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Azir Bug

matrinox··1 votes·883 views

2nd game between SKT and Jin Air, W6D4, at around 10 minute mark, Kuzan on Azir uses ult to try to knock Marin's Maokai after Maokai twisted advanced on Azir. But it fails to push him back but it does push minions back. Bugged?

7 Comments

ShuffledPancake1 votes

"When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement and dashes." Most of these are either unstoppable, blinks, or give invulnerability/immunity. It seems that some jumps/dashes during the initial cast can go over, such as Darius Ult and Riven Q, and this is the cause of most bugs and inconsistencies, so I have not included them. All - Flash + Teleport Elise - E - Rappel Ezreal - E - Arcane Shift Fiddlesticks - R - Crowstorm Fiora - R - Blade Waltz Fizz - E - Playful/Trickster Hecarim - R - Onslaught of Shadows Jarvin IV - R - Cataclysm Kassadin - R - Riftwalk Katarina - E - Shunpo Lissandra - E - Glacial Path Malphite - R - Unstoppable Force Maokai - W - Twisted Advance Master Yi - Q - Alpha Strike Nocturne - R - Paranoia Pantheon - R - Grand Skyfall Poppy - R - Diplomatic Immunity (when not cast on Azir) (used with E - Heroic Charge to bypass the terrain) Shaco - Q - Deceive Shen - R - Stand United Talon - E - Cutthroat Twisted Fate - R - Destiny/Gate Urgot - R - Hyper-Kinetic Position Reverser Vi - R - Assault and Battery Warwick - R - Infinite Duress Yasuo - R - Last Breath Zed - W - Living Shadow + R - Death Mark (be aware the wall moves an existing Living Shadow and deletes an existing Death Mark Shadow) Occasional (not 100% effective) - If someone tries to dash away from Azir through the wall, they are put on the other side. The following will block the initial cast knockback and allow transport over with a Thresh Lantern: (Tested with Olaf Ult: While ulting, he attempts to walk around the wall, possibly due to it being coded as terrain) All - Banshee's Veil Morgana - E - Black Shield Nocturne - W - Shroud of Darkness Olaf - R - Ragnarok Sivir - E - Spell Shield Vladimir - W - Sanguine Pool

TheRakkun1 votes

I'm assuming Morg, Vlad sivir noct and olaf aren't able to walk through still, as it is terrain like you say, i'm not sure if spell shields and immunities allow you to walk though anyway, as it's terrain, I think it will only block the knockback.

ShuffledPancake1 votes

No spell shields and other shields do not allow you to walk through parts of the map, you can use spell shields to stop the initial push back but that's it

TheRakkun1 votes

That's what I said.

ShuffledPancake1 votes

you assumed, not said. i was confirming.

TheRakkun1 votes

Twisted advance turns maokai untargetable and such he becomes immune to CC, likely lasted for a small period after he left the dash.

matrinox1 votes

AFTER he twisted advanced. Like after it ended Edit: you make a point, perhaps the animation lasted 250ms after it

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