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Champion idea: Majora, The Keeper of the Relic.

The7thKing··8 votes·5,896 views

I KNOW it isn't gonna be perfect, that's why any feedback would be EXTREMELY helpful in the creation of this champ.

Artwork for the champ, credit to Steamrider but the artwork might change at a later date

http://apollo-na-uploads.s3.amazonaws.com/1390356491989/Lol0005.jpg

The idea of this character is mine, the name belongs to Nintendo and the creator of the legend of Zelda, Shigeru Miyamoto

Majora was unknown to the world, rumored to be a myth, something an ancient hastily scratched on a wall in the midst of Shurima. All that is known is he the keeper of a relic that can bend the world to the wielders imagination. He was written off as a rant of a mad man and people continued to ignore him, until the fateful day someone returned from seeing him. The mercenary was ranting about a force that was at the entrance to the forbidden sands, warning all those that would enter the forbidden sands, a terrible fate would come. His story begins when his merecany band was hired by the Noxian high command. When they got to the entrance to the forbidden sands, Majora rose from the sands and warned of a grim fate on seekers of the relic, with that Majora vanished in a whirl of sand. Unphased but rattled, the mercenary leader continued his journey deeper into the desert, his men slowly vanished and others were driven mad to the point in which they killed themselves. With the leader, the man that survived and his friend continued. It seems there end was in sight when finally, the temple they had been looking for was right in there sights, at the gates of this temple was the very thing that had been harassing and killing them since they entered the forbidden sands. The mercenary leader and the other mercenary changed the abomination but were cut down. With a bloody blade, it told the survivor, "leave these lands and i will spare you or fight and die in the sands, forgotten". Grateful for the chance, the man left to tell his tale. Majora joined the league some odd days later to tell the world to that there is consequence for entering the forbidden sands.

"If you enter the sands....you must be wishing for death. He will only guard what he was made or created to guard, assuming it is a man...." -Lone survivor of Majora

Majora deals physical AND magic damage on his abilities, so either kill him first or stack armor and magic resist

resource: Wrath

Upon casting an ability, Majora gains a stack of Wrath, Wrath will stack up to a cap (total five) his next basic ability will be empowered giving it additional effects

Passive: Ancient power

Much like a mix of Varus and Velkoz stacking abilities, majoras damaging abilities apply stacks of ancient power, basic attacks increases damage based on the marks on the target (max 3)

Q: Howling winds

Majora launches a orb of desert wind, damaging the first enemy hit and applying a blind to that target for 1/1.5/2/3/4 seconds and dealing 35/50/70/100/150 magic damage

Empowered by Wrath: the projectile flies faster and farther and the blind gains a bigger radius

W: Desecration of the fallen

Target area in a radius causes hands of the dead lash up and deal damage, slowing if the target is in the center of the blast

Empowered by Wrath: Deals more damage and then snares for 1 seconds instead of slowing

E: Bloodied sand

Majora's curved blade turns blood red, causing a bleed to take effect on the next basic atack and Majora gains movement speed based of the marks on the target (With any ability like this, you can activate to double your damage output after attacking since it resets your attack timer)

Empowered by Wrath: Majora can slash twice, the bleed being twice as bad

R: Wrath of the keeper

Channeling for 5 seconds, Majora sends out a massive blast of sand and wind. Dealing damage based on a percentage of AD and AP, said blast travels in a line, can be interrupted by cc but said beam slows and applies marks of Ancient power

Jokes

(Majora pulls out a skull and says one of two lines before tossing the skull behind him) I told you dont touch that darn thing, oh well You are such a pathetic meatsack, well was a meatsack

Taunt(Majora stands with both hands on his sword before slicing the area in front of him with four slicing strikes)

You dare challenge me, i will carve you to pieces

This place.......Shall become your grave!!

Dance(Suggestions?)

Laugh (Majora laughs while looking to the sky)

105 Comments

MechaFury2 votes

the w is a bit too op...

The7thKing2 votes

then suggest some new numbers man

Wtangelo2 votes

The problem is that all of these abilities are already on champions currently in League.

Passive- Too strong, especially with a few points in the Defensive tree giving him increased self-healing and a spirit visage meaning kill or assist = instant full heal.

