Hey man I'm just gonna quickly drop my thoughts here.
First of all Im a huge urgot fan, and I would play him more if I didnt get raged at for it.
Urgot's idea is very tricky to balance though. The original idea is that urgot crushes the early game but falls off late, kinda like the marksman version of renekton or lee sin. Contrary to those two however, his gameplay does not offer very much "counterplay."
Not to say I agree with the state he's in now, and I kinda like the idea you have going, and I also love that build, but buffing him is a pretty scary prospect if you are trying to keep that same power curve.
For a second lets go look at release urgot, if you landed your E at level 2 or 3, you could very easily proceed to just kill the enemy adc and their was nothing they could do about it. With that said, in his current state you cant do very much damage ever really.
Now this may be dumb, and call me out if it is, but I think the best way to improve urgot's kit is to buff his base damages a bit so he can be that early game bully, but make his Q act more like xeraths ult, so if your cursor was within a certain distance of where who you landed the E on it would show a circle of where it would land, and then it could be dodged but also provide the urgot player with an advantage if they could land the E.
Anyways I like the build you provided, and if you ever run him top lane try this one out and let me know what you think
