[Champion Concept] Saya, The Hextech Kickstarter V2
#Saya, The Hextech Kickstarter ####If you'd like to read her Lore, it's in the original thread right here!
Here's what she looks like. With notes!
And now for the juicy bits!
###Base Stats:
Health: 435 (+90) 525 at level 1, 2055 at level 18
Health Regen: 7.5 (+0.9) 8.4 at level 1, 23.7 at level 18
Attack Damage: 51 (+3.6) 54.6 at level 1, 115.8 at level18
Attack Speed: 0.658 (+2.3%) 0.681 at level 1 1.095 at level 18
Armor: 20 (+3.4) 23.4 at level 1, 81.2 at level 18
Magic Res: 30 (+1.2) 31.2 at level 1, 51.6 at level 18
Move Speed: 350
Range: 175 (Melee)
Saya is a mobile melee Fighter/Assassin with the goal of finding and kicking her enemies' faces to the curb. Here are her abilities! The numbers are mainly to show what I imagine the power level they should have, but they may be over/undertuned. Feel free to tell me what you think!
###Passive: Overclock!!
Saya has a unique resource called Static. Her basic attacks and abilities generate 5/12.5/20 Static each time they hit a monster, enemy minion, or enemy champion. Once she reaches 100 Static, her next ability on activation Overclocks her systems, granting her 10%/25%/40% increased bonus AD for 10 seconds and gives her abilities additional effects for the duration. She loses 10 static per second, and once she reaches 0 static after being Overclocked, she may not generate more static for 10 seconds while her systems cool down. Her passive scales at levels 6 and 13. Static decays out of combat.
Smart use of her passive will be core to her success. If she overdrives at the wrong time, she may leave her self open to be killed quite easily. She must have her passive active to be able to activate her R, Crash the mode, so the enemy has time to take advantage of the downtime.
###Q: Hextech Overdrive
Cooldown: 10/9/8/7/6
Saya activates her Hextech Greaves' speed enhancement systems, granting her a burst of (15%/25%/35%/45%/55%) movement speed for 2 seconds. Her next auto attack within 5 seconds deals (30/60/90/120/150 + 50% bonus AD) bonus physical damage. The cooldown starts after the auto attack.
While Overclocked, the movement speed burst is doubled **(30%/50%/70%/90%/110%)**and lasts 3 seconds, and her next attack knocks the target back a short distance. (Like Quinn's E)
While a powerful movespeed steroid, if Saya uses it willy nilly to attempt to escape, that lengthens the cooldown, making her decent at burst escapes, but lengthier chases might end in her death.
###W: Leap of Justice
Cooldown: 20/18/16/14/12
Range: 450
Saya's greaves rocket her a short distance to target location. Upon landing, she deals (50/60/70/80/90 + 20% bonus AD) physical damage in a small area. If this ability hits an enemy, Saya gains a damage blocking shield that blocks up to (50/75/100/125/150 + 50% bonus AD) for 3 seconds.
If Saya gets a kill or assist while Overclock!! is active, the shield is immediately activated, and the cooldown is reduced to 4 seconds if it was longer when she received the kill or assist.
This skill is very important to Saya's survival in a teamfight. Though the shield may not initially block very much damage on its first use, once people start dying on the enemy team the damage it can block really adds up. However, if she's using it as an escape she doesn't get the shield at all and it is put on a very large cooldown, so there is a long window of time that she can be reengaged upon.
###E: Stomping Shockwave
Cooldown: 11/10/9/8/7
Range: 300 unit radius
Saya stomps the ground with her, sending a small shockwave from her location dealing (50/100/150/200/250 + 20% bonus AD + 70% AP) physical damage in the area and slowing all enemies caught in the shockwave by (50%/55%/60%/65%/70%) for 1.5 seconds. This ability does not interrupt Saya's movement.
While overclocked, Saya may recast this ability up to 3 seconds after the initial cast, dealing half of the damage and reapplying the full slow amount and duration.
The slow from this ability is very important to Saya, as it allows her to get extra hits in against her enemies or maybe even escape a bad situation by slowing her enemies. Though, since it is such a short range, she must be close to use it which could potentially put her in danger. However, this ability above all the rest of her kit is what she needs to master to get full use of her Ultimate.
###R: Crash The Mode
Cooldown: 90/75/60
Range: 800
Saya expends all of her remaining static to unleash a flurry of 4 powerful kicks in a cone for 2 seconds, dealing (20/80/140 + 75% total AD) physical damage per kick. At the end of her assault, Saya unleashes a powerful roundhouse kick, knocking back all enemies in the area and dealing (50/150/250 + 75% bonus AD) + 10% of their missing health as physical damage. Saya may reactivate the ability to end it early and instantly perform the final kick.
Choosing when to activate your ultimate on Saya is incredibly important, because afterwards you are vulnerable due to no longer being overclocked. Using her abilities effectively to position herself properly and getting the enemy set up for the full duration of her powerful Chun-Li-like ultimate is an incredible high moment for her, and when executed properly can be devastating.
These are Items I imagine she'd do well with:
For Offense:
![]()
![]()
![]()
![]()
For Defense:
![]()
![]()
![]()
For Feet:
![]()
![]()
For Lulz:
![]()
![]()
![]()



