Runes Corner: Stormlord's Mandate and Spellslinger's Surge

RiotWrekzzz··1 votes·128,955 views

Hello! Welcome to another Runes Corner! In the past we’ve talked about new runes with new gameplay effects you haven’t seen before. However, on top of building new content we are also looking for opportunities to bring back some of the keystones you love and see if we can make them even better.

Today, we will be discussing how we’ve built off of Thunderlord’s Decree and Stormraider’s Surge to create two new keystone Runes, Stormlord’s Mandate and Spellslinger’s Surge. Those names are temporary and will almost certainly change. We’ll cover Stormlord’s Mandate first.

Stormlord’s Mandate: http://i.imgur.com/GB9W0oT.jpg

Hitting a champion with 3 unique attacks or abilities within 2 seconds deals bonus magic damage. Damage: 40-220(+25% Bonus AD)(+20% Ability Power) Cooldown: 50 seconds

http://i.imgur.com/vqxDyUF.gif

We mentioned a while ago that we’ve been testing a Thunderlord’s replacement and this is it! Stormlord’s Mandate takes Thunderlord’s and increases its power and cooldown in order to focus it more on all-ins.The keyword unique is key to binding this to all-in plays. At face value, Thunderlords seems like it encourages you to commit to dangerous all-ins and rewards you with burst damage for doing so. On live, however, we have to balance Thunderlord’s damage around champions that can trivially activate Thunderlord’s on cooldown with a single ability. By changing the trigger to require unique spells or abilities we can re-focus this on providing greater burst damage in actual all-in situations.

So, how does unique work? Each spell, ability, or individual attack counts once towards triggering this. Sounds pretty simple. Let’s look a some examples. Start with an easy one: Mystic Shot. You fire it and it hits your opponent. That’s one. Attacks work the same way. The biggest change is how it works with damage over time effects. For example, Miss Fortune’s Make it Rain. When you cast that on an enemy it deals damage rapidly for 2 seconds but it still only counts as one spell. With the “unique” flag Stormlord’s Mandate won’t be instantly triggered by Make it Rain the way Thunderlord’s was. If you would like to actually play and experiment with the unique keyword, check out Maokai’s passive for a better idea. Overall, the unique keyword allows these keystones to bind more to all-ins and intense fighting rather than specific champion abilities.

Spellslinger’s Surge: http://i.imgur.com/FCuaxSz.png

Hitting a champion with 3 unique attacks or abilities within 2 seconds grants 30%-60% movement speed for 3 seconds. Additionally, Melee champions gain 75% slow resistance while active. Cooldown: 15 seconds

http://i.imgur.com/hojeKu7.gif

Spellslinger’s Surge is a modification we’ve been testing to the Stormraider’s Surge keystone mastery. Many players find the movement speed granted by Stormraider’s exciting. However it was hard to predict when you would do enough damage to trigger it. We saw an opportunity to use the “unique” keyword to provide that same effect in a more understandable way while also creating a parallel rune to Stormlord’s. Spellslinger’s Surge lets you get a reliable burst of movement speed in the middle of your all-in, allowing you to decide whether to disengage or continue chasing down that enemy.

Thanks everyone for reading. We’re really thrilled to be bringing back some of the fan favorite keystones. Let us know what you think of the changes down below, we will also be around to answer questions and discuss with you.


You can check the previous Runes Corner posts here: Runes Corner: Runes Content Development Peek Runes Corner: Meteor Sneak Peek Runes Corner: Hunt of the Bloodmoon Sneak Peek Runes Corner: Domination Major Slot Sneak Peek

422 Comments

GradeADegenerate96 votes

Is it just me or do these names sound like the Walmart brand versions of Stormraider's surge and Thunderlord's decree?

RiotSparkle39 votes

Lmao

Spice POWAH7 votes

For real though, I liked how the cunning tree's keystones all had to do with a storm theme. Why not just keep the names the same?

RiotSparkle17 votes

Well, for testing we wanted to pick out names that referenced the old keystone masteries but wouldn't make people confused thinking it was the exact same thing. We were hoping that players & teams who tested the new runes would get the connection but notice the differences.

We may change these names for launch, but that's also why Stormlords has like a badly color shifted version of the TL icon - to get people to see the similarities but recognize the differences.

Dreamerstar24 votes

Please please please keep stormraider's as it is, sounds so much more impactful/fitting than spellslinger.