Suggestion - On champion kill Majora regains x% of his maximum health. OR Passive: Majora's abilities on hit deal magic damage equal to 35/50/100 + .4 AP.

The latter would work the idea of dealing physical AND magic damage in that you wanted while still forcing the Majora player to buy AP if they want it to make an impact. You can't really expect the enemy to need to buy Armor and MR if Majora doesn't need to build AD and AP.

Q- This is Anivia's Q with slightly nerfed base stats. If you tell me the concept idea I can try to help you rework it into something you'll be happy with though. For now I'm going to assume you were looking for a blast of sand flying through the air, which would explain why it still explodes on Yasuo's wind wall.

Suggestion: Majora launches an orb of desert wind blinding anyone it passes through for .5/1/1.5/2/2.5 seconds. At the end of it's range, the orb explodes dealing 35/50/70/100/150 + .5% bonus AD physical damage.

The blind seems to make conceptual sense, it is sand after all, and the physical damage would be due to the passive adding on magic damage to everything.

W- Conceptually Swain's W and practically Lux's E. Had a bit of trouble working with this one, I saw your aim and direction and I do like it. Obvious problem is it should be a snare, which would cause it to literally just be Swain's W.

Suggestion: After a short delay, the hands of Majora's victims erupt from the earth, dealing physical damage and slowing enemies caught for 20/30/40/50/60% of their movement speed and increasing Majora's movement speed for half that amount.

I gave it a bit of a Botrk/Malphite Q feel just to reward Majora players for hitting it and allowing Majora a bit of chasing potential. Of course landing this on multiple people could result in an enormous gain of movement speed for Majora, meaning it would need to be a relatively small area, again more the size of a Nevermore than a Twilight Shroud.

E- Quinn E. With the possibility to have a Renekton-ish effect if empowered. Tell me what you're looking for here and I'll gladly offer a suggestion, but right now I can't help with it, it's literally just Quinn's E. Not bashing it, but Quinn's E is a large part of what makes Quinn, Quinn. Taking that from Quinn is just going to make Majora seem like a mixed Quinn, which overshadows some of the great design concepts you have going on here.

R- This is such a strong champion conceptually. Not "strong" as in OP but strong as in just very solid. The concept is good, if maybe taken a bit from Zelda but with a quick name change it won't be noticeable at all. The story is good, the idea is good, why give him such a generic ultimate? I can tell you put a lot of time and effort into creating Majora, and I hope my post reflects the time and effort I have put into assisting you in creating him, but I feel like your efforts fell short on the ult. A blast that deals damage and stat buffs are nice, but neither of them define the champion, sell him to the player, or really scream "I am a powerful champion and this is my strongest ability." A champion like Majora needs a creative ultimate, something that makes you feel good when using it, and I hope that you put a bit more thought into the idea of the ult.

Suggestion: I have some ideas but I really want you to give me an idea first, it is your champ.

You'll notice I didn't mention Wrath at all. I dislike the mechanic. Honestly it's Rengar's resource. That's the base of it. There are ways the effects it gives can be reowrked into the design, but I feel Majora should operate off of mana. Especially if he's dealing mixed damage.

Feel free to hit me up I love the idea and would love to help any way I can.

The7thKing1 votes

I saw your ideas and i like your feedback. to clear up, one the resource WAS the passive so it was late and i threw something thogether as a replacement, two the name was kicking my butt so i said, it isnt gonna be permanent. Three, i didnt dreate the champ how i shouldve, i thought up the story and worked my way from that. Four, i see what your saying on the ult, feel free to give me ANY ideas on the ultimate, it was late at night and i said, aww hell what am i going to do for the ult so i set up a poll though in hidsight it probably wasnt the best idea. and to mention wrath, few assassin that use mana are something i can manage easy, i wanted it to be a champ that didnt use mana but could still dish out damage, your review is actually the most detailed ive had so far. Majora's like i said isnt perfect, right now hes like pet project, like a item 1042 on a Varus. given enough time and support i can make that item 1042 aitem 3085 so that Varus can be a force to be reckoned with, leave me ideas on how the ult should go and honestly, feel free to add ANYTHING you think i should change in the comments, if riot pays attention, ill be one happy man

Wtangelo2 votes

Hey man, I feel like you're getting a bit down about this so I'd just like to clear some things up about this post.

