My concept for Fiora
Hi guys. I've read a bit about Riot's thoughts on Fiora and their desire to update her. Having played her a reasonable amount (though I'm by no means an expert on her), I was inclined to give some consideration to what direction her kit could be taken in.
I came up with the following - The core idea is to bring Fiora in line with other "duelist" type champions like Jax, Yasuo, Tryndamere, and Master Yi. Move the damage out of her abilities and into her auto-attacks, and focus her abilities on utility and defense. I feel like this concept also manages to preserve much of Fiora's live gameplay even with its differences. Lastly, I think it might make her a stronger midlaner (in line with Guinsoo's professed desire to move her out of top).
Passive - Vigor (for lack of a better name): Fiora's basic attacks increase her movement speed by 4% for 3 seconds, stacking up to 6 times. Basic attacks against champions grant two stacks. Reasoning: Fiora's old passive was a big pain point for her, as it was extremely hard to notice or benefit from. Giving her passive movement speed from auto-attacks allows her to stick to her targets efficiently while encouraging her to stay in the fight.
Q - Lunge (Same cooldown as live): Fiora dashes to her target, evading projectiles along the way and striking them for 40/65/90/115/140 (+60% bonus AD) physical damage. Fiora can dash again at no cost within 4 seconds, but will not evade projectiles a second time if dashing to the same target. Reasoning: Fiora now has some of the defensive utility previously held in her ult moved into her Q. She is able to compete in midlane against ranged champions by using her dashes tactically to avoid dangerous spells or auto-attack poke.
W - Riposte PASSIVE: Fiora gains 1/1.4/1.8/2.2/2.6 bonus attack damage per level.
W - Riposte ACTIVE (12/11/10/9/8 second cooldown): Fiora raises her defenses, deflecting the first basic attack or single-target spell (and all associated on-hit effects) to hit her within the next 1.5 seconds. After a successful deflection, Fiora will counterattack the source of the effect for 60/90/120/150/180 (+60% bonus AD) physical damage if they are within 250 units of her. Reasoning: Fiora can now block certain spells (and on-hit effects) with her W. Her counter-attack is now physical damage and scales with AD, but only applies if she is staying close to her target. Her passive bonus AD is spread out over the levels, giving her a larger amount overall while reducing her cheesiness early on.
E - Burst of Speed (15 second cooldown): Fiora gains 60/75/90/105/120% attack speed for 3 seconds. Basic attacks against champions reduce the cooldown of Burst of Speed by 1 second, or 2 seconds while Burst of Speed is active. Reasoning: Fiora gets most of her original benefits from E (Though the movement speed is now a constant passive). She is rewarded further for attacking enemy champions, especially for using Burst of Speed to attack them. Something interesting to note is that if Fiora achieves the maximum attack speed of 2.5 while Burst of Speed is active, she can effectively keep it active at all times.
R - Flourish PASSIVE: Fiora's successive basic attacks against the same target grant Insight, granting 1/2/3% armor penetration per stack and stacking up to 10 times.
R - Flourish ACTIVE (120 second cooldown): Fiora deals a decisive blow to her target, dealing 150/300/450 (+100% bonus AD) physical damage, increased by 10% for each application of Insight active. Reasoning: Fiora no longer has her problematic old ult, but instead has a powerful finishing move empowered by her basic attacks.
Thoughts on this concept? Criticisms? Ideas? I'd love to hear other people's concepts, as well.