My Champion (Halks: The Iron Brawler)

Tribbles Foxfolk··1 votes·391 views

Hey guys, I drafted up a champion concept that I thought was a pretty cool. He's a melee unit that uses chained fist-weapons to attack from a slightly longer distance than most melee champs. He's pretty crit-based and has a good amount of on-kill effects. By the way, big shout-out to my friend 19hunter90 who helped me balance this guy quite a bit. Anyway, here's Halks, The Iron Brawler. Please leave your thoughts on how he could be improved.

Halks The Iron Brawler

*Cost: 6300 IP or 975 RP Base Health: 440 (+95.5 per level) Base Health Regen: 6 (+0.8 per level) Base Range: 225 Units (Melee) Base Attack Damage: 60 (+3.5 per level) Base Attack Speed: 0.65 (+2.75% per level) Base Armor: 21 (+2.8 per level) Base Magic Resist: 27 (+1.15 per level) Base Movement Speed: 330 Units Primary Role: Fighter Secondary Role: Assassin * Abilities:

Passive: Brawler’s Adrenaline Halks passively gains Adrenaline as he deals damage, receives damage, and critically hits. Halks gains 5-10 points when dealing damage, 15 when receiving damage, and 5-10 (+25-35) when critically hitting. While Halks has at least 80% Adrenaline, his autoattacks and Iron Knockout deal bonus Physical damage equal to 20% of his current Adrenaline (max 60). Halks can have up to 300 Adrenaline.

Q: **Iron Knockout ** Cost: 75/65/55/45/35 Adrenaline Cooldown: 10/8.75/7.5/6.25/5 Seconds Range: 600 Units Targets: 1 Enemy Unit Halks dashes to a target and delivers a powerful uppercut, dealing 15/35/55/75/100(+100% AD) Physical damage and knocks them airborne for 1.5 seconds. This attack can critically strike. If it critically strikes, the target is also slowed by 30/40/50/60/75% for 3 seconds. If this attack kills the target, Halks gains +0.15/0.175/0.2/0.225/0.25% health regen per 5 seconds for 10/15/20/25/30 seconds and the cooldown is reduced by 25/30/35/40/50%.

W: Brawler’s Brawn Active Cost:25/25/25/25/25 Adrenaline Active Cooldown: 18/16.5/15/13.5/12 Seconds Range: Personal Passive: Halks gains +2/4/6/8/10% critical chance. Active: Halks gains double his passive’s critical chance for 1.25/2.5/3.75/5/6.25 seconds and gains +8/16/24/32/40% Attack Speed for the duration. If he kills a target, the duration is refreshed.

E: Fight Me! Cost: 100/85/70/55/40 Adrenaline Cooldown: 20/18/16/14/12 Seconds Range: 800 Units (Straight-Line Skillshot) Halks throws a metal gauntlet in a straight line that passes through minions. The first enemy champion it hits takes 60/70/80/90/100(+25% AD) Physical damage and is Taunted for 1.5/1.75/2/2.25/2.5 seconds. Halks is pulled to the target within 125 units.

R: Brawling Grounds Cost: 75/60/50 Adrenaline Cooldown: 100/85/70 Seconds Range: 225/225/225 Units Targets: 1 Enemy Champion Duration: 10 Seconds Halks summons an arena (Veigar’s E in size) around his target, catching himself and his target inside the AoE. While in the zone, Halks gains +15/30/45 Attack Damage and +10/20/30 Armor and Magic Resist. If Halks kills the target, he gains +30 AD, +1.5% Health regen per 5 seconds, gains 10 Adrenaline regen per 5 seconds for 2 minutes, and the cooldown is reduced by 25/35/50%.

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