  1. Resource as the passive is something I like a lot, see my first post.
  2. The name is a placeholder, no big deal, I'll get into that later.
  3. That is EXACTLY the way you create a champ. Exactly. That's how great champs are made, thinking of a concept and working your way into making it a viable reality. This is a wonderful champ and there's no reason you should thing you did any sort of process wrong here.
  4. I'll post my ult ideas in a sec.
  5. Doesn't use mana but can still dish out damage sounds good to me. So more like a Riven? Just trying to get an idea what kind of feel you're going for.

As far as the ultimate, the name, and some idea you've been having I have some advice.

This is good.

This is really good. I know you took the name from Zelda and a few of the concepts, and that's more than fine, nothing wrong with that, but here's where it gets interesting. You weren't told by Riot to create a Majora's Mask champion for League. That means that you can do ANYTHING with it now that you want. Anything. You created this backstory, and now you can mold it any way you want. So yes, the moon is an idea, but it's an idea that's not from you. Forget Zelda, forget you ever borrowed the starting idea from someone and just accept Majora as your own creation. The sooner you do that the sooner you'll find yourself creating a character that you not only love, but that is truly yours.

Keep up the good work

~WT

The7thKing1 votes

Well sure Majoras simply a nod to all the Zelda fans out there, myself included. Well now that i dig deeper, all i toke form zelda was the name. Majora was in the zelda series, a twilite that got banished and roamed till someone ended his misery. His whole orgin story, the relic EVERYTHING that makes him, him was MY idea. Hopefully Riot looks at this, i mean sure they have to give xredit to zelda but its only THE NAME. Majoras whole concept, the deserts wrath that he is, its all MINE

Wtangelo1 votes

Only thought, there's no lore for Relic Shield. Or Targon's Brace. Or Face of the Mountain Majora's Mask. A name similar to Majora could still get the nod you want without the legal issue you're fighting against.

The7thKing1 votes

its not the relic shield, its just a relic, the names been lost for centuries, come up with a name idea, id love to hear it

Wtangelo1 votes

I'm aware I'm just saying with a few name changes it fits nicely into the already established lore of the League.

The7thKing1 votes

name change? got any ideas? Clairvoyance

Wtangelo1 votes

Nothing. That's all you. Something that feels right for the champ, but isn't far enough from "Majora" that the reference you want gets lost.

Vellich0r1 votes

Maybe for the champion name something like Maakora, Cuvara. Majora is romanian for raise so i looked that up in like 12 different languages and came up with a couple that sound similar. Hopefully that helps.

The7thKing1 votes

ummm, Majora means raise? so what Legend of zelda: raise mask? wtf? and none of those names sound right btw

Vellich0r1 votes

yeah, or it least it can translate to that. I just threw the names out cuz i thought they might sound half decent.

XxTSwiftxX1 votes

I don't know about the name change. Majora has some kind of ring to it if you think about it. In a way, the name fits.

The7thKing1 votes

Yea but i face legal issues and so does RIOT games

XxTSwiftxX1 votes

It's not my place but how does Chadora, Plumas, or Ashuron sound. I don't know, you probably think the names sounds kinda stupid.

The7thKing1 votes

yeah i aint gonna lie they sound TERRIBLE.... maybe we can do a play on words with majora

FuryofThornsRedo1 votes

Majorion / Majorian

Majorean / Majoric {for a sound connecting to the relic of your back story.}

Still think any original name from the creator them self is the best name. From FuryofThornsRedo

XxTSwiftxX1 votes

I actually came up with those names when I was in the shower. If we're gonna play around with it then its time for more random names

Chajora, Matura, or Majoro( these are just random names I have come up with so be free to hate it.

Stupid name on purpose- Matata

RiotRiot Girl2 votes

+1

FuryofThornsRedo1 votes

++1 to the person whom created this character XxSoundwaveX ++1 to the person replying in with the constructive feedback and with inspirational encouragement Wtangelo

About a year ago thread, and here I am today. Know at times to keep creations secret.

++1 to XxSoundwaveX for the anticipation with curious wonder about your champion. From FuryofThornsRedo

The7thKing1 votes

E i wanted something that could after Majora hit his W he could close the distance relatively fast, sure if empowered it can act like renektons dash but this is something thats a pet project, i honestly didnt expect so many people to take notice, 21 comments in 2 hours! can you beilive that?! Back to subject, E was supposed to be a distance closer so you tell me how i can rework it. Id LOVE to hear it

Bain of Light1 votes

This was my suggestion on this same post, not sure if you have seen it and if you are looking for something fast you may not like it but here is what I suggested.

