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Experimental Modes & Nexus Blitz

SpaceNorth··1 votes·147,989 views

Hey Boards, SpaceNorth here with a heads up on a new addition coming to the PBE soon: Nexus Blitz!

Nexus Blitz is an experimental mode we'll be alpha playtesting on live for a couple of patches, starting in patch 8.16, and we’re looking for your feedback. Let's talk about what you can expect from Blitz, the alpha playtest, and other experimental modes in the future.

WHAT EXACTLY IS AN EXPERIMENTAL MODE?

Experimental modes are gameplay prototypes designed to deliver a different kind of experience distinct from Summoner’s Rift, Twisted Treeline, or ARAM. They’re also different than rotating game modes like URF, Doom Bots, and One For All in a few key ways:

With experimental modes, we're looking for something that could last a while—maybe even as a permanent addition to League. They’re not tied to a particular event, and our hope for each mode is that it's compelling enough to play over and over again, and to be a regular mode-of-choice for many players. If an experimental mode doesn't meet that bar, we'll set it aside and explore other ideas.

Experimental modes are also about testing the waters and getting early community response before delving into additional months of development to get to a final version. They’re works-in-progress, so expect an alpha-style product with borrowed art that’s missing the bells and whistles—but also aggressive patching to evolve and balance the mode throughout the test.

By contrast, RGMs are short-term experiences. They’re breaks from the regular gameplay or often higher pressure experiences of permanent modes. Sometimes they’re meant to deepen your experience with events like Star Guardian (Invasion) and PROJECT (Overdrive). Most importantly, RGMs are designed to be fun for the few weeks they're active, but don't share the same primary goal of being a compelling experiences you'd keep coming back to, even if we kept them around forever.

RGMs are also polished, final products. Everything you experience in an RGM, from visuals to gameplay mechanics to music to user interfaces, has been fully developed and implemented.

We also want to note that experimental modes won’t happen super frequently—at most, you’ll see a couple in a given year. This is largely because we’re designing them from the ground up instead of customizing and modifying existing modes, and also because we aren’t going to stop maintaining those existing modes (the vast, vast majority of the League team is still focused on SR, with a much smaller group working on experimental prototypes).

Now let’s talk about the debut experimental mode: Nexus Blitz.

THE DESIGN OF NEXUS BLITZ

https://imgur.com/wuuKtvR

We designed Nexus Blitz for those of you seeking fresh, exciting moments and low-pressure fun. It’s a fast-paced mode—around 15 minutes in our internal tests—that emphasizes exciting and surprising moments over intense competition, while still rewarding the skills you've learned from other League modes.

In Nexus Blitz, each team consists of a duo jungle in close proximity to three laners. The compact map makes for constant action, and a roulette of new, unexpected events amplifies the frenzy even more.

Events are map-wide, mayhem-inducing scenarios that kick off every few minutes, granting powerful rewards to the team that wins. Some events draw from familiar game experiences that many players will instantly get, and others are more unexpected. Both kinds should make for unpredictable and memorable plays and fights: examples include King of the Hill, Push the Payload, the closing circle of death from Battle Royale games, and so on. If we take Nexus Blitz past alpha, we’ll expand the possible events and explore different versions (we’d love to start hearing your ideas!).

Winning an event unlocks one of the rewards Nexus Blitz has to offer. Some of these are straightforward, such as a massive shield for every team member. Others are wild and flashy, like arming your minions and turrets with Blitzcrank hooks or installing a base cannon that launches you and your teammates directly into the middle of the map (we’d love to hear your ideas for these too!).

In addition to events and rewards, Nexus Blitz has another major mechanic. Champs who go on hotstreaks—getting takedowns without dying yourself—go on fire, gaining adaptive damage and shorter cooldowns, but also taking more damage and they’re worth a TON of gold to shut down.

ENOUGH TALK, LET'S BLITZ

The Nexus Blitz alpha starts in 8.16, and our current plan is for a four-week run as an open playtest on live servers—no invitation needed. Once more, we’d like to stress that you’ll be playing an unpolished prototype. We’re talking lots of reused models and textures from existing maps, and even the gameplay is up for iteration and development. We need you to play and tell us what you think about pretty much everything, from the core game loop to ideas for additional mechanics to map visuals and theming. If you see potential in Nexus Blitz, this is your opportunity to help shape its development!

Ok, we’re done with the wall of text now. We’ll be watching the queues and your comments closely, so jump in and let us know what you think so far!

