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Jinx Early Game (Slight Nerf)

S3raphicReaper··5 votes·1,010 views

I don't know much about playing as Jinx, but as someone who plays bot lane in the majority of my games, I know about playing against Jinx. The issue I have taken with her isn't specifically her fishbones range; if riot wants to give her that that's fine. The issue is that she gets SO MUCH MORE out of her mana than other adc's can. With 20 mana per attack, when levels 6 and higher start rolling around, her mana pool is increasing, while other competing adc's have increasing mana costs to their spells. This becomes clearer as wave fights draw out.

If Jinx's Q had increasing mana per atk (as ex, 20/25/30/35/40), OR if it was based upon base mana pool (ex 4/5/6/7/8%), I feel like this would provide opposing ADC's more counterplay. This would (1) make the jinx have to decide about spending that mana for that wave clear or harass (as riot had originally designed, even though it doesn't seem like the case at higher levels) and (2) make the jinx decide if it is worth upgrading the skill for more harass range and waveclear capabilities, or to max out W (Zap!) for more single target damage harass/slow.

As Jinx is at the moment, the fact that her mana cost doesn't increase with each level but her range does leads to a pretty dominate force by the end of the laning phase (because again, for other ADC's to keep pace with her wave clear, they have to spend more mana on spells that increase in mana cost as those spells level).

I feel like this balance wouldn't prevent serious to keep jinx players, but enough for opposing ADC's to contend with her during the earlier phases of the game (which still allows for Jinx to hold her spot as a great late game carry).

5 Comments

Snowfox2 votes

Jinx got her early game nerfed like 2 patches ago....

Phuc Dat Bich1 votes

jinx need nerfs she can easily outrade everyone by just switching weapons and getting extra damage and range....its retarded and the mana costs are way too low for such a powerful ability when she can just switch to rocket attack you twice removing 400 hp from you from 600 range and then back to minigun....

The cait that can outrange her early she is still useless because the rockets have better damage as AA...

But riot is like "Yeah vayne and jinx dominate soloq and lcs? lets deal with new skins screw balance"

Powderkegg1 votes

in Patch 5.10 Jinx's rocket mana cost was increased as well as a reduction on her mini gun attack speed buff thus nerfing her early game compaired to what is was before the patch; now she is fairly weak and vulnerable early on an can be abused pretty hard by almost any adc, Lucian, Ashe, Draven, Graves, exc. But like most hyper-carries if she gets snowballing it's hard to shut her down.

S3raphicReaper1 votes

The issue isn't the mini gun though, it's the rockets. The original mini gun AS buff might've been how she traded in the past, but due to the safety of the rockets' range, I see Jinx being able to wave clear (relatively) safely while still having enough mana to use rockets for harass. In contrast, any other ADC would find themselves running out of mana if they tried to use spells and range abilities to the extent Jinx can (with exception of Corki who has charges, higher mana cost, and cannot AoE crit like Jinx can).

The One Eye King1 votes

{quoted}

in Patch 5.10 Jinx's rocket mana cost was increased as well as a reduction on her mini gun attack speed buff thus nerfing her early game compaired to what is was before the patch; now she is fairly weak and vulnerable early on an can be abused pretty hard by almost any adc, Lucian, Ashe, Draven, Graves, exc. But like most hyper-carries if she gets snowballing it's hard to shut her down.

bingo. jinx is easy to shut down early and almost every adc can out trade her in a 1v1 that is. what people dont understand is if you get in jinx face she is really.... REALLY useless. her e is only good if you and your support combo plan it or use it to escape, her ult been nerfed so its dmg isnt good up close only leaving her aa and her w is only good for poking and her atk speed just got nerfed a few patches ago.

zap is a skill shot that can be blocked and pretty easy to dodge. (when she first came out now that was op)

flame chompers are useless in a fight unless they are running and you stop them or you need to run

Supermegadeathrocket only good for snipes.

if anything cough,cough coughVaynecough cough needs to be looked at

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