"Yasuo and Kalista are the most fun to watch"
Oh my god please, no. They aren't. They aren't fun to play against, they aren't fun to watch. Riot, stop pushing this please. Those types of champions honestly ruin the game.
Oh my god please, no. They aren't. They aren't fun to play against, they aren't fun to watch. Riot, stop pushing this please. Those types of champions honestly ruin the game.
Both of them were missing from the UoL vs FNC game, and that's probably been the best game to watch all season!
Both of them were missing from the UoL vs FNC game, and that's probably been the best game to watch all season!
Lol. Yeah, UoL vs FNC was nice.
At least AP Chogath is... a refreshing change... for this match. Too bad he couldn't do anything.
I wasn't here till the end of s2 but its the most fun LCS game i have ever watched
Before season... maybe 4? was pretty much just things like that all the time. There were problem champions, obviously, but mobility creep hadn't hit yet. It was more fun and more exciting imo.
It's why there are a lot of whiny veterans nowadays. The game has gone astray in many of our opinions.
[{quoted}](name=Loken Stoneheart,realm=NA,application-id=9hBQwnEU,discussion-id=LWtWAsnG,comment-id=000000010000,timestamp=2015-03-21T19:59:34.560+0000)
Before season... maybe 4? was pretty much just things like that all the time. There were problem champions, obviously, but mobility creep hadn't hit yet. It was more fun and more exciting imo.
It's why there are a lot of whiny veterans nowadays. The game has gone astray in many of our opinions.
Here we have a perfect case of vocal minority complaining and insisting they're not minority.
"Many of our opinions" probably equates to 0.1% of the people playing LoL... and even LESS of the people watching.
Actually, I never claimed to be the majority. I did however, claim to be the majority of veteran players.
You're actually the only veteran player I've ever seen that is apparently happy with the cruddy direction this game took.
Also, don't go around making up stats on me. Its obnoxious. I could just as easily say that you're the 0.1% that actually likes the crud this game turned into, because you're one of like 3 people I know that actually agree with it.
Meh, I've been here since middle of S2 as well. Or whenever the hell Draven was released. I don't mind games like this once in a while, its good to shake things up. The issue is that they also show off that some older champions really need some changes. Yorick especially, he needs his rework to be a priority again. That being said, certain champs will always be more favoured and popular because they feel better to play as. Landing a good Yasuo ult feels much better than landing a good Mumu ult.
Some of the older champions do need changed. As I said, there were some trouble champions. Back then, they handled them by making them completely nonviable (honestly, a bad balancing philosophy), but nowadays they handle it by simply ignoring them and letting them run rampant (an even worse balancing philosophy).
well, they seem to mix and match, leaving alot of the worst champions broken, then going overkill on some of the more obscure ones. Veigaring is no longer a term that means nuking to dust, but now means nerfed to dust. Hopefully they'll realize the actual issues veigar has soon, rather than continually adding cast range as if it helps anything.
Never forget 
That being said, certain champs will always be more favoured and popular because they feel better to play as. Landing a good Yasuo ult feels much better than landing a good Mumu ult.
A lot of that is visual/sound effects, not what the ability actually does. I main Xerath, and even though he doesn't make any flashy plays his ability FX, especially sound, makes you feel like you're dropping meteors on people. Even my E, which is a standard stun, hits with a sharp zap. Other champions where this applies include Garen, Jinx and Varus.
An example improvement in this area would be if, say, Cait's ult would cause the victim to get blown back rag-doll style if they die. Just try to imagine that.
Here we have a perfect case of vocal minority complaining and insisting they're not minority.
"Many of our opinions" probably equates to 0.1% of the people playing LoL... and even LESS of the people watching.
"Many of our opinions" refers to many of the opinions of the veterans, if you actually pay attention to what he said.
[{quoted}](name=VG Elder Night,realm=NA,application-id=9hBQwnEU,discussion-id=LWtWAsnG,comment-id=00000001000000000001,timestamp=2015-03-22T13:57:54.063+0000)
"Many of our opinions" refers to many of the opinions of the veterans, if you actually pay attention to what he said.
but the majority of 'veteran players' never come to the forums and are perfectly happy to just continue playing the game. Why? Because they're happy with it.
but the majority of 'veteran players' never come to the forums and are perfectly happy to just continue playing the game. Why? Because they're happy with it.
A majority don't come to the forums because they aren't forums types. It doesn't mean they're necessarily entirely happy with the game. In fact, very few players are entirely happy with the game.