EDIT: For more specific mode details and ongoing updates, please check out the post here. https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/2GZaFmfx-nexus-blitz-pbe-patch-notes-and-feedback

389 Comments

warpenguin55536 votes

Something I've thought was a cool idea for a while would be a roaming epic monster. It just travels around the map while not in combat and taking damage from anyone makes it chase the one who hit it. Maybe that could work here

NocaNoha6 votes

{quoted}

Something I've thought was a cool idea for a while would be a roaming epic monster. It just travels around the map while not in combat and taking damage from anyone makes it chase the one who hit it. Maybe that could work here

Epic idea! Apex predator type of deal.. stay out of its way or be sure you can outrun it haha Make the jungle one-shot people unless they are in a group :D

RiotAD Yuumi48 votes

Epic Scuttle Crab who can ATTACC.

Would be cool. Might be worth trying.

Velzard of Koz9 votes

Hermit Herald.

ModCaptainMårvelous27 votes

Here's my criticism for now:

Don't make it Dominion 2.

Dominion had the chance to be cool but neglect, balance woes and awkward gameplay all lead to it being slowly gone and infested with bots. It also never got much attention from Riot outside of a few show games early on. If you want this new mode to be successful: Help it. Please. Have side-tournaments. Maybe a for-fun game or allocate some RP for player-run Blitz tournaments. Keep it relatively balanced. Add things to it. Map-specific tweaks. Etc.

You have a possibly great idea here. Don't lose it because you dip out too fast.

RiotMeddler22 votes

Agreed. If this mode shows promise and we keep working on it longer term would definitely want to support it better than we have modes like Dominion in the past.

Ifneth2 votes

{quoted}

Here's my criticism for now:

Don't make it Dominion 2.

Dominion had the chance to be cool but neglect, balance woes and awkward gameplay all lead to it being slowly gone and infested with bots. It also never got much attention from Riot outside of a few show games early on. If you want this new mode to be successful: Help it. Please. Have side-tournaments. Maybe a for-fun game or allocate some RP for player-run Blitz tournaments. Keep it relatively balanced. Add things to it. Map-specific tweaks. Etc.

You have a possibly great idea here. Don't lose it because you dip out too fast.

I doubt that this new mode will turn out differently. League of Legends will remain generally balanced around Summoner’s Rift, compromising the other game modes, to which Riot cannot dedicate enough resources to maintain.

ARAM removes position, recalling, the jungle, and champion select and still has the problem of poke being the dominant comp. Any mode retaining all these features will just become another Dominion.

RiotAD Yuumi5 votes

{quoted}

I doubt that this new mode will turn out differently. League of Legends will remain generally balanced around Summoner’s Rift, compromising the other game modes, to which Riot cannot dedicate enough resources to maintain.

ARAM removes position, recalling, the jungle, and champion select and still has the problem of poke being the dominant comp. Any mode retaining all these features will just become another Dominion.

We plan to actively balance this map (including things like champion specific balance)

dome0255 votes

We plan to actively balance this map (including things like champion specific balance)

How do you plan to do it? I mean something along the lines of regularly every 1 or 2 patches or somehow else?

And how does it affect aram and twisted treeline? Would they get a bit more attention too or only the new mode?

Ifneth3 votes

[{quoted}](name=Riot jinxylord,realm=NA,application-id=A7LBtoKc,discussion-id=yKk22n3O,comment-id=002300010000,timestamp=2018-07-31T20:14:04.500+0000)

We plan to actively balance this map (including things like champion specific balance)

Thank you for your reply! I want to believe you, but I’ve never heard of any champion being balanced around ARAM, our other for-fun mode. Why will this one be different?

DELDE11516 votes

#Give us Definitely not dominion please.

Until then... have a nice day.

Summonah1236915 votes

Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank BlitzcrankBlitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank

RiotAD Yuumi31 votes

Blitzcrank Blitzcrank Blitzcrank Blitzcrank Jinx Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank

Dr Johnny Sins22 votes

[{quoted}](name=Riot jinxylord,realm=NA,application-id=A7LBtoKc,discussion-id=yKk22n3O,comment-id=00020000,timestamp=2018-07-31T17:11:15.280+0000)

Blitzcrank Blitzcrank Blitzcrank Blitzcrank Jinx Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank Blitzcrank

Sion Sion Sion Sion Sion Zoe

Slaking14 votes

A short deathmatch that essentially boils down to straight 15 minutes of pure clown fiesta with random elements thrown in to amplify the fiesta?

Sign me up [sg-ahri-2]

RiotAD Yuumi37 votes

HEYHEYHEY THERE'S A 2 MINUTE LANING PHASE OKAY. NO FIESTAS HERE.

