Quick Update on Rotating Game Modes

RiotAeon Eternal··1 votes·102,851 views

Hi Everyone,

We’ve been hearing a lot of calls to bring back One for All, and we want to focus on getting the mode working as soon as possible for you. While we focus on this, we won’t be running a game mode over the next couple patches.

Thanks for your patience!

227 Comments

Utility Veigar73 votes

When will we be seeing 6v6 twisted treeline? Its the most fun ive had. Deathmatch in a small confined map.

Emo Twink25 votes

yeah hexakill is my fav game mode, I miss it ;A;

MAGE ITEM KEKW39 votes

YES! I can wait without a game mode for years if theirs a chance of having One for all BACK! [sg-janna]

Planetesimal29 votes

We from the Vel'Koz Mains are looking forward to see One For All return, we're going to do a tournament to see who's the best Vel'Koz player. :^)

On a side note, I would love to see Nemesis return. I know many people disliked it, but it brought to light a spectacle of underused and underpowered Champions, and I believe it contributed to many changes and reworks that followed it.

Wifi the Router10 votes

"Urgot doesn't do anything" "He just killed you" "Yeah, but he doesn't do anythng"

Nuparu6 votes

"What's your point?" "He just bought a phage, he's fucking cocky"

Ascended Kindred8 votes

“This kid’s cocky af he built a sheen”

FTFY

SB Arneeman3 votes

I played Vel'koz once in one for all. Faced 5 Olaf, RIP

Xypher25 votes

I just want Hexakill to be available once again.

ÇÖÐŒÐRÆ11 votes

6v6 twisted treeline

Keeman4511 votes

BLACK MARKET BRAWLERS PLZ?!?!

Aristotelaras9 votes

Wil definitely not dominion ever return?

KMyL9 votes

FOR THE LOVE OF GOD WHEN ANY DEFINETLY NOT DOMINION ?! [sg-shisa]

Ázura7 votes

everyone on this post wants black market!

SpecterVonBaren6 votes

Don't forget Hexakill!

RiotRiot Stephiroth12 votes

We didn't! It'll be next in line, we hope! :) Don't have a timeline for you, though.

SpecterVonBaren3 votes

Thank you. Glad you guys are working on bringing them back!

Mysticman896 votes

Awaiting the proper release of N.U.R.F. and hoping there will be more security in the server rooms so former pros with ham can't spoil the sophistication.

I'd quite enjoy a game or two of it (which is to say, I'd play it all weekend).

THEDANKMASTER4206 votes

Will we ever get Black Market Brawlers again? Or at least get the buying minions system in another mode? It was by far my favorite feature of the mode and many of my friends and I would LOVE to play it or something similar again :)

Hadriel5 votes

How does one mandate the other? Is there people actively involved in keeping a game mode in rotation? Is there some kind of uninterruptible rotating game mode prayer circle?

veigarbage can4 votes

Let's hope we also can play custom games with it! 10 SINGED.

But besides that, REALLY excited. It's my favorite gamemode!

Caenen4 votes

Sensational news!

On the same page, can you give us an update on the state of custom FGM? I'd love to have a rematch of the OfA tournament we organized between the championmains subreddits, or just being able to play with 9 more Sions and compete in walldrifting with everyone on the same page!

RiotRiot Stephiroth6 votes

We have some unfortunate tech limitations to delivering custom FGMs (specifically around the ability to have special champion select rules), so we don't have an update for you :( Sorry.

Caenen5 votes

Well at least you're not keeping fully quiet about those kinds of questions! I'll patiently await the time you do manage to bring it back ine one form or another :)

RiotRiot Stephiroth6 votes

[slayer-jinx-catface] <3

Recuro3 votes

Super glad to hear one for all is coming back. To be clear though are we talking about normal or mirror mode? Personally don't like mirror mode as much so hoping for the original summoners rift version back.

RiotRiot Stephiroth7 votes

This will be normal One For All, on Summoner's Rift. I don't believe we are ever going to bring back One For All: Mirror Mode.