There is an obvious problem with the game balance-wise, and pretending there isn't is plain wrong. Most of the immobile champions are not worth picking because there is no price for mobility in this game. Most of the older champions aren't worth picking because there is mobility and powercreep. Instead of addressing either of these, Riot just keeps making the problem worse or outright ignoring it.
Nobody should be told that their favorite champion is worthless, but comparatively they are compared to any of the trouble champs that Riot just refuses to fix, or the new champions that become the new trouble champions due to their "unique" kits that just make them better than everyone else, or all the mobility they jam into their kit.
[{quoted}](name=Loken Stoneheart,realm=NA,application-id=9hBQwnEU,discussion-id=LWtWAsnG,comment-id=0000000100000000000100000000,timestamp=2015-03-23T06:04:09.124+0000)
A majority don't come to the forums because they aren't forums types. It doesn't mean they're necessarily entirely happy with the game. In fact, very few players are entirely happy with the game.
There is an obvious problem with the game balance-wise, and pretending there isn't is plain wrong. Most of the immobile champions are not worth picking because there is no price for mobility in this game. Most of the older champions aren't worth picking because there is mobility and powercreep. Instead of addressing either of these, Riot just keeps making the problem worse or outright ignoring it.
Nobody should be told that their favorite champion is worthless, but comparatively they are compared to any of the trouble champs that Riot just refuses to fix, or the new champions that become the new trouble champions due to their "unique" kits that just make them better than everyone else, or all the mobility they jam into their kit.
This is a horrible exaggeration. Unless you're in Challenger, being good with a champ means a whole lot more than how 'meta' a champ is. There was a guy in Diamond 1 who played Teemo in every role. He made it to Diamond 1 doing that. There's no reason you can't do the same with any other champ except that you're not good enough with them.
The difference between the best and worst champs is realistically very small in terms of overall power. It is ONLY for those at the pinnacle of the game's skill that this difference REALLY matters, since they're the ones who have perfected everything enough to abuse every last little bit.
Oh, you know. Only somewhere in a 40% win ratio difference between the best and worst champs.
That guy is master+ material and is gimping himself by playing Teemo. There are distinct differences in champion's power, especially between the most powerful ones and the average/slightly below ones. Picking anything but the most powerful champions to learn and constantly play is actually just making you and your team more likely to lose. The differences are massive.
And I'd argue anyone plat+ can abuse a champ's strengths/weaknesses pretty well.
[{quoted}](name=Loken Stoneheart,realm=NA,application-id=9hBQwnEU,discussion-id=LWtWAsnG,comment-id=000000010000000000010000000000000000,timestamp=2015-03-24T01:01:32.628+0000)
Oh, you know. Only somewhere in a 40% win ratio difference between the best and worst champs.
That guy is master+ material and is gimping himself by playing Teemo. There are distinct differences in champion's power, especially between the most powerful ones and the average/slightly below ones. Picking anything but the most powerful champions to learn and constantly play is actually just making you and your team more likely to lose. The differences are massive.
And I'd argue anyone plat+ can abuse a champ's strengths/weaknesses pretty well.
If you discount the one or two outliers, the difference is closer to 20%.
http://www.lolking.net/charts?region=all&type=champion-winrate&range=daily&map=sr&queue=normal Highest winrate champ across all regions is at 58.4%. http://www.lolking.net/charts?region=all&type=champion-loserate&range=daily&map=sr&queue=normal Lowest is 39%
so even COUNTING outliers its less than 20%.
If you narrow it down to plat it's basically the same. In Diamond the lowest champs get a bit lower: http://www.lolking.net/charts?region=all&type=champion-loserate&range=daily&map=sr&queue=1x1&league=diamond http://www.lolking.net/charts?region=all&type=champion-winrate&range=daily&map=sr&queue=1x1&league=diamond but even then outliers are only around 30%.
It's only when you get to Master+ that the difference becomes SIGNIFICANT.
So ya, I stand by my statement of only master+ it really making a significant difference. Win rates even back it up.
20% is huge.
That is 20 out of 100 games more you just win because you simply picked that champion.
[{quoted}](name=Loken Stoneheart,realm=NA,application-id=9hBQwnEU,discussion-id=LWtWAsnG,comment-id=00000001000000000001000000000000000000000000,timestamp=2015-03-24T13:51:09.353+0000)
20% is huge.
That is 20 out of 100 games more you just win because you simply picked that champion.
