(Bykron)Champion Concept
Bykron is a melee fighter who can dish out damage while taking some damage for the team. Unlike most Fighters like
or
Bykron does not have a real escape and is more like an all in champion like
. Bykron wields a large hammer who relies in brute damage and utility to make the most of his damage.
Too Lazy/Tired to Make up Lore
Statistics:
Attack Power: 8/10
Defense Power: 5/10
Ability Power: 0/10
Difficulty: 6/10 --------------------------
Health: 412(+87 per level)
Health Regen.: 5.4(+0.58) per 10
Mana: 205(+41 per level)
Mana Regen.: 5.78(+0.71) per 10
Range: 175
Attack Damage: 57(+3.3 per level)
Attack Speed: 0.649(+3.2% per level)
Armor: 16(+3.1 per level)
Magic Resistance: 27(+1.8 per level)
Move. Speed: 335
Passive: Bykron gains armor equal to 0.6 / 0.8 /1% of his maximum health and magic resistance equal to 0.3 / 0.6 / 0.9% of his maximum health
Calamity Smash Q- Bykron slams his hammer at a target in front of him however if he is mobile while using this ability he will deal reduced damage
Deals- 30/60/80/120/150(+150% Bonus AD)
Mobile-20/40/60/80/100 (+100% Bonus AD)
Cooldown- 12/11/10/9/8 seconds
Mana Cost- 50 / 60 / 70 / 80 / 90
Range- 250
**Rally W-**Bykron rallies his allies around him and grant a shield to himself and gains bonus AD and AP ratios for 8 seconds while allies get half the shield amount over 3 seconds and the same bonus AD and AP ratios over 8 seconds. Cannot use while moving.
Shield Granted- 25/50/75/100/125(+1 / 1.5 / 2 / 2.5 / 3 % Max Health) For 3 seconds
Increased Bonus AD & AP Ratios- 4/8/12/16/20% For 8 seconds
Allied Shield Granted- 12.5 / 25 / 35.5 / 64.5(+ 1 / 1.5 / 2 / 2.5 / 3% Max Health For 3 seconds
Increased Allied Bonus AD & AP Ratios- Same as Above
Cooldown- 18/17/16/15/14/13
Mana Cost-55/70/85/90/105
*Range-850
Twist'n'Hurl E-
Passive Brykon permanently gains 5/10/15/20/25% bonus maximum health based on base health(runes and masteries do not apply)(calculated for you:94.55/198.1/283.65/378.2/472.75 additional health at level 18)
Bykron pulls an enemy unit and spins the target around and tosses the unit to his original location while Bykron jumps to the location the target originally was, dealing magic damage and slowing the target for 2 seconds. During the spin while both Bykron and the target is in mid-air Bykron may use Q or R but it will count as being mobile.
Damage at the end of duration- 35/70/105/140/175(+35% AD) Q or R may be used during the spinning animation; will becounted as mobile
Slow- 25/30/35/40/45% for 2 seconds
Cooldown- 24/22/20/18/16 seconds
Mana Cost- 100/110/120/130/140
Range-550
Thunderous Strike R- Bykron musters up his strength and swings his hammer and hits all units in front of him for true damage. If he is mobile he will instead deal reduced true damage. After the 4th cast, the 5th will deal increased true damage and knocks them up for 0.5 seconds. Cannot cast again for the next 8 seconds and regenerates 1 stack every 20/18/16 static seconds. If Bykron does not use Thunderous Strike in the next 16 seconds, the cast count will reset.(basically it works like
and
together. Has up to 7/8/9 Stacks.
True Damage- 45/95/135(+25% AD & 2.5% Max Health)
True Damage when Mobile- 30/65/100(+15% AD & 2% Max Health)
True Damage after 4th cast- 60/105/160(+25% & 2.5 Max Health) Will knock up
True Damage after 4th cast when mobile 40/75/110(+15% AD & 2% Max Health) Will knock up
If not casted again after 16 seconds the charging cast count will reset
Cooldown- 8
recharging stacks cooldown- 25/22/19
Max Stacks- 7/8/9
By now you read what ever crap is above. Bykron's usual poke combo at lvl 6 would deal(without counting mobile damage) of about: 289.64 Damage within 10 seconds inlcuding ult. without auto attacking which means his burst damage isn't neccessarily that high early in the game, while dealing 594.78 damage(including basic attacks and mobile damage) within 10 seconds if you are fully committed in the fight.
Pros
- Bykron is good at positioning himeself into the middle of the team to ult and dish out damage with his E and using his W before a fight to gain an edge.
- Bykron great has early~mid game damage and utility.
- He gets more tanky the more health he has.(ex: 3000hp= 30 armor and 27 magic resistance)
Cons
- Bykron can put himself at risk if he uses his E to initiate a fight. Also be aware that some of his abilities have a pretty long cooldown.
- Relying only on the ult will reduce the max potential damage you can actually do.
- His passive sucks at lvl 1.
- Don't Think building tanky/ alot of health will do you any good for your ult: with 6 warmog's~ 8363.75 hp will only make your ult deal an additional 209 true damage when you're not mobile like GG you will be bursted down before you will get to their carry.
- Scales off late game.
I don't know what else to say, kinda tired, will answer questions.
Edit Log
3/31/14- In case you guys didn't know what I meant as mobile I meant things such moving,flashing stuff like that which means Q and R can be used while moving.
If there is any question about anything please ask feedback is also appreciate!