RiotAD Yuumi35 votes

You get a 3-hit passive and you get a 3-hit passive!

Extreme keel25 votes

Everybody gets a 3-hit passive!

RizHippoKhan5 votes

rito is becoming self-aware o_o

Weathered17 votes

Could you change Spellslinger's Surge to a more general name? I feel like it implies that you need to cast spells in order to activate it, or that you need to be a spellcaster to pick it, even though attacks are also part of the unique three damages.

RiotWrekzzz21 votes

We'll keep that in mind. Getting physical characters to feel welcome in the Sorcery style is challenging but very important to us. There are a lot of good builds in there.

Sinful Sorcerer13 votes

I would just like to inform you that the new Spellslinger's Surge will be a huge blow to the majority of Veigar players. I know he's not the most popular champion, but the majority of Veigars run Stormraiders at the moment due to its ability to offer him more safety (which is something he otherwise lacks in his kit). Mobility is something very good on him, yet hard to build for, so stormraiders makes up for that, it's also very easy to procc with him at the moment thanks to his enormous damage numbers.

Spellslinger requiring 3 spells to procc it (3 unique spells), means you'll never procc it unless you land your entire combo, so your mobility will be entirely bound to your stun (which is a huge change from the current Stormraiders). No longer can you procc it while kiting, and you'll be entirely bound to your stun cooldown to make use of your rune. You will also have a much harder time escaping ganks since Q>Ring the opponent to procc stormraiders and running away won't be an option anymore.

It seems you want Spellslingers to be a melee assassin rune, but please know that some immobile mages will miss Stormraiders greatly.

Thank you for your attention.

King of Demons11 votes

Why would you EVER take this version of Thunderlord's when the Spellslinger is straight up better at all times? 50 second cooldown makes this almost useless, while Spellslingers will get you out of trouble at all times essentially

Hellioning5 votes

If you want to get more damage in your burst window instead of move speed? I'd imagine mages would prefer Stormlord's as a general rule, for example.

Kobold7 votes

If i am reading this correctly 3 autos still proc it so nothing changed except for making it worse for over time abilities. Guess people forgot Jayce's Ranged W exists.

Tormentula4 votes

It makes it so champions like jayce and quinn can't proc thunderlords off of auto poke alone, if anything this is a well needed change.

Basically jayce would have to Q+auto+use a melee hammer to ever get a thunderlords proc, rather than getting it for free poking.

3 Autos still won't proc it, Unique attacks (an auto + different spells or 3 different spells for instance) and spells proc the keystone.

RiotWrekzzz16 votes

3 autos will proc it as long as they are within the 2s window. Most champions can't easily auto 3 times in 2 seconds but if you can do it each auto does individually count.

Chromatic Eagle2 votes

Which champions can?

rework trundle2 votes

Any champion that has 1.5 AS

Chromatic Eagle4 votes

So let's pretend I'm Bronze and don't know anything, does that make it viable for adcs?

SkyFαll2 votes

It would be as viable as TLD is right now, which would be fine if Fervor or Warlord's weren't in the game. As far as I know there should be an AttackSpeed related primary Rune, but if that's not the case and there's nothing that benefits constant DPS/Sustain then it will be the go-to, actually maybe both Runes will be the go-to for most ADCs

Glory ln Death3 votes

Berserker grants massive bonus attack speed that can exceed the cap.

Spyglass1 votes

Berzerker's requires too much uptime before it does anything at all, IMO. I don't think most ADCs will be able to afford taking it.

Zenthon Prime5 votes

It'll be really good in tank metas where teamfights often last 10 to 15 seconds (or even longer) and on ADCs who just really want that attack speed (Kog, Kalista).

tupperware6 votes

I'm curious if this counts towards Urgot W, since it already interacts with Fervor (currently) as if each tick is a normal auto.

Kobold3 votes

"Each spell, ability, or individual attack counts once" The key word here is Individual and implies that each auto attack is counted separately. This is how I was interpreting it. So the 2.5 auto speed he gets would proc it.

ProfDrDeath11 votes

Jayce's W still needs a second of continued auto-attacking to apply it - unlike fire-and-forget abilities like Morg's pool or MF's Make It Rain.

RiotWrekzzz21 votes

Just loaded it up, Jayce W attacks will trigger Stormlords/Spellslingers by themselves. However, you do still need more time on target than the fire and forget abilities.