20% is TINY when you're counting winrate in a game with this many dynamic variables.
But I love that rather than accepting that you were wrong with your previous assertion(that the difference is 40% at most skill levels), you in stead change your tone to try to save face.
The simple reality is that win rates are a useful statistic when taken with context. Simply taking win rates and trying to use them to prove anything is just ignorant. Win rates have to be tempered with a great deal of knowledge in order to become a useful statistic... and neither of us are doing that. We're both just listing win rates and saying 'see this proves something' when it doesn't. It means nothing.
Some of the least played champs in the game have some of the highest win rates... why? Because the few people who do still play them are EXTREMELY GOOD with them and thus skew the metrics. Some of the top competitive picks have terrible win rates in gold... why? Because people pick them without understanding them or without the skill to properly use them.
20% is TINY when you're counting winrate in a game with this many dynamic variables.
But I love that rather than accepting that you were wrong with your previous assertion(that the difference is 40% at most skill levels), you in stead change your tone to try to save face.
The simple reality is that win rates are a useful statistic when taken with context. Simply taking win rates and trying to use them to prove anything is just ignorant. Win rates have to be tempered with a great deal of knowledge in order to become a useful statistic... and neither of us are doing that. We're both just listing win rates and saying 'see this proves something' when it doesn't. It means nothing.
Some of the least played champs in the game have some of the highest win rates... why? Because the few people who do still play them are EXTREMELY GOOD with them and thus skew the metrics. Some of the top competitive picks have terrible win rates in gold... why? Because people pick them without understanding them or without the skill to properly use them.
First off, I didn't change my argument, and I wasn't wrong. You removed the "outliers" which are the definition of trash-tier champions to begin with, and even when you're ignoring them its still 20% which is massive. 20% isn't tiny no-matter how you cut it. 50% +/- 5 is a roughly acceptable winrate. That can be explained away by the variables. Anything more than that means that there is something fundamentally weaker/stronger about that champion that massively skews their winrate, and even within the 45-55%, 55% champions are simply better to pick if you can play them. They, for whatever reason, win more. The data pool isn't a small number of matches, its thousands upon thousands, its statistically sound.
Now, onto your point about the low-pickrate, high win-rate champions. They have the highest win-rates because one person plays them and wins 60% of his matches for a day. The next day he might win 40%, but the stats are skewed for the day. Maybe he wins say, 55% of his matches because he's still rising up the ranks. This isn't a fair assessment of his skill, because he's against people currently worse than him. Its a small handful of people playing that champion, all with a potentially similar case as above. That is such a... just a bad argument. First you say that 20% winrate is nothing which is so beyond wrong I can't even begin to explain, and second everybody who has ever taken even the most basic statistics course knows that statistics are useless when the sample size is like, 50-100 matches. It's actually an unfit sample, it cannot be used.
Also, I'll say again-- anyone using a trash-tier champion and doing well, would have easily been several tiers higher if they picked a god-tier champion and learned them instead.
If you disagree with these claims, you are an irrational person, and truth be told arguing with further will be a waste of time, because you're off in the land of fairies and anime.
[{quoted}](name=Loken Stoneheart,realm=NA,application-id=9hBQwnEU,discussion-id=LWtWAsnG,comment-id=0000000100000000000100000000000000000000000000000000,timestamp=2015-03-26T19:31:09.018+0000)
First off, I didn't change my argument, and I wasn't wrong. You removed the "outliers" which are the definition of trash-tier champions to begin with, and even when you're ignoring them its still 20% which is massive. 20% isn't tiny no-matter how you cut it. 50% +/- 5 is a roughly acceptable winrate. That can be explained away by the variables. Anything more than that means that there is something fundamentally weaker/stronger about that champion that massively skews their winrate, and even within the 45-55%, 55% champions are simply better to pick if you can play them. They, for whatever reason, win more. The data pool isn't a small number of matches, its thousands upon thousands, its statistically sound.
Now, onto your point about the low-pickrate, high win-rate champions. They have the highest win-rates because one person plays them and wins 60% of his matches for a day. The next day he might win 40%, but the stats are skewed for the day. Maybe he wins say, 55% of his matches because he's still rising up the ranks. This isn't a fair assessment of his skill, because he's against people currently worse than him. Its a small handful of people playing that champion, all with a potentially similar case as above. That is such a... just a bad argument. First you say that 20% winrate is nothing which is so beyond wrong I can't even begin to explain, and second everybody who has ever taken even the most basic statistics course knows that statistics are useless when the sample size is like, 50-100 matches. It's actually an unfit sample, it cannot be used.
