Janna Suggestions

MungoGeri·7/1/2014, 7:54:40 PM·1 votes·456 views

I've been playing a lot of Janna recently and have enjoyed her. However, I think there is one big thing about her that would eliminate a lot of frustration with her. Could you make the 3 second healing portion of her ult not channeled? That is, make it so that it moves with her like Fiddlesticks's Storm of Crows. That way, she can use her ult to knock enemies back and move back to heal her teammates. Also, it would mean that she could use her ult and then use a item 3157 to protect herself while healing her teammates.

There's also another small change that would help tremendously. Could you increase the range on her W slow? Right now, it only has a range of 600, which means that our very fragile Janna has to get really close to the enemy to use it. Thanks!

1 Comments

Quacker27/24/2014, 4:28:02 AM1 votes

As a janna main since late season 2....I would say that its a creative idea, but it would be very broken. The major aspect her ultimate is to be used to cause disruption to the enemy team. Be it through seperating enemies or as a last resort to save your carry, I think its best that the knockback is the main aspect. Channeling the spell for the aoe heal forces the janna to take risks if she wants to heal (it leaves her open to enemy cc). By allowing the heal zone to move, you eliminate counterplay (a well timed lulu whimsy for example) and take away a core identity of soraka (the team healer). Its part of what makes janna so difficult to master as well (is it worth healing my teammates in exchange for making me immobile?)