Nunu's dream(hard bots theory)
research bot or nunu's dream map locations of characters(champion or player dots and path) formations(text book based via stragetic means {books or internet} as well as player positions and incorperating the two) team fighting based on possible formation based on research and champion selection from spread to clustered *jungle pathing via map locations as well as priority to champ specific and camps specs ^money priority killing of either minons to champions subject to an overide based on possible kills from current health bars to zero(bot lane being the hardest){weighing the lane to execute a freeze or minion control to help the gankers or side objective} positioning based on research, bush checks, possible ganks, and minion priority for possible incoming( for lane advancing, killing, and possible setups) ^dragon and baron checkers for objective control weighing best possible outcome two moves ahead at least, so losing one tower to get side objective wouldn't be considered a loss. best possible split formations based on both team comps for defensive positioning to deter the split champion checkers on both side for more analysist to base movements, positions, dives, hit and run, and abilities(timers included based on vision{god mode would always know of course}) minion loss acceptable aditional input or idea always appreciated
hard bot execute or nunu's minons vision checker research checker(insanely hard would be using research in tamdum with game and regular hard would be would be using database only) objective checker timers based on champion positions and possbile ganks from researchers jungle position as well as times to get to each lane from each position(camps and current champion location to destination) ^money priority for the action based on lane as well as health bars and possible 100 to 0 executables minion loss acceptable hit and run tactics for disruption to help priority control and possible 100 to 0 advances(so far as to even seeing if they can take a hit or two based on champions to lure into a battle) *jungle incoming factor for possible ganks from either team to help lane positioning and possible need for a wait in river, bush, or tribush(harder would be area behind turret). roam protocol based on above and researcher weighing defensive play to offensive press taking objectives additional input or idea always appreciated
- = jungle possiblities ^ = possibly not needed or changable