Runes Corner: Late-Game Focused Runes

RiotWrekzzz·8/30/2017, 7:20:17 PM·1 votes·117,348 views

Hey Everyone!

I’m Wrekz from the Runes Reforged project and I’m back with some more Runes Corner previews! Last time we posted there was a lot of interest in seeing some of the runes that are more late-game focused and let you trade early power for a higher late-game payoff. Given how much League can snowball and accelerate in power, forgoing benefits you can claim immediately for lane phase is a big sacrifice. In exchange, however, you can take some late-game effects of considerable power. Today we have a couple examples of that pattern to show off. Give them a look and let us know what you think.

First, Gathering Storm. This rune is in the Sorcery path, and for those keeping track it’s in the last slot.

Gathering Storm

http://i.imgur.com/r7Sjcwns.jpg

Every 10 minutes gain +8 Ability Power or +6 Attack Damage, adaptive, per 10 minutes of game time that have elapsed.

Working through a quick example, that means: 10:00 8 AP 6 AD 20:00 24 AP 18 AD 30:00 48 AP 36 AD 40:00 80 AP 60 AD

Gathering Storm heavily concentrates its power into the late-game. Taking it is substantial risk, but with a big reward coming as the game goes on. Beyond normal linear scaling it actually accelerates its power growth as time passes. However, this rune doesn’t just grant its power gradually, you only get its bonus at each 10 minute interval. This makes some extremely powerful late-game spikes (30, 40, 50 minutes) particularly meaningful. The stats from Gathering Storm after 30 minutes can absolutely look scary, and we’re going to be keeping a close eye on its tuning. In general, scaling runes need to be balanced carefully and be fairly rare within the system. Their ability to be cool and powerful is proportionate to the risk you undertake in bypassing other options granting immediate and more reliable power.

Next up is another rune in the Sorcery path (gasp!), this time in the first non-keystone slot. This rune has a very temporary name.

Ultimore

http://i.imgur.com/WXS9q3u.png

Gain 5% cooldown reduction and maximum cooldown reduction on your ultimate. This increases by 1.5% each time you cast your ultimate. Stacks up to 10 times.

Ever played a champion and wished you could just get some more time off their ult cooldown? Vi, Karthus, Amumu certainly come to mind. Ultimore lets you get just that. Instead of broad power or cooldown reduction across the entire kit, this is focused purely on your champion’s ultimate. We’ve seen uses on both ends of the cooldown spectrum. Some players take this to get access to their long cooldown ultimates more often, while others use it to try and reach a point where they can use their ultimate twice in a fight. Overall, we hope it creates some creative uses and different feeling builds for you try out.

As an aside, we actually tried this mechanic as a keystone in its early iterations. Balancing delayed power in the keystone slot proved pretty hard, however. Giving enough power to make it worth the wait proved too pattern warping. When Lux starts ulting 3+ times per teamfight things get a bit scary. Moving this rune out of the keystone slot let us provide the ultimate-only cooldown effect at a more reasonable power level that everyone can still get excited about.

What do you think of the Runes we showed off today? What other things would you like to see next? Let us know in your comments below. As always we’ll be hanging out in the comments section below for a while answering questions. Thanks for reading!

461 Comments

EROTIC RAID BOSS8/30/2017, 8:39:15 PM37 votes

Hey are you shopping around for name ideas for ultimore?

I'm a big fan of the names that are nods to lore like greenfathers gift or grasp of the ruined king.

How about "ne'zuks rising force" or something along those lines. It's a reference to ezreal's passive that lets you reduce his cds by using spells. Ne'zuk was the original user of ezreal's gauntlet.

Also throwing this out there but you could name the new stormraiders surge after illaois god. She loves that talent/rune and it fits pretty well. Kraken's surge or nakagabouros surge

Golden Tager X8/30/2017, 9:04:12 PM28 votes

Teemo +ultimore

Fuck

Flemman8/30/2017, 7:28:23 PM21 votes

can already expect ultimore to be problematic on champ like Ekko who can already sapm it a lot, reduce the window when you can actually trade with them

EvanThomas8/31/2017, 1:06:36 AM17 votes

can't Kilean the Zilean intensifies

Tormentula8/30/2017, 7:37:57 PM12 votes

Makes me wonder how ultimore looks like with Elise Nidalee Jayce Udyr Karma Swain

Considering they spam what is probably coded as ultimates and could potential have 0 CD?

Were these taken into consideration? Or do you believe that such a gimmick wouldn't benefit them. Karma could be a huge problem real fast tbh.

Also how do multicast ultimates work? Ahri Draven Nocturne Ornn Riven Leblanc Xerath Khazix Jhin Diana Irelia

warpenguin5558/30/2017, 7:24:42 PM11 votes

Why would I ever want gathering storm when games rarely last 30 minutes? Ultimore looks good though

Aenaeus8/30/2017, 7:24:31 PM10 votes

I'm going to intentionally make the game go on for 2 hours so I get mad bonuses.

NagatoFan18/31/2017, 5:37:49 AM7 votes

Thrilled for y'all to break Karma with Ultimore. I'm going to enjoy the time she's busted before it's nerfed.

SpearKitty8/30/2017, 8:05:25 PM6 votes

How would Ultimore interact with champions like Nidalee, Jayce, Elise, and other champions who have form change/augmentation Ultimates that are on relatively low cooldowns and available from level 1?

TheVibronicWand8/30/2017, 8:52:43 PM6 votes

How does Shyvanna interact with the ultmore rune? since it by default her's doesn't have a cd only a rage requirement. faster passive rage gen?

ExHentai8/30/2017, 7:43:30 PM6 votes

{quoted}

Gain 5% cooldown reduction and maximum cooldown reduction on your ultimate. This increases by 1.5% each time you cast your ultimate. Stacks up to 10 times.

Is this saying that with 40% CDR your ult can have up to 60% CDR?

La Bello8/30/2017, 8:22:07 PM5 votes

how about some more teasers of the lesser runes ? Im actually interested in more of the lesser rune options so I can begin writing up and theorycrafting / metaforging some set ups.

AwesomeGuyDj8/30/2017, 8:43:51 PM3 votes

Is gathering storm a keystone? If so it looks horrible for it.

Spideraxe8/30/2017, 7:59:29 PM3 votes

Sweet rune, can I ask about the concerns of them leading to stat checking?

Jackom18/30/2017, 7:39:07 PM1 votes

These runes looks definitely cool. But as it is now, every effect that adds raw power as soon as possible is simply stronger and more desirable that any option that offers late game power. Game end pretty fast nowadays.

How can you assure us that these late game options will actually be an option, instead of having another situation where whatever gives you power as soon as possible is the better choice?

I like the idea of something that makes you scary in late game, but what if getting strong early game will be the better choice in 90% of games?

Nagoh Shan8/30/2017, 7:45:13 PM1 votes

For the "adaptive" runes, how to they work for champs with dual scaling?

For example Akali Katarina Kayle Malzahar