"I think we would need more info on your vision for this champ's play style to figure this one out. I was assuming some sort of squishy hybrid mage but you really would not want to gap close in this case. I personally liked this idea: "Majora channels up a dust tornado then rides it in the targeted direction" This could be a Janna/Varus like spell but Majora rides it instead of knocking up enemies, it could probably do damage to enemies passed over as well. I don't know what to suggest for the empowered spell, maybe mini tornados fly around him damaging enemies on the side of the path. You could also do something with another form of CC."

The7thKing1 votes

The Vision i have on majora is simple, He can 100-0 champions and should things get ugly, find a way out should someone bail his target out

Bain of Light1 votes

What are his weaknesses?

The7thKing1 votes

Snares, stuns, etc......Silences would be devastating to him.

Bain of Light1 votes

In that case I could see him having a aoe channel type ult, maybe a massive swirling sand pit that does sustained damage.

To make it unique it could take control of player movement making them swirl around in the pit but auto attacks and spell casts are all still available to them. If you interrupt the channel then it stops. Counter play by interrupting it with a targeted CC like vi ult or fiddle fear. Probably would be a pain for riot but it would be a new interesting type of CC.

Wtangelo1 votes

You remove a lot of counterplay by not letting him be interrupted. But I have an idea.

R- Majora summons a sandstorm around target enemy dealing 50/60/70 +.5 AD physical damage. If the target is mark by a Mark of the Relic, R consumes the mark to blind the target for 2/2.5/3 seconds and refreshes the mark.

I like the idea of him being insanely physically squishy and really relying on the blind to allow him to get in and deal most of his damage. This would let him Q to harass, get the mark, blind, ult to extend the blind, E in and pop the mark again for more damage, pop the target, and if need be chase them down with W.

Wtangelo1 votes

My thoughts at this point are that a gapcloser was more worked into the W if you look at the way I have it. So he would hit W and gain movespeed while the enemy would lose movespeed, which would give him plenty of ability to gapclose. Bain is right though that we need a bit more of an idea of a role you want for him. A hybrid mage wouldn't want a gapcloser and the W would give him plenty of chase. I was thinking more of tanky damage dealer, along the lines of a Gragas, Swain or even Renekton. At that point you might want a gap closer, but that would make him an initiator.

Tl;Dr His W provides him with chase, if you want him to be an initiator then he's going to need gapclose otherwise I'd leave him without.

The7thKing1 votes

Well ive said it already but hes built around the idea of assassinating, W would be a good chase potential sure, but what would E be?

Bain of Light1 votes

If you want him to assassinate then he needs a way in and a way out, Riot has for the most part approached this in two ways, kill resets like Kha's evolved jump so that if you successfully kill the target you can jump back out, or what I call warp points like Zed's shadows or Leblanc's warp, so they can set up their return point, go in and take out the target then warp back out. Both depend on a level of planning and judgement

The7thKing1 votes

its a good idea. I LIKE IT

Bain of Light1 votes

Wtangelo communicated a lot of my thoughts so I'll just reply here.

I definitely agree with the dislike of the Wrath mechanic, you sounded like you wanted him to be a genuinely hybrid champ so why not make the passive reflect that. Something like "After every 12 auto-attacks or spells Majora's next spell is empowered with a special effect" -Obviously the number would probably need to be played with a bit to keep it balanced but the idea is that late game in teamfights if Majora just tries to sit back and do siege style damage they wont get a full use out of their passive. -If you wanted to go in a new direction where the champ wasn't really hybrid but had base physical damage and scaling magic damage, meaning Majora builds AP but still does some physical damage, then then this probably wont work as a passive

Personally I would stray away from the health return passive you have right now, conceptually it steals away a bit from rengar and mundo imo. In addition it would be an incentive to build him tanky so that he gets massive gains from his passive which doesn't sound like the direction you want for the champ.

If I am reading the Q I think Wtangelo misunderstood the purpose since it seemed to me you didn't plan for it to have any CC, but I really like the blind idea, league has so few blinds particularly after removing teemo that this could be a very unique spell.

