MSI turning into teleport meta ?
Recent MSI games have shifted more and more towards teleport, roaming meta. Teleport have started to be taken upon top, mid, and adc roles.
Champions played are "mostly" with long-range map control abilities like ryze, galio, taliyah, tahm kench, sion, ornn, aurelion sol, vladimir, gangplank etc.
Is this healthy? It seems whoever can roam faster and provide map pressure gains the upperhand.
Multiple teleport provides the tool to not lose pressure during the laning phase, and it deters split pushing (in later stages). They can just gank a split-pusher, without worrying about baron pressure. Since everyone can teleport over, if the other team dares to start on the objective.
There is also very little counter-play towards ornn, camille, galio type of combo.
Ornn ultimate is just too strong for the "best" teams.
The amount of crowd control, also forces support to go morgana, tahm kench, braum and janna in every game (except rakan).
Tanks are very strong at the moment. If your adc is not ezreal, or tank shredder like kaisa / kogmaw (rageblade users). Once your team falls behind, it is almost a game over (70-80%).
Do note that this post is about the current "competitive games". The matches are nice, but it just makes you wondered if something should be done about the meta in esports.