ShadowParker5 votes

Is there any particular reason for that?

More importantly: Whatever happened to the 1v1/2v2 permanent aram mode that was mentioned?

RiotRiot Stephiroth4 votes

One For All Mirror Mode was actually really, really unpopular. :( And it has a lot of implications to game health in terms of finishing the game (i.e. it's really difficult for champions with all of the same capability to actually make progress against one another in a healthy play pattern). A lot of the fun in League comes from the differences between champions and how that effects the matchups, which OFA: MM kind of negates.

It might not be a never, but definitely not planned for this iteration. Also even if we don't do MM, we could potentially still do OFA on another map (Howling Abyss or TT), but it's not currently planned. Hopefully that helps ^^

re: 1v1/2v2, I'll ask someone about this! ^^

MarioProz3 votes

you better not fucking make it all random i swear to god please no you ruined urf with AR dont ruin one for all

KogInYourViJanna3 votes

Ahem, it's been 2 months, not a few weeks.......... So........ Soon TM brought back again? [slayer-jinx-unamused]

ShadowParker2 votes

Yesssssss. I'm very okay with this

ShadowParker6 votes

Although I am curious. Why does not running a gamemode allow you to work on it? The game modes are already done?

RiotAeon Eternal15 votes

{quoted}

Although I am curious. Why does not running a gamemode allow you to work on it? The game modes are already done?

Things change quite rapidly in League from patch to patch - new champs, champ reworks, new items, balance changes, and so on... Sometimes these things can break existing modes. So, every time we want to run a mode we have a cycle of doing internal playtests, then bug testing, then bug fixing, then PBE testing (then often more bug fixing/testing), before the mode is ready to go live.

TNing of Pine6 votes

Have you guys ever considered keeping all the modes active on PBE so that the community will report breakage as it happens from patch to patch? That way at least low-hanging fruit could be caught when it happens, so the modes would be closer to a releasable state at any given time and it wouldn't take so much work to bring one up to date to launch it.

RiotRiot Stephiroth9 votes

The population on PBE isn't actually high enough to do this. Especially given that most players will still gravitate towards the modes that they like more; The more modes we have up, the less players in queue for each mode individually.

This is why we often enable them specifically, before we want to release; to ensure we get a high volume of testers.

Mamacrow6 votes

True no one would pick Poro King... wait maybe we just get rid of it xD

RiotRiot Stephiroth16 votes

I like Poro King T_T

Poro King is actually a pretty consistently played mode when we ship it live! ^^ It's a pretty big misconception (imo) that people don't like it. BUT I think we did run it too many times for sure. Would have liked to have had more variety.

Sly Bunny6 votes

Can't help to wonder if it's an actual consistently played mode or if a good chunk of those players just switch over to Poro King from ARAM.

RiotRiot Stephiroth7 votes

There's a slight impact to ARAM but it's actually minimal! It really is just a consistently played mode.

D E Merry1 votes

Here's a question: Is it impossible to offer to some extent an "old patch" version of a game mode? For example on Fridays you have a set game mode every week and it just plays on an old patch?

RiotRiot Stephiroth5 votes

It is impossible :< Our build and patch system don't work like that (hence also why you have the thing where you can't see replays for more than 1 patch cycle)

Bethor Kookalian27 votes

Game-modes are not "already done". They're unmaintained while the primary modes move on. This introduces bugs to the system. Additionally, some modes are unusually prone to bugs because they violate a valid assumption about gameplay. URF might create problems due to higher-than-attainable CDR, for instance.

All-4-one is insanely challenging, theoretically, because it violates an assumption that otherwise works: a champion only exists once per team. This allows optimization choices that are computationally fast that would break rapidly in all-4-one. For instance, one thing you can do is store pet-data by champion-name instead of player name. That would make it easier to access, but would snap in all-4-one, and be non-trivial to fix, at least potentially.