With the W I was thinking maybe it could be a bit more "wacky" maybe enemies in the center get rooted and the remaining get a slight knockback from the center of the circle. Kind of like a mini targetable janna ult with root in the center. I think it would make the skill very complicated and difficult to master since it could be used for so much and would be easy to have unintended results (knocking a bruiser into you, knocking your target away, ect.)

The E just seemed odd to me, this would definitely hurt Quinn's kit so I wouldnt use this specific gap closer but was a gap closer your intention? I think we would need more info on your vision for this champ's play style to figure this one out. I was assuming some sort of squishy hybrid mage but you really would not want to gap close in this case. I personally liked this idea: "Majora channels up a dust tornado then rides it in the targeted direction" This could be a Janna/Varus like spell but Majora rides it instead of knocking up enemies, it could probably do damage to enemies passed over as well. I don't know what to suggest for the empowered spell, maybe mini tornados fly around him damaging enemies on the side of the path. You could also do something with another form of CC.

I agree with Wtangelo on the ult, I agree that it seems a very generic ult and you could come up with something much more interesting. I could come up with some ideas if I knew the direction you wanted to take the character, but I too would like to hear some new ideas from you first, if only to give a better idea of what you feel the ult should do. Even if it is just a massive AP&AD burst then you could still apply it in interesting creative ways.

Wtangelo1 votes

I didn't think he wanted it to have any CC either, so I thought I'd give him a blind. He already has a slow so I feel like a bit of soft CC is alright, just anything hard would make him too strong.

The7thKing1 votes

Well Majoras orginal design was based around him as a assassin to 100-0 enemy champs. id love to hear how i can make it into a hybrid mage

Bain of Light2 votes

There are a couple of approaches you could take to make a hybrid mage.

  1. Make some moves scale with AD and others scale with AP

    -The problem with this is that you would have to put a lot of effort into making all the abilities essential to the kit, otherwise most players will choose to go flat AP or AD and let the moves that scale with what they chose define the kit

  2. Make the abilities scale with both AD and AP

    -In this case you would have abilities' damage scale off both ad and ap (ex: corki R) so that both stats give you a benefit, the problem with this is that Riot seems to be a fan of linear damage scaling, the best way I would approach this style is to approach damage ratios like a parabola, so that getting both AD and AP but less amounts than going full AP or full AD actually results in more damage. If they scale linearly then most players will choose to build full AD or AP based off which ratios bring more to the kot

  3. Make abilities have multiple parts, have one part scale of AD and one part scale off AP

    -As an example this would be to have abilities structured as follows Q: fires a projectile at a target dealing 25 + .3(AD), upon hitting a target the projectile explodes dealing 30 + .2(AP) damage to all nearby enemies. Ignore the numbers, I just placed random ratios, the point is that to get the full functionality of the kit you really need to build both AP or AD, especially if you structure the spells so that nothing syncs unless you get both (Q single target damage scales with ad, aoe damage scales with ap while W single target damage scales with ap and aoe damage scales with ad) If you go hybrid then you can blow up targets and then deal damage to the surrounding enemies, whereas if you only build AD or AP you most likely will just get a lack luster ability set that does not sync well.

There is also hybrid damage which I mentioned earlier, in that case then all the base damage of abilities might be physical damage, but the scaling damage which gets bigger might be magic damage. So both types of damage are there and depending on the structure of the abilities different periods of the game (early, mid, late) your champ might be dealing a different type of damage than before

The7thKing1 votes

Interesting on how you put it, like to hear some numbers on how it scales with AD and AP, i can write based damages easy

Wtangelo1 votes

The other option for hybrids is going with what I said as far as the passive. Basically it's the third option he listed, every spell scales off of AD and deals physical damage, but the passive applies bonus magic damage to every spell on hit and scales with AP.

Gondlink2 votes

SO MANY COMMENTS AND THEY'RE ALL SO BIG!

The7thKing1 votes

most are suggestions on how to fix the idea

willichris211 votes

Leave a comment...

The7thKing2 votes

Aatrox i am not amused, summoner

Wtangelo1 votes

I'd just like to post this to get my whole thought in one post.