Also, I'll say again-- anyone using a trash-tier champion and doing well, would have easily been several tiers higher if they picked a god-tier champion and learned them instead.
Why is 45% acceptable whne 40% isn't? Why is 55% acceptable but 60% isn't?
I'll be blunt here: If you judge based off winrate, you're ignoring a lot of important info. There's a reason Riot doesn't do it... because it is ONLY PART OF THE PICTURE. Winrate is one piece of data, if you're ignoring the rest of the data... you're just twisting statistics to try to prove your own point. If that is the case, there's no point in us having an argument because you, quite simply, do not care about the truth. You just want to win the argument. And there's no point in arguing with someone like that.
Have a nice day.
Both of them were missing from the UoL vs FNC game, and that's probably been the best game to watch all season!
Yeah, because Yasuo is 100% pick ban in the lcs this split. Oh wait...
The OP's post was (presumably) a shout caster's quote, that "Yasuo and Kalista are the most fun to watch".
I'm saying the most fun game to watch all season didn't have "the most fun [champions] to watch".
Pick/Ban has nothing to do with it.
Both of them were missing from the UoL vs FNC game, and that's probably been the best game to watch all season!
i really need to watch this match then, i almosst gave up on the LCS cause i was seeing kalista, lee and yas almost EVERY GAME
We have never seen Kalista and Yas almost every game. Yasuo was nerfed out of popularity in the pro scene before Kalista was released. He only sees rare play now.
It's almost like champs not having mobility means they can't just run from every bad fight, so more interesting fights end up happening.
Yasuo's mobility doesn't really let him run away.
Yasuo's mobility doesn't really let him run away.
It does if there's a minion wave in the right place or a camp in the direction you want to run in.
Admittedly it doesn't always happen but it's almost impossible to chase him when it does happen.
At the risk of being downvoted to oblivion I actually do think Yasuo is mildly fun to watch, if only because he interacts with other champions in a spectacular fashion (granted, Yasuo compositions are kind of old hat at this point).
Kalista doesn't really interact with anything in any meaningful way. Just hops and kites, and throws her oathsworn around. Wow so exciting.
What he brings that makes him entertaining to watch however, is not worth the frustration he brings into the game for the players, nor is it worth what he stops from being in the game to watch instead.
[{quoted}](name=KING OF MASKS,realm=NA,application-id=9hBQwnEU,discussion-id=LWtWAsnG,comment-id=0002,timestamp=2015-03-21T20:31:11.595+0000)
Kalista doesn't really interact with anything in any meaningful way. Just hops and kites, and throws her oathsworn around. Wow so exciting.
In contrast to kog,who just stands and shoots at people,I think the flashy champion are more fun to watch if you are newer to the game,but to me they are just disgusting,and all I can think of is "you SHOULD NOT be able to do that" and I just get nauseous instead.
No offense, but that's kind of a narrow view of the game. In my opinion there shouldn't be any "can and can not's" in the game because if you impose too many limitations on champions you risk homogenizing the champ pool and letting a bunch of champs become all the same thing. However I do think Kalista is kinda overturned because her mobility makes it extremely easy to exploit any advantage. Both of these things are just my opinion tho.
No offense, but that's kind of a narrow view of the game.
Ironically,that's a narrow view of the game,for example,when mobility starts to dominate(for whatever reason),people start prefering things which don't care too much for it(point click is point click,dash all you want.),so in this case,when you add hyper mobile things and let them dominate,each pick you "add" takes away about 5 other skillshotbased or immobile picks,instead making the game more stale in the process.
(not too related to anything)Here's a fun paradox where by adding something("for free"),you make things worse for everyone: http://en.wikipedia.org/wiki/Braess%27s_paradox
In my opinion there shouldn't be any "can and can not's" in the game because if you impose too many limitations on champions you risk homogenizing the champ pool and letting a bunch of champs become all the same thing.
As I've said,there are reactions to certain champions as well,and adding the wrong mechanics can very easily end up homogizing the game.
However I do think Kalista is kinda overturned because her mobility makes it extremely easy to exploit any advantage. Both of these things are just my opinion tho.
