Skip to content

@People that work on Darius rework | are we gonna see update on it soon?

5 Stacks GG··2 votes·2,656 views

At the moment we have no idea how Darius is going to be and Im one of those die hard Darius fan and Im really hype to see his kit rework also I cant wait for his Dunkmaster Darius come out!

So the question is: is his rework progressing well? or see updates on him soon? If yes his he/his skin Pbe ready state?

Thanks you reading this, Im really looking forward this rework.

12 Comments

RiotMorello5 votes

We're not due to how we have to prioritize resources, sadly. It's one I'm interested in, so we're going to look at what Darius might need in the meantime.

Knight SoIaire 1 votes

i think that this question fits this thread as it bothers me quite much can we expect more champs like darius who dont incorporate any mobility besides basic running (i know that darius has a ms steroid but it usualy goes unnoticed)

NVDax1 votes

Morello, if we look into buffing different aspects of Darius kit, or just shifting power around in general is at all possible we could look into how heavily mana-gated he is?

Legalt1 votes

He is not mana gated. I have many games with Darius and I don't think I've gone oom once.

He is literally the definition of not mana gated. Don't Q minions.

Redeemed Rivên1 votes

People spam his E in every trade and then get upset that they went oom. Well no shit, you've been casting a utility skill for no reason other than damage.

lojician2 votes

0 burst high dps kit which can eventually chase anyone down (because kiteability as a weakness means he'll never be viable at all elos) with something like a ms stealing trundle ult type skill, imo.

Desiderium2 votes

Kiteability MUST be a weakness when you are as powerful as Darius in melee. No one beats him in melee. This is how he must be.

Imagine if he didn't have a pull. He might as well be a melee minion.

Early Alacrity boots, smart teleporting/flashing, good positioning are all gameplay factors when it comes to reducing your kiteability.

When you do manage to get in range, especially against multiple champions, you get rewarded for it rather heavily: More set up for your ult, damage over time, and most importantly Movement Speed, which helps reduce how kiteable you are even more.

There are risk/reward champs, but Darius is a champ where you just need to work hard to get your rewards.

Don't complain about weaknesses unless they are gamebreaking. Instead, learn what to do about them.

lojician2 votes

I said 0 burst but high dps so that counterplay to him would be bursting him then trying to disengage. And then he has tools, whatever they are, to try and force someone to stay in melee so he can dps them. This is obviously kit dependent and could probably be improved on but I think it's better than what they have now.

I mean, it is a gamebreaking weakness. Darius is trash at high elo and competitive level play because he gets permanently kited. Kiteability is not a weakness that can be balanced at all levels because skill at kiting varies so much.

5 Stacks GG3 votes

Does that mean its possible to see Darius ult have a full reset again but have the recast thing like Yasuo E on the same target? or maybe see Q dmg increase on outter and decrease on shaft.

Cronovey1 votes

Some form of innate tankiness would help him immensely. He has no sustain or tankiness built into his kit, which puts him at a large disadvantage in pretty much every top lane matchup. Renekton has sustain and a health bonus, Shyvana has free stats, Mundo gets sustain, Trundle has sustain and free stats, Garen gets free stats and sustain through his passive, even Riven has shields on almost no cooldown for trading. Nasus gets Lifesteal and bonus HP, and other champions seen top lately are all ranged and even they have some form of tankiness or sustain (Lulu gets shields and a health increase, Ryze has spell vamp from his ultimate) while Darius is unfortunately left to rot; if he gets poked down, he simply has to leave lane and come back at a bigger disadvantage in gold than when he left.

I'd like to see something along the lines of every stack of bleed out giving him .5 (+0.1 per lvl) HP5. Level 1 and you Q an entire minion wave? 3.6 HP5 regen while the bleed ticks on those minions. You have a 5 stack on the opposing champion during a trade at level 8? 6.5 HP5 while fighting them.Q a cannon minion wave and opponent at level 18? 8 targets at 1 stack give 2.3 HP5 each, so 18.4 HP5 while those bleeds remain. Even that might be a bit underwhelming late game; something along the lines of 1.0 +(0.1 per lvl) might be closer; at level 18 with full bleeds on all 5 opposing champions, you could be at a potential 70 HP5, which would reward excellent positioning and team play while only being a very, very temporary case because of targets dying or bleed stacks falling off.

Not a massive buff by any means, but something that would allow him to sustain himself in lane and increase his innate durability during team fights. This would also contribute to making his early jungle clear a bit more sustained, potentially opening up a new role for him that is only a niche pick at the moment but could become a more permanent alternate role for him as well.

Thales2 votes

All I want out of the eventual Darius rework is for it to be balanced such that his ult can, after jumping through as many hoops as need be for balance, be a 100% instant kill. Warmogs stacking Cho'gath should still die. I know this would be hard to do right, and it probably should almost never be relevant (if Darius has to hit you ten times, it probably won't matter much if his ult does 1,000 true damage or 10,000) but if there's any champion in the whole game who should be able to — very conditionally — have a guaranteed kill, it's Darius.

Backl4sh11 votes

I think they should make his ult not do true damage and make it an Ad execution dealing more damage the lower the targets hp is. Honestly i think true damage is op in every way shape and form and should be reworked into something different. It has little to no counter play and its no fun when you can quite literally 1 shot squishes no matter how much armor/Mr the person has. I believe its a broken mechanic that offers nothing good for the game.

More from Champions & Skins

More by 5 Stacks GG