus slams the enemy champion into the ground dealing 200/250/300 (+1.1 Bonus AD), reduces their armor by 30% and stuns them for 1 second.
R: Grab 'em: Titanus grabs an enemy champion and suppresses them for 2 seconds. During this time, Titanus can activate any ability for an added effect one time. If the duration runs out, the effect is cleansed or Titanus is CCd during the duration, Titanus gains 30/40/50% movement speed for 8 seconds. Titanus loses 80 Movement speed during Grab 'em. 180/150/120 second CD. Costs 100 Mana. 150 Range.
Titanus is suppose to excell in the jungle or where he can use terrain to set up a bouncing forearm smash.
The movement speed reduction on his ultimate is there so that he can't just grab them and run away from the enemy team, he is suppose to use it to follow up his initiation of Forearm smash.
Tel me what you guys think. Also math help is appreciated.