Risky Carries = More Deaths = Better Games
The game needs to make it so teams have to play killable champs. Those killable champs should be risky carries, which mostly should not be marksmen. The more tools champs/carries have, the less players fight them. The game, especially early, is not really about fighting, it is about killing when the opportunity presents itself. That is why so many pro games start so slow, bc there are no kills to be had. To change that get carries that are vulnerable to most things early. Meanwhile taking some damage away from those with a lot of tools. Strong tanks early combining with their teammates do a lot of the killing as long as they are not just building a hero fortress around a marksman. Damage needing to be earned would make games a lot more exciting. Get varying different risky carries fed or win before you need one.