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QoL stuff for Janna

MrSc0tty··1 votes·370 views

So, it's been pretty much since Season 4 changes dropped and still Janna's in an obnoxious spot. What she needs at this point isn't even buffs but QoL to make it so the power in her kit is actually delivered because right now squeezing benefits out of it is kind of difficult as hell.

The Passive: Gives, on average, 15 MS. Most of the time it's called "invisible power" because the benefit is literally impossible to spot. Because usually, the benefit isn't exactly helping you-Janna 's passive gets you back to lane roughly 2 seconds faster than normal from base (woooooow so op)

So what does it need? Friggin RANGE. half the time in lane you're not even granting it to your lane partner, and FORGET about making a jungler gank faster, guving it actual gameplay. 700 range would be, in my opinion, exactly enough to require a little positioning play from Janna while not hindering gameplay. Also a super slight visual effect on buffed allies would be nice too.

Next up: Dat E buff. It almost never happens. Why put a late game scaling on a skill you'll be using late game to protect people from incoming damage, if it doesn't continue after they take the damage you used the skill to mitigate? As it is you basically have to choose betwee getting damage mitigation or getting a buff while very few other skills work like that if they don't grant ENORMOUS (see Morgana black shield) addital utility like immunity from all cc.

Examples of similar skills that persist after damage is taken:

Ori Shield defense buff Lulu Shield pix attack buff Karma shield speed buff

With those benefits, Janna would actually have access to all the power in her budget (besides, of course, the healing from her ult usually, the MS from Zephy when she actually needs it ( fighting enemies), or the full damage or cc from her Q.

3 Comments

Orinne1 votes

Keep in mind that her current passive's range is 800, people think that's low, and you're proposing it reduce it to 700.

I agree that she needs that QoL buff on her shield, but the bigger issue is that Janna does pretty much nothing but disengage, but she doesn't do this any better than Nami, Lulu, etc. who also have a lot of engage and other more useful utility in their kit.

MrSc0tty1 votes

Well. Disengage and catch. The big problem is she's a lot like Lulu: she trades off a bunch of things in her kit. E: shield or AD buff for someone not in danger? W: Movespeed or slow? Q: damage or reliability? R: heal or take actions in a fight?

But Lulu's got enough power in her budget to make each choice just a hair worse than someone who's got no choices. Janna just gets only like 70% of her power budget.

Orinne1 votes

A lot of those really aren't choices though, where Lulu's kit either has equally good choices, or utility that's different enough that two abilities on one button function differently. Whimsy for example, has utility that works better inside or outside a fight, so the choice to use one or the other is pretty clear. The haste can always be usable though, and isn't totally blocked out by the Polymorph CC in a teamfight. To elaborate on Janna:

Q: It's never optimal to charge a gale up for additional damage on anything except minion waves. W: The only time you'll ever not want to activate Zephyr is if you're being jumped on by several enemy champions. Her movement speed passive is otherwise more for self-map mobility than anything else E: In its current state, the shield takes priority no matter what. Changing to allow the AD buff to persist after the shield falls off may change this, but in most situations, it's better to try and preserve an ally, thereby giving you more than +50 AD, than it is to buff up your AD Carry. R: You should be using all of your abilities before you activate your ultimate anyways, although 3 seconds is pretty fast and 600 health is much more worth than 440 damage and 240 shield you'd put out.

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