The issue is riot has given plenty of champions horrible tradeoffs,for example if your champions hard counters plenty of champions(for example,lee shits(or shat? not sure about this new jungle item) on plenty of tanky junglers,zed/ahri/le blanc shit on plenty of utility mages),it only follows suits that this champion should have plenty of horrible matchups of his own(you can call it rock-paper-scizzors logic),and if a champion counters little,it only follow suits he will have no counters of his own(or he needs to be a bit overbearing to offset that,orianna is a solid example of how this can work),however this logic is never follow,nobody wants any weaknesses,only strengths,no tradeoffs,kayle counters zed? fucking nerf kayle then,can't have that,then the meta gets stale and we wonder why.
when I said "SHOULD NOT be able to do that" I mean the champion shouldn't have such amazing strengths without proper weaknesses to offset them,which they never do.(as in,you want to have fizz's amazing mobility,elusiveness and immunity to skillshots? welp,no damage then.)
I find it absolutely disgusting to watch Yasuo, Nidalee and Kalista. Watching Nidalee hit a spear, chunk 3/4 of their health, then use her super long range jump that resets once you jump on the target to kill someone makes me want to quit watching games.
Yas isn't THAT bad anymore, but Kalista? My god.
Yas isn't THAT bad anymore, but Kalista? My god.
He could be nerfed to the point that he has Zilean's pick rate, his win rate could be sub-20%, but he will always be a poorly designed champion and a mistake to bring into the game.
Kalista is more easily fixed, but remains to be another mistake. Remove the hop passive, give her normal autos, move the scaling % damage on her W to her new passive slot, and put a cap on her rend so it doesn't out-damage smite, wtf were you thinking Riot and why are you not looking into this?
The only CertainlyT champs I can even stomach are Darius and Zyra, and Zyra had to be made by multiple people to be made bearable so CertainlyT didn't get free creative reign. Darius is a lane bully extraordinaire, but suffers in teamfights and has no outright mobility, so he has actual weaknesses to offset his strengths when he IS in your face.
Beyond those two, the rest feel like mistakes. Zed, Kalista, Yasuo.. even though I like Yasuo's story and character design, his kit is... I hate all 3 of them almost equally, with Kalista reigning supreme in my personal pool of vitriol, hating literally every aspect of her. And yes, hate is a strong is a strong word, and I completely mean it when I say I hate everything about Kalista.
Most of the time seeing Kalista do her thing just gives me a rage-induced aneurism.
Yasuo is much the same way, although he at least has been nerfed repeatedly because Rito realized that a strong Yasuo is unhealthy for the game.
I actually find yasuo fun watch, play, and play against. I might just be familiar with him but I don't find anything he does too frustrating. He has clear counterplay if you understand his play style.
He has no counterplay-- tell me what it is?
He's only manageable because his numbers were tuned down like Poppy's were. Nerfed into near oblivion because his kit is way too strong if he's good.
Examples of counterplay: Popping passive shield with an auto before engaging Baiting wind wall with a false engage, leaving him vulnerable for 20 seconds Repositioning around wind wall Using yasuos fixed dash against him to bait him under tower His ult can be qssed if you happen to have one. Build health and armor Kite kite kite Don't engage near minions Don't chase him towards minions Don't run away down lane past a minion wave if escaping
I could go on longer. Just because you haven closed off your mind to the options available to you doesn't mean they are not there.
Holds his tornado, stopping you from AAing him. Counterharrasses with Q when you try to AA him, causing him to win the trade because he's AD and does more on an AA.
He just hangs back for 20 seconds, or all-in's anyways with his team. Windwall isn't crucial. Just as you're capable of baiting his windwall, he's capable of holding it because he knows its a fake engage. You used your engage CD's, he used his windwall cooldowns. Windwall's CD is lower than most engage Cooldowns.
Repositioning around windwall 9/10 times kills you. You have to walk nearly all the way around it, putting you right into the enemy team.
If he isn't an idiot, he isn't going to E under your turret. He knows his dash range, this one is pretty much just "hope they're a bad Yasuo."
QSSing his ult doesn't stop him from doing the damage, or getting 50% armor pen actually. It just breaks the 1~ second suppress, and meanwhile you spent $$$ on MAGIC RESIST versus Yasuo.
Kiting doesn't work against him. He has as many gapclosers as he needs. If he's getting kited that badly, he'll just leave.
There are minions every 30 seconds. Both of these points are very difficult to pull off, given you're essentially saying "control the flow of battle" which is a very, very situational thing to say. Engages will happen both in your hands, and in the enemy's hands.
Also, don't run down river because scuttle is there, and don't run in the jungle because the camps are there, and ... well don't run toward safety vs him because he'll outrun you. There is nowhere on your side of the field that he can't chase you, specifically the safety of your own turret.