Nairozor8 votes

is that before or after the minions have spawned?

Ninety11 votes

Do you think the final version of the map have its own theme? Or will it keep the SR type of look?

RiotAD Yuumi18 votes

Final final version would have it's own theme (like Howling Abyss does). That's a long way off however and is contingent on whether or not we decide to take the mode to a final version.

Fasmodey3 votes

Which faction would you choose for theme?

RiotMeddler13 votes

How we'd theme a final version would depend a lot on how it evolves during this testing phase and what people really do/don't like about it.

Milan Takoyaki12 votes

The game is overdue for a Zaun themed map for such a gamemode. One side is Piltover, the other side is Zaun. Sounds fun.

AdminAnonymous6 votes

That even goes with the theme of wacky things happening. Experiments gone awry, a monster is loose, an upgrade gets finished. It all fits.

Karamin11 votes

Fix Clash NEW MODE [slayer-pantheon-thumbs]

SdeIncognito7 votes

Is game design analysis welcome or just fishing bugs and stuff?

RiotAD Yuumi8 votes

Game design analysis is welcome, just please play it first. We plan to iterate on the mode pretty aggressively.

Spideraxe4 votes

Cant wait to try it Michael Chu, can you share if we get lvls or grades from this?

RiotAD Yuumi11 votes

When it goes live you will be able to get Levels and Mastery, just like on SR and ARAM.

Spideraxe2 votes

Thanks August 'Soylent' Browning

RiotRiotAether8 votes

You're welcome _FIRSTNAME_ 'Spideraxe' _LASTNAME_!

Malak3 votes

Why would people do duo jungle and not 2 duo lanes?

Unless the jungle is tough as hell where no one can solo it and gives shared xp

RiotAD Yuumi22 votes

Shared jungle XP and Gold you say?

RiotZenonTheStoic27 votes

What a brilliant idea! If only a very handsome group of designers had already made this a thing!

SlashStriker2 votes

So there is a

Lane Top Jungle Lane Mid Lane Bot

How is the jungler going to gank the bottom lane?

ModWulf Helhammer1 votes

there's only two lanes. It's duo jungle, then likely a duo lane and a solo lane.

OurLestrade1 votes

[{quoted}](name= Król Wilk Sam,realm=NA,application-id=A7LBtoKc,discussion-id=yKk22n3O,comment-id=000d0000,timestamp=2018-07-31T17:19:46.469+0000)

there's only two lanes. It's duo jungle, then likely a duo lane and a solo lane.

I was going to mention the turrets at top, but they seem to work a bit differently on closer inspection. Maybe they're sort of like Xerath in Ascension and block off that point until an event happens involving them later in the game or something?

RiotZenonTheStoic15 votes

Nah they're just untargetable turrets in your jungle, protecting your gromp camp and (partly) your wolf camp. Because "your" jungle isn't inherently safer on Blitz, we needed to give you some poaching protection.

OurLestrade4 votes

{quoted}

Nah they're just untargetable turrets in your jungle, protecting your gromp camp and (partly) your wolf camp. Because "your" jungle isn't inherently safer on Blitz, we needed to give you some poaching protection.

Interesting approach, could let some of the weaker starting junglers thrive early too which is promising

RiotAD Yuumi9 votes

One of our hopes is that a lot more jungle picks will be viable. Jungle is intended to be softer and more open to encourage more champion comp variety.

This is a "hope" though. Optimized metas tend to shake out and jungle Sona might not be on the table in the long run.

Flemman7 votes

is there an objective for shyvana passive?

RiotAD Yuumi9 votes

oof

(we'll have to fix that eventually)

RiotAD Yuumi18 votes

They're really there to protect you from Riot Novalas and his "powerfarm the world" strategy.

Novalas7 votes

ToT

RiotAD Yuumi9 votes

UwU

ModDaenrysTargaryen2 votes

If this becomes a perm game mode will there be a ranked queue for it?

RiotAD Yuumi7 votes

Initial plan is to make a normal queue with role preference.

We'll see where it goes from there.

Aisle1 votes

Will this be on the PBE today or at all or we need to wait 2 more weeks to play it on live?

RiotAD Yuumi10 votes

PBE today

Program Files1 votes

Draft or blind pick?

RiotAD Yuumi6 votes

[{quoted}](name=Program Files,realm=EUW,application-id=A7LBtoKc,discussion-id=yKk22n3O,comment-id=006a,timestamp=2018-07-31T20:14:49.311+0000)

Draft or blind pick?

Blind pick with role preference.

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