How about creating more "immobile" champs

Knight SoIaire ·7/23/2014, 9:34:10 AM·5 votes·826 views

The meele ones cause we have mages how pay with mobility for their range, but we dont have for instance tanks who pay with mobbility for capability to both deal and take the damage (that niche place is totaly empty, and only partialy tapped by fighters, who are medicorly tanky and deal considerable amount of damage, still they jump around like anything else) i personaly love such a playstyle of slow moving, heavy guy who's main task is to find a way to actualy use his power (something like nautilus in the new cinematic)

13 Comments

Knight SoIaire 7/23/2014, 12:39:06 PM1 votes

anyone else likes this or is it only me who wants some diversity in playstyles besides "wait for opening and jump in" represented by most of our actual champs

SerBlaise7/23/2014, 1:37:16 PM1 votes

Nasus fills this....there are others but he is the first one that comes to mind. I agree they need to be well compensated for their lack of mobility though.

Sneak Dog7/23/2014, 3:13:07 PM1 votes

Darius, Mundo, Cho'gath has tons of cc, not so much damage? Garen, sorta? Mordekaiser tries... Nasus, Olaf, Trundle and Udyr sorta.

Really, I think Darius is the guy who should be filling this space and he will be looked at in the future to fill this space I believe (you'd have to be veeery patient though). A big issue with this kit though is that there's little play involved. You just hope your opponent makes a mistake and punish it heavily because there is little options for your abilities to be skillful if you are immobile AND melee (lack of skillshots).

Nyhver7/23/2014, 5:08:24 PM1 votes

Sure, so long as they have interesting concepts or mechanics to avoid making them too linear and dull.

Roran Atriedes7/24/2014, 8:32:08 AM1 votes

While I agree that there are few, if any slow moving juggernauts, there is a very valid reason for this. Tanks and fighters that are that slow or that immobile walk a fine power line, which was exemplified in season 2 with the tank meta. If you create champions who are very slow, but very powerful, then there is little to stop them from simply trudging up mid and pretending its ARAM. To stop this kind of thing from happening you would have to purposefully curb them in ways that the other classes are not, by doing things like denying them the ability to attack turrets, or making all of their powers stack off ap.

Khodexus7/24/2014, 2:56:11 PM1 votes

Honestly I think the area an immobile tanky powerhouse would truly shine would be in defense. Park somewhere the enemy HAS to come, like right next to the turret, and fend them off from that objective. Pushing the lane would require you to put yourself in a risky position, since you can't reposition very easily, or quickly.

To be honest, I think such a character would have a passive that helped mitigate damage 'beyond' simply what you get from Armor and Magic Resistance. Something a little more focused, and as such enemy turrets could likely bypass some of that defense, making the indomitable push a little bit more risky. Then you'd also have things like true damage, which would also be a potential weakness, perhaps even more than it is for current tanks.

An immobile tanky powerhouse would be about one thing, mainly. Area control. He sits somewhere and basically says, