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How about creating more "immobile" champs

Knight SoIaire ··5 votes·826 views

The meele ones cause we have mages how pay with mobility for their range, but we dont have for instance tanks who pay with mobbility for capability to both deal and take the damage (that niche place is totaly empty, and only partialy tapped by fighters, who are medicorly tanky and deal considerable amount of damage, still they jump around like anything else) i personaly love such a playstyle of slow moving, heavy guy who's main task is to find a way to actualy use his power (something like nautilus in the new cinematic)

13 Comments

Knight SoIaire 1 votes

anyone else likes this or is it only me who wants some diversity in playstyles besides "wait for opening and jump in" represented by most of our actual champs

SerBlaise1 votes

Nasus fills this....there are others but he is the first one that comes to mind. I agree they need to be well compensated for their lack of mobility though.

Knight SoIaire 1 votes

but nasus is kinda crappy , you stack to be usefull, and as your team is losing (cause you arent with them) you are forced to stack longer and your team gets behind even more, his power is dictated by stacks, not by items, this mechanic is usualy enough to keep his presence limited to one minion wave on a map and usualy away from his team still thats one champ in the entire league, the old style champ and riot is taking them for a reworks (thats why i wont list cho and darius here for instance), so i think that nasus soon will be the only one if we wont get new champs which riot could use to define the way of such a champ is to be working in the game nasus will prolly go on a kit rework shedule

still thanks for finding him but the infinite stacking isnt kinda what i meant

SerBlaise1 votes

I understand, i just see it as a problem that they have, not as that they don't exist at all. I think they need to make the old ones better.

Sneak Dog1 votes

Darius, Mundo, Cho'gath has tons of cc, not so much damage? Garen, sorta? Mordekaiser tries... Nasus, Olaf, Trundle and Udyr sorta.

Really, I think Darius is the guy who should be filling this space and he will be looked at in the future to fill this space I believe (you'd have to be veeery patient though). A big issue with this kit though is that there's little play involved. You just hope your opponent makes a mistake and punish it heavily because there is little options for your abilities to be skillful if you are immobile AND melee (lack of skillshots).

Knight SoIaire 1 votes

your list fills the requirements but most of those champs is going to get reworked soon tm also when i say immobile then mundos udyrs garens and trundles speedbuffs dont count the thing is that in the game we have like a couple (literaly) champions who walk and dont innately increse their mobility (like ms steroids) the problem is that the champs like sion, nasus ,olaf etc are kinda outdated, they are made to work among the old champs (after all they were created at those times), but now the champion designs have changed and they prove to be kinda inefective i asked for champion creation cause then riot would need to identyfy what such champions need to work in the game and could create a set of specific characteristics which old champions could be tuned to meet

Nyhver1 votes

Sure, so long as they have interesting concepts or mechanics to avoid making them too linear and dull.

Roran Atriedes1 votes

While I agree that there are few, if any slow moving juggernauts, there is a very valid reason for this. Tanks and fighters that are that slow or that immobile walk a fine power line, which was exemplified in season 2 with the tank meta. If you create champions who are very slow, but very powerful, then there is little to stop them from simply trudging up mid and pretending its ARAM. To stop this kind of thing from happening you would have to purposefully curb them in ways that the other classes are not, by doing things like denying them the ability to attack turrets, or making all of their powers stack off ap.

Knight SoIaire 1 votes

kiting and poke should do a fine job, i dont expect such a slow guy to have some immerse range (still riot can always suprise us, but usualy they keep to the logic of certain type of power is tagged with certain type of weakness, having big dmg and good mobility usualy means squishines, having good late means having weak earlt and such )

Roran Atriedes1 votes

My point is that characters like that are really hard to balance. This can be seen in alistar. Originally he was a sub par support, then they gave him what seemed like a small tune up through his passive and inadvertently created a jungle GOD. PS: thank you for taking the time to read my post and comment on it.

Knight SoIaire 1 votes

alistar is a support, a jungler tank does practicaly the same thing as support (initiate ,peel, cc, tank) if they gave alistar something to clear the jungle with he worked, him being so strong there was dictated by the fact that he is not very item reliant (compared to tanks who strugne with botrk), as support should be (so riot nerfed him a lot to a state where he couldnt support propertly)

still those are the problems of our actual full tanks doing the job of supports, alistar as an actual support could man the jungle better

Khodexus1 votes

Honestly I think the area an immobile tanky powerhouse would truly shine would be in defense. Park somewhere the enemy HAS to come, like right next to the turret, and fend them off from that objective. Pushing the lane would require you to put yourself in a risky position, since you can't reposition very easily, or quickly.

To be honest, I think such a character would have a passive that helped mitigate damage 'beyond' simply what you get from Armor and Magic Resistance. Something a little more focused, and as such enemy turrets could likely bypass some of that defense, making the indomitable push a little bit more risky. Then you'd also have things like true damage, which would also be a potential weakness, perhaps even more than it is for current tanks.

An immobile tanky powerhouse would be about one thing, mainly. Area control. He sits somewhere and basically says, "this is my turf" and you have to be careful and strategize if you want to move him, or get past him.

At least that's how I see it.

Knight SoIaire 1 votes

well thats a nice point of view and offers a real diference when compared with mobile champs who are about being everywhere also you totaly nailed the powers and counterplay of such a champ, which would be basicaly more about thinking and prediction, if he manages to get into a good spot you are in trouble on the other hand if you will outmaneuver him he will get kited into oblivion with poor possibility of both gapclosing and retreating shortly said he would be about the overall game knowledge instead of mechanics and reflexes like all those dodgers

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