ESports Statistics - Replace DPM with %DPG
Riot seems to post damage per minute (DPM) in it's stats during the world championship games. I find this to be an awful measurement for comparison and am posting this to suggest replacing it with percent team's damage per game (%DPG).
Damage alone fluctuates throughout a game and will vary more as game length increases. %DPG would provide a more consistent measurement. Which sounds more useful - Faker puts out 650 damage per minute, or Faker puts out 33% of his team's damage per game? (Just an example, no idea about actual numbers.)