LostFr0st6 votes

Oo I like these. The low cooldown on Spellslinger's Surge seems kinda nutty though. Have you guys had any problems with that during testing?

Might lead to low-counterplay lanes like new Ryze shield MS at release.

RiotWrekzzz14 votes

It might, we are looking at the cooldown as we balance it. Removing the slow reduction from ranged champions helps a lot here.

LostFr0st9 votes

As it is, I'm more worried about the likes of Fiora ,Irelia , Akali , and Camille tbh.

Any champ with a way in but no real way out, since we could punish them for a bad engage. 15 seconds is basically the sweet spot for them to always be able to use it with their engage.

LionelLeon6 votes

those champions you mentioned stay in the fight if it's winning because they can dish out so much damage. Fiora and Akali will keep dishing out attacks and abilities to survive off via vamp. Irelia can escape using triforce or through minions, Camille escapes through her E.

the champs you mentioned don't need the movement speed at all because they have all have situational mobility (requires a target), they'd rather have the damage to actually finish off their jobs correctly as Divers/Skirmishers. they'd most likely use the alternative to Fervor with akali taking stormlord's.

LostFr0st5 votes

They don't need to stay in the fight during laning phase though, which is the real issue here.

Fiora's passive was nerfed recently for this exact reason; I'm worried this will bring that back but for more than just her.

Wolfeur5 votes

When you say unique, how does it work with:

  • Multiple-casts abilities (Camille's Q, Ahri's R)
  • Basic attack modifiers/on-hit (Camille's Q, Yorick's Q, Leona's Q, TF's W/E)
  • Item damage (runaan's bolts, sheen's proc, gunblade's active)
  • Pet damage (tibbers, the maiden, voidlings)
  • Non-damaging spells (Lulu's W, Trynd's W)
  • Poison damage (Twitch, Cassio)
  • Azir's soldiers
  • Aurelion's stars?
Gotenokaru4 votes

why does stormlords only have 25% bonus ad ratio on it meanwhile it got a 10% ap buff? Even thunderlords has a 30% bonus AD ratio, isnt it supposed to be stronger?. Did you nerf ad and buff the ap ratios because you want mages to use it more?

RiotWrekzzz7 votes

We'll be continuing to look at those ratios as we balance it. It is intended to be an option for both AD and AP users and will be balanced accordingly.

Carrie Pigeon3 votes

3 Unique attacks or abilities. So if I understand this right it means say a Cass won't be able to proc Spellslingers by using 3 E's?

Tormentula3 votes

You'd probably have to do Q-E-Auto on cass to get it.

I don't think cass even does take thunderlords over stormraiders or deathfire anyway.

New thunderlords seems to be more for all-in champions anyway.

RiotWrekzzz12 votes

You will be able to use 3 E's. Each of those casts is its own spell, compared to on live where the ticks of poison would trigger it by damaging 3 times with a single application.

Mininja2410 votes

Im assuming taliyah q wont proc it though?

DCYOUNG8884 votes

What about Aurelion Sol with his w?

Yuyiyo3 votes

What tree are these keystones in?

RiotSparkle14 votes

Spellslinger = Sorcery Stormlords = Domination

EDIT: These are always subject to change though before launch, as with anything else we show :)

NineTailedMystic1 votes

Shouldn't it be the other way around. Like isn't Meteor in Sorcery?

RiotSparkle4 votes

Yes, Meteor is in Sorcery.

No, I said what I meant. :D

Cabruh1 votes

Just wondering, and sorry if you already mentioned it, but how many trees are you currently working on?

RiotSparkle5 votes

Nah, no worries, dude. I know it's hard to track where we've said what right now. We're working on 5 different trees (or "paths"), as mentioned over here.

Rito Staff1 votes

We'll have both the two masteries and two runes? Why 'Stormlord' though? is he not the same 'Thunderlord' guy lul, just keep Thunderlord, Thunder in this particular case sounds a lot more "Bam" than Storm does.

It's (almost) like having Lord Dominik Regards offensive item aswell as Sir Dominik Compliments armorplate or something xD

RiotSparkle8 votes

The new Runes will combine and replace both current masteries and current runes.

Also the names are subject to change ;)

Rito Staff1 votes

Masteries will ALSO be reworked? Explain like I was 5

Basically, there will only be new Runes system which encompasses both masteries and old runes? :o (kinda makes sense)

Hellioning4 votes

Yes.

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