The options are hardly there. The only valid points you put out are "don't be near your own team or your own minions or you die immediately," which is frankly bullcrap given you can't really avoid them.
Don't act like I've put no thought into it. I extensively play this game. I've played as and against Yasuo, and every time I'm astonished that his kit has so much in it. His kit is amazing and has very, very few holes in it, and those are pinpricks compared to his massive strengths. His only real downside is his stats, and that's because Riot treated him like Poppy and just smashed them because his kit is so overwhelmingly powerful.
So if the enemy is a better player than you then he has no counterplay? Just cause the Yasuo player has counter-counterplay doesn't mean Yasuo has no counterplay.
What you're arguing for is like people complaining why someone loses lane as Caitlyn into Vayne despite "counterpicking" but they don't understand WHY Caitlyn is a counter to Vayne i.e her constant, safe effective poke.
So if the enemy is a better player than you then he has no counterplay? Just cause the Yasuo player has counter-counterplay doesn't mean Yasuo has no counterplay.
At the end of the day,in yasuo's case,it does. also,if fizz/le blanc have taught us anything,is that if you have counter-counterplay does in fact mean you have no counterplay yourself,same as them(in the right matchup,and we are talking about counterplay,not counterpicks) if he has okay reaction/practice,you can't do anything to him,it's all up to him to mess up badly(which same as lb/fizz,a good player rarely will),that's why annie/lissadra/etc jumped in popularity(well,partially) cause you fight no counterplay with no counterplay.
What you're arguing for is like people complaining why someone loses lane as Caitlyn into Vayne despite "counterpicking" but they don't understand WHY Caitlyn is a counter to Vayne i.e her constant, safe effective poke.
eh cait is counterish to vayne because cait has a strong early and vayne has a weak one,and that can be handeled with jungle pressure,if you get vayne out of her early,she will easily deal with cait with her strong chase.
I don't find anything he does too frustrating.
Resourceless spammer? Double crit chance? At full power with 2 items? Cockblocking fart wall that stops virtually everything? Woosh woosh woosh woosh woosh woosh woosh all around the lane? An ult that procs when someone sneezes on you? - "lololol outplayed!" Loaded with free stats like a refreshing shield and free armor pen on his ult IN ADDITION to the double crit chance passive? The way he goes against Riot's (non-existent) design philosophy and gets away with it??
Maybe it's just me and maybe I'm biased, but I can find a lot from him that makes me want to put a hole through my monitor.
FInd it odd that some people are STILL complaining about yasuo when currently he's actually considered weak in the meta because of how much Riot nerfed him.
He's only weak because of number tweaks. There are no real weaknesses in his kit itself.
He's pretty much in Poppy's position of "can't be strong or else there is nothing you can do about him," so they slammed his numbers.
[{quoted}](name=Loken Stoneheart,realm=NA,application-id=9hBQwnEU,discussion-id=LWtWAsnG,comment-id=,timestamp=2015-03-21T19:48:54.222+0000)
Oh my god please, no. They aren't. They aren't fun to play against, they aren't fun to watch. Riot, stop pushing this please. Those types of champions honestly ruin the game.
they are fun champions.
Champions can be fun to play, but be so un-fun to play against that they shouldn't have come into existence. It doesn't help that winning is fun, thus making absolutely busted champions even more fun to play.
I never said that they weren't fun to play. I would, however, prefer that they didn't get released. The fun I get for playing them isn't worth the 5 people's games that I ruin by playing some anti-fun crud.
[{quoted}](name=Loken Stoneheart,realm=NA,application-id=9hBQwnEU,discussion-id=LWtWAsnG,comment-id=000c0000,timestamp=2015-03-21T21:55:34.767+0000)
Champions can be fun to play, but be so un-fun to play against that they shouldn't have come into existence. It doesn't help that winning is fun, thus making absolutely busted champions even more fun to play.
I never said that they weren't fun to play. I would, however, prefer that they didn't get released. The fun I get for playing them isn't worth the 5 people's games that I ruin by playing some anti-fun crud.
Perhaps, but with yasuo current nerfs he isnt really that great or strong. and kalista is really beatable specially early in lane. and since the itemization people use for her is kinda sub-par for adc damage spike, she can become rather useless if too behind early. So its not like these are op champions to begin with, so i dont think they are necessary obnoxious to play against, unless they have leads, but then every other champion in the game can be with leads.