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Do you think Nocturne needs a buff?

zork824··3 votes·837 views

The fear changes hit him hard, now he has to keep himself ahead of the enemy to fear them into your ally, and this mean he loses a lot of DPS. Also, his fear is not even point and click like Fiddle's, he has to keep himself in range while the fear kicks in, 2 seconds of channelling for a 1 sec fear that also scales with AP, 2 seconds of free escape for the enemy since we are in League of Escape. Also, I think his mana costs are quite high, and his ultimate as an enormous CD at level 1 (180 seconds) and the range is very very low. Do you think he needs buff? If Yes, do you like these buffs?

12 Comments

Cerbearus2 votes

Riot doesn't think so. Here is a list of past changes:

V4.5: Stats Base armor increased to 21 from 17.

V4.2: Unspeakable Horror Now causes target to flee away from the source at reduced movement speed.

V3.14: Duskbringer Fixed a bug where the trail bonus was applying inconsistently.

V3.02: Paranoia Fixed a bug where Nocturne wouldn't automatically chase his target.

V1.0.0.152: Stats Base movement speed increased to 345 from 320.

V1.0.0.143: Umbra Blades Tooltip updated. Shroud of Darkness Shield duration reduced to 1.5 seconds from 2. Paranoia Cooldown increased to 180/140/100 seconds from 160/130/100.

V1.0.0.140b: Umbra Blades Heal per target hit adjusted to 10/18/26 from 15/20/25.

V1.0.0.139: Unspeakable Horror Fixed a bug where the Ravager Nocturne was not visually applying the fear tether.

V1.0.0.135: Umbra Blades Now displays a cooldown timer.

V1.0.0.129: Unspeakable Horror Cast range reduced to 425 from 475. Leash range reduced to 465 from 525.

V1.0.0.125: Unspeakable Horror Leash range reduced to 525 from 550.

V1.0.0.123: Paranoia Nocturne will now attempt to attack the target after using Paranoia. Paranoia no longer grants assists for limiting enemy vision.

V1.0.0.121: Paranoia Added minimap range indicator.

V1.0.0.118: Duskbringer Base damage reduced to 60/105/150/195/240 from 60/110/160/210/260. Paranoia Base damage reduced to 150/250/350 from 150/300/450. Fixed a bug where it caused a glitch the first time it was used.

V1.0.0.116: Paranoia Fixed a bug where it would follow targets over variable amounts of distance depending on spell rank.

V1.0.0.115: Duskbringer Attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60. Unspeakable Horror Cast range reduced to 475 from 500. Leash range reduced to 550 from 600. Fixed a bug where breaking the leash near the end of the duration would still trigger the fear. Fixed a bug where adding a spell shield like Banshee's Veil while the leash was active would block the fear effect. Paranoia Dash range reduced to 2000/2750/3500 from 2500/3250/4000.

V1.0.0.114: Shroud of Darkness Shield is now brighter and easier to see.

I count 13 nerfs, and ZERO buffs. (the armor and movement speed increases were changes made to all champions, so not buffs). Everything else is just a bug fix or a clarity thing. I seriously doubt Riot will ever be buffing this guy.

zork8241 votes

This is...sad.

Cerbearus1 votes

The first couple rounds of nerfs were warranted, because on release Nocturne was extremely strong and overbearing. But for some reason, whenever Nocturne sees play, Riot decides to nerf him again.

There was a surge of Nocturne play when item 3160 came out but the item has since been nerfed into the ground so he won't be back for a while.

Ironclad Dragon2 votes

Nocturne's pretty strong for a guy who hasn't been buffed.

Ironclad Dragon1 votes

One of my mains is Nocturne, and I didn't feel he was hit too hard by the fear changes. But his ultimate could use a slight range buff. Just a SLIGHT. Anything more than a slight and I'll send it back!

SnowFall1 votes

I don't play him=he doesn't need buffs

zork8241 votes

:/

GundayMonday1 votes

Noc's probably going to get stronger as other champs get weaker. The upcoming Lee Sin nerfs are a good example. Lee is losing his attack speed slow on his E. If those changes go through as changed, then Noc can outdamage a lee at early levels. He's kind of being buffed by proxy due to other champs getting weaker. See what I mean?

High Lord Blaze1 votes

His Q is very good for sticking on people, so if you Q someone, and fear them, they have to either blink/dash away or they get feared (and then probably die)

zork8241 votes

That's the point : everyone has a dash/blink now, so how are you gonna fear them?

High Lord Blaze1 votes

I don't feel that there are THAT many dash/blinks that it would warrant changing the fear's cooldown, and not all dash/blinks are long enough to escape form the reach.

zork8241 votes

But long enough to make Nocturne fear them into their tower :D

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