Assassin Roster Update - Katarina

RiotCaptain Gameplay·8/16/2016, 7:46:52 PM·1 votes·269,581 views

Hey all,

The last major update for Assassins this pre-season will be focused around improving Katarina and solidifying her functionality within League of Legends. We believe that at her core, Katarina wants to be a hyper agile, high lethality champion that rides on the razor edge of adrenaline and thrives in the middle of the action. She was our fourth choice here because we wanted to create a more fleshed out and richer version of this - one that is even more exciting to play, but with fewer game health issues then her current kit incurs. Our goals for her are as follows:

Tactical Play Perhaps the most significant goal in this update is building Tactical Play and Counterplay into her kit - giving both Katarina and her opponents the ability to make moment to moment plays against each other. In teamfights, there is no more frustrating experience than playing against Katarina when she can cast 5 spell rotations as fast as possible, blinking all over the screen in a completely un-interactible mess of blades. Like the other Assassins in the other updates, we are addings windows in her kill pattern that opponents will be able to meaningfully interact with. Expect her live combo of Shunpo + Sinister Steel to be altered to not be as instantaneous. In return, Katarina players can expect to gain significantly higher mobility and the ability to dance in and out of encounters and set up her own success.

Laning and Interaction With her current live kit, Katarina players are forced to eke through laning phase, if they can. With no real means to kill or even make trades against most opponents, laning becomes a non-interactive affair of throwing Qs and stealing the opportune CS. This feels wrong given her nature and we want to make her laning a much deadlier dance for both parties involved.

Mastery and Skill Expression We believe skill expression to be an extremely important part of Katarina’s appeal that has been unfortunately under-exposed. To all the Katarina players who have undeservingly earned the reputation as face-rollers that win fights by mashing all their buttons repeatedly, we dropped the ball. Internally, we know that she actually has a rather steep mastery curve. On top of rapid input constraints, she tests many less visible aspects revolving heavily around her ability to track opponent CC and pick the exact right moment to engage. These are all important to her, but there should also be more obvious moments where Katarina has out played her opponents built into her own kit, whether through clever juking or flashy prediction plays.

Resetting This is probably the elephant in the room when it comes to Kat. There are multiple compelling arguments against it, including the extreme Feast or Famine pattern it creates. However, kill resets are a powerful tool for striking hard in high risk high reward and adrenaline rush gameplay, while also making a strategically sharp character. And Pentakills. We see Katarina’s ability to hedge her entire skill rotation knowing that if she is successful, she will be able to try for even more is vital to the unique appeal she brings to League. To resolve the aforementioned Feast or Famine, we are actually doubling down here. Expect that Katarina will not only get to keep her live passive and also gain access to some other form of partial resetting on part of her kit - most likely Shunpo.

  • Shunpo and Ward Jumping * We felt a heads up is valuable here: As an indirect result of multiple shunpo resets built directly into Katarina’s kit and a heavy focus on premeditated set up plays, we are re-assessing Ward Jumping. Ward jumping allows Kat to be anywhere she wants regardless of how poorly she set up, which limits our ability to make this multi-jumping playstyle reasonable. Without Shunpo’s ability to ward jump, we would be able to push more power into Shunpo resetting, while also allowing us to give Katarina even more kill pressure in lane where the reliable escape limits her power budget. This isn’t a light consideration and we understand that this function is an expression of skill on the champion, but we feel that there is significantly more mastery to be gained through new Shunpo gameplay.

Best, Beluga Whale

909 Comments

JP Killyleagh8/16/2016, 8:14:05 PM60 votes

deep breath

Will she still spin?

9001Teemos8/16/2016, 8:16:04 PM36 votes

Removing ward jumping

I can hear the giggles of the junglers preparing to camp me every game

Unvictus8/16/2016, 8:14:40 PM27 votes

I understand your take on removing Ward jumping as you have new reset mechanics with Shunpo, but I feel if you are to remove it from one champ wouldn't it only be fair to remove it from Jax and Lee Sin too?

The Yetii Rider8/16/2016, 8:17:47 PM24 votes

If you are removing ward hopping from her kit, can we expect Jax and Lee to lose it as well? Since you can't buy wards anymore Lee's power seems bound to the strength of the warding jungle items.

allblacks8/16/2016, 8:33:55 PM22 votes

As a Kat main I was REALLY hoping she would get left out of this. While riot does a pretty good job with these, I think kat is really good where she's at now. I'm happy the resets are staying but I'm still scared about other things.

For example I feel like ward hopping is one or the things that sets apart a good kat from a bad kat. It also incentivizes riskier plays which I think riot likes. Many of my first bloods have come from me flashing under the enemy mid's turret, securing the reset, and ward hopping out. I've watched a lot of expert kat players and see the same thing. Removing ward hopping will discourage risky plays adrenaline pumped plays. It's also the one redeeming factor of her laning phase. She has a lot of trouble in lane but at least she can still hop on a ward when she gets into a sticky situation. Removing that will force her to play much more safe and under turret because as a squishy melee champion she will be in much more danger other wise.

I trust riot to do the right thing but please don't remove her smooth gameplay. I like that they also acknowledge that she has a higher skill cap than people think. But my favorite part about playing kat is being a whirl of spinning daggers jumping around everywhere and I hope we don't lose that.

Solari Fortune8/16/2016, 8:27:14 PM12 votes

Will Kat still retain a good chunk of AOE abilities, or will she be pushed more to single target?

Dozi the Gator8/16/2016, 8:09:21 PM11 votes

Are Talon, Rengar, LeBlanc, and Katarina the only assassins getting major reworks? What about Akali and Evelynn? I feel like those two also need a little bit of change, but that's just me.

Chromatic Eagle8/16/2016, 8:03:59 PM9 votes

Will she still build the same?

LadyRenly8/16/2016, 8:12:17 PM9 votes

Hey, you're keeping resets? Cool! As much as I hate facing it, it's who she is and it's her "thing". Kudos.

One thing I will say though, is it really so bad that Katarina has a poor lane phase and has to pluck opportune CS? For the amount of sheer power she can tap into, she has to work for it. Take a beating, but always keeping an eye out for an opening, or perhaps waiting for an enemy to let their guard down, and then assassinate them and snowball.

I know feast/famine isn't exactly liked, but you don't play these types of champions for team utility. You play them specifically because you want to kill key targets and snowball, if you don't want to fall behind then you play Zilean or Morgana. When you famine, it punishes you for making selfish picks.

But aside from that, I am interested to see how you will balance Shunpo with no ward hopping. I will have faith in what you do(for once, haha) because I think it can make her more skillful, to only overextend when she has a minion wave coming from behind to make her play smarter, but I think it could open up oppportunities to balance her better with only being able to hop to living things. Look forward to it

Spideraxe8/16/2016, 7:57:41 PM6 votes

Would Katarina be gaining any new spells as she recently got a skin with particles and it would seem odd to drastically change it so soon

Voracity8/16/2016, 8:14:48 PM6 votes

I haven't seen anyone bring it up yet but are you touching her ultimate at all? I personally think that there's a lot of room to play around with her Q and W (so I'm excited to see what you do there) and you've already said that her passive and Shunpo will remain, so what about the ult?

I really feel like the ability is super unique to League and it also offers a lot of counterplay considering its a channelled ability where she sits still in the middle of an enemy team that can be stopped with almost any cc.. I also saw CertainlyT mention in a stream that he felt the same way about her ult so I'm really interested to know what you guys are planning for it

Sanjibal8/16/2016, 7:53:14 PM2 votes

Will Kat still be able to out the enemy team?? Or is that aspect of her getting removed?