Greyr, The Desperado
Greyr is an AD Carry who focuses on dishing out damage whether from his passive or from his abilities and can counter attack when focused on. ALthough he is slow, he makes up for the mid/late game high damage and utility.
Stats
Health= 447(+66 per lvl)
Mana= 250(+65 per lvl)
AD=46(+1.8 per lvl)
AP=0(+0 per lvl+)
Movement speed= 330
Armor= 18(+2.5 per lvl)
Magic resistance=30(+1.4 per level)
Passive Pan Revolver: Greyr gains 20/40/60% attack speed for 4 seconds when he is attacking a target with less than 70% of its maximum health.
Critical strikes deal 15/20/25% more damage but occur -50/-35/-20 % less
Q Piercing shot:
Fires a bullet at a target and deals 40/80/120/160/200(+ 0.8 total AD) and has 30/50/80% chance of the bullet exploding, causing an extra hit for 25/50/75/100/125(+ 0.3 bonus AD) to enemy units behind the target.If this ability crits piercing shot deals 20% bonus damage.Applies on-hit effects and passive.
Type: Single Target ability
Cooldown: 12/11/10/9/8 seconds
Mana Cost: 60/65/70/75/80
Range: 575
W Shock Revolver:
Passive: Greyr's basic attacks deal 2/4/6/8/10% more damage to minions and monsters and half to champions
For the next 10 seconds, Greyr gains 25/30/35/40/45% crit chance and his next 6 basic attacks mark targets but 10/20/30/40/50% reduced attack speed. Marked targets take 1/2/3/4/5% additional damage from Greyr for the next 3 seconds.Hitting the same marked target can stack the shots for up to 6/12/18/24/30% additional damage.
Type: Self cast/buff
Cooldown: 15 seconds at all levels
Mana Cost: 60/70/80/90/100
E Counter Shot:
This ability cannot be activated unless Greyr was hit in the last 3 seconds. When Greyr is hit he stops and is immobilized for 2 seconds(If he clicks on the ability).He can fire skillshot at an enemy unit and deal 45/90/135/180/225(+ 4% of the target's missing health)(max:150 vs minions)while he is immobilized. If he successfully hits an enemy champion he gains 15/20/25/30/35 bonus movement speed and stuns the target for .5 / .75 / 1 / 1.25 / 1.5 seconds but if he hits a minion or monster he gains half the bonus movement speed but doesn't stun the minion or monster. During the immobilization and animation of him shooting, he takes 25/30/35/40/45% reduced damage from all sources(except true damage). If Greyr does not use this ability or shoot while immobilized after 2 seconds it is automatically canceled.
Type: Skillshot
Cooldown: Flat 4 seconds(cannot be reduced by cdr)
Mana Cost: 25
Range: 850 units
R Sevens Flow-
Greyr immediately dashes forward seven times in a zigzag formation and dashes back to his original spot over 2 seconds, shooting at random units around him but favoring enemy champions ,for 5/10/15(+0.2% Total AD) per shot for 30/48/60 shots up to 150/480/900 base damage(+6/8/10% Total AD).During the duration Piercing shot's cooldown drops to 1.8/1.5/1.3 seconds and Greyr may cast Piercing shot during the duration. Enemy champions hit more than 10 times take 30/40/50% reduced damage from this ability. On-Hit effects are applied and critical hits deal 70/60/50% less damage. During the duration Greyr cannot be targeted. Greyr can cancel this ability during the animation to stop but will not got to his orginal position.
Type: Aoe
Cooldown: 120/110/100
Mana Cost: 100
Dash Range:600
Shooting Range:450
Average build
Starting Items

Essential

Offensive

Defensive