Majora- Keeper of the Relic

HP: 440 (+80)
Health Regen: 8.25 (+0.50)
Mana: 0
Mana Regen: 0
Range: 200 (Melee)
Attack Damage: 35 (+4.3)
Attack Speed: 0.576 (+2.5%)
Armor: 10 (+1.8)
Magic Res: 30 (+1.25)
Mov Speed: 350

Passive: Ancient Power
Majora's spells deal an additional 35/50/100 +.8 AP magic damage on hit.

Q: Howling Winds
Majora launches an orb of desert wind blinding anyone it passes through for .5/1/1.5/2/2.5 seconds and applying a Mark of the Relic.

W: Desecration of the Fallen
After a short delay, the hands of Majora's victims erupt from the earth, dealing physical damage and slowing enemies caught for 20/30/40/50/60% of their movement speed and increasing Majora's movement speed for half that amount.

E: Bloodied Sand
Majora blinks to target enemy dealing 60/70/80/90/100 damage + .5 bonus AD. If the target is marked by a Mark of the Relic, the mark is consumed dealing 30/40/50/60/70 damage + .8 bonus AD. This is treated as a separate spell cast.

R: ?
Majora summons a sandstorm around target enemy dealing 50/60/70 +.5 AD physical damage. If the target is mark by a Mark of the Relic, R consumes the mark to blind the target for 2/2.5/3 seconds and refreshes the mark.

The7thKing1 votes

interesting, seems good but how about a new name?

Wtangelo1 votes

See my other post. Name's all you.

The7thKing1 votes

hate doing this but Bump

The7thKing1 votes

RISE FROM YOUR GRAVE AND BUMP

Relk1 votes

Hey when i read you champion i imagine a sandman guardian style champion. Who has the ability to come out of no where and flank people.

His passive - i dont know what to give him to make it more his style. But i want to say it give him wrath so we know his resource. To get "WRATH" i want to say from his spell being cast or some how over time he get a stack or x amount of wraith. Like a mix of shyvana passive combine with rengar's.

His Q- is like Ezreal. But the first target hit will be blind for 1/1.25/1.5/1.75/2 sec and a small aoe around them with a dust cloud like Graves smokescreen.

I wanted to suggest he fires or throw a ball of sand and it make a sand cloud as he about to go in as a Sandman style guardian.

WITH WRATH- his Q will hit the target and cause a bigger size sand cloud that blind every non friendly units that in it.

I want to keep the theme he is very secretive that no one really know he is there when the do he just blinds them by causing a sand cloud to surround them.

His W - i would like to suggest to say he cause the ground like leona R to cause a snare in the center and slows around the center. With WRATH his aoe will become a snare like swain w.

This keep with the theme he protect what relic he is guarding if a thief takes it he will use this to catch them.

His E - I want to suggest this becomes a passive like skill. He normally dont have a weapon but when he use this skill he pull a bloody iron blade out of his body. It increase his base damage by 5/10/15/20/25, a small attack range boost like about 25 and give him the power to heal himself. With WRATH his blade become much longer/he get a 75 attack range boost, triple the damage boost, and he dont heal anymore he does more damage but it cost him some health to do so. This goes with that if he catches some one but they sneak around and try to avoid him with the relic. He become more angry and reckless trying to get the relic back.

His R - Like sand king sand cloud from Dota but it gives him more power and non friendly unit that in the cloud lose sight around them. He summons a sandstorm at his location and channels for 5 secs and he can move freely with in it. Enemy unit trap in it will have reduce sight, take aoe damage and slows. He can break the channel(his ult will stop at this point) anytime to gain extra power from 3 seconds. This is like Noc ult but in a Amumu ult size are that give him like a nasus boost. THE ENEMY cant see anything inside the cloud that with in there sight but can see out side the aoe.

Reasom/Theme he use his ultimate power and summon a mighty sandstorm to an area. In sand storm u dont see anything inside of it so this reflect that. He made out of sand; and the longer the storm/channel the more power he can take from the storm (nasus ult).

This is roughly what i felt when i read him and how he can be both a jungler type and a tanky top laner who helps his team, but he can do some serious damage to the enemy team when he needs to. Note : sorry i just had to say my thoughts i didnt think it throught it was a spark of the moment of another way you champion can be. Im sorry if i sound like a very rude person, but here my thought ty and have a good day. =]

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