So, each game-mode gets a round of testing before being released again, because it might've broke since last time. What they're doing is taking this labor-time and allocating it to all-4-one development later on, instead of keeping up the schedule with other modes.

By comparison, the Project game-mode was actually relatively easy, theoretically, because it didn't violate any programming assumptions Riot might normally make. (I assume) Because of this, they mostly just had to create art assets and test gameplay. There weren't any user-predictable programming issues.

(This is all me guessing, as somebody who doesn't work at Riot, based on my experience as a programmer)

RiotRiot Stephiroth18 votes

+1 :D

cocacolalips2 votes

Why though?

Can't you work on One For All and have Ascension / Poro King show up every other week? I don't understand why it has to be mutually exclusive.

RiotRiot Stephiroth6 votes

I'm going to copy paste from a different reply:

"It actually takes a decent amount of work to maintain a game mode for the rotation!

Every game mode we re-release has to be tested, bug fixed, changed to accommodate new systems (Runes Reforged being a good example), changed to accommodate new champions and their new mechanics (good examples: when Kayn was added, we had to update any mode that is supposed to lock you in the base for the first couple seconds of the game, like Ascension and Nexus Siege).

And the same resources that work on maintaining these older modes for the rotation are the same resources that work on new game modes, or standing up our long forgotten game modes. If this was a different mode, it might be a different story; but One For All, out of all of our modes, requires some of the most maintenance due to new gameplay changes being introduced all the time."

Basically every bug we fix, every balance change we need to make to those old modes, takes time away from our ability to work on One For All. So that's why we came to this decision, because we really want to get One For All out the door for all players.

cocacolalips2 votes

I read that reply thanks, I still don't find it satisfying. Can't you simply disable new/updated champions from the game modes? I find hard to believe that other minor balance changes (for the most part numbers tweaks) can impact any other functional rgm in any significant way and the few bugs that pop up here and there are global and also impact summoner rift and will be fixed independently.

On a side note, pls nerf the spicy poro snax on Poro King (the fire one) the next time around, it's too strong, the meta is 3-5 spicy poro snax every game, run it down mid and insta gib turrets and everything in the way and nobody can do anything about it, it's stupid, the spicy poro snax shouldn't deal true damage to turrets, that's overkill, it already zones and instagibs champions, it doesn't need to also instagib turrets.

The rainbow poro snax is also really strong and so much better than the frosted snax, pls nerf the dmg so its niche is utility more than dmg + utility all at once.

RiotRiot Stephiroth3 votes

I find hard to believe that other minor balance changes (for the most part numbers tweaks) can impact any other functional rgm in any significant way and the few bugs that pop up here and there are global and also impact summoner rift and will be fixed independently.

You'd actually be surprised I think ^^. Sometimes something that from the patch notes seems like a small changes, i.e. "Changed X champions per level scaling" is actually more than changing 1 value. A good example is for URF, any time per level scaling is changed we need to regress that change to make sure that the skill still scales after level 18 (since URF goes to level 30)

And it's not just champions; There's systems changes like Runes, re-works to systems like vision or minion AI, and etc that mean that if we have those modes up all the time in Customs we need to make sure new changes are not breaking them or impacting them.

From a quality standpoint, we don't think continually disabling champions and features in a FGM provides a good experience; Especially if we can't dedicate the time to eventually fixing them, because that means they'll just continually degrade over time. :(

Glory ln Death2 votes

What about the Dark Star mode? It only uses one champion and no items, so it should be pretty easy to set up, other than integrating Runes Reforged (unless you decided to just remove Runes from the mode completely).

RiotRiot Stephiroth3 votes

There are some modes that are easier than others, that one being one of the easiest; but they're still not 0 work. It still takes re-testing to make sure our Thresh specific changes for the mode are working (people work on the same champions all the time, and a lot of game mode changes are done on the base champion when possible for scripting efficiency), and that also probably means it would come back with 0 changes.

We've released the mode a few times now (2 or 3?) with no changes, which is a less fun experience I think overall, I think ^^;

I do love me some Dark Star though <3

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