Poppy needs a VU
reposted from GD
After constantly getting stuck with Poppy in ARAM (stupid RNG) I finally started to like playing her. But her model needs an update. I know the yordles are getting a VU and I just wanted to chime in on some things I like and don't like about Poppy.
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Starting from the top, I like the pig tails as they give her a distinctive look. However the hairbands need to go. Golden triangle spikes? Yeah, that's not working at all.
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I like the idea for her armor, scale mail with some golden highlights, but I feel this is wasted on a smaller yordle. It'd look awesome on someone like Kayle or Leona, but not someone who has a head as a large proportion of their body's size.
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You can't really tell she has those cuff thingies very well. Nice idea but one is hidden by her shield and the hammer draws the attention away from the other one.
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I like that she has a shield, but it needs to be reworked. It's kind of boring compared to some others done since.
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The hammer is meh to me. It's nice she has her own weapon and a blacksmith would use one of those things, however the design is neither great nor does it look like something a smith would use. It's supposed to be her father's smithing hammer but it lacks that utilitarian purpose it needs. Also the overall design isn't particularly interesting either for a non-utilitarian tool. Battle Poppy's hammer looks better in that regards.
One final thought: Scarlet Hammer Poppy seems like it's a prelude to the dragonslayer line. I'd like it if the model had more mesh pop, maybe something a little closer to but not quite in that lines vein, but I think it needs to keep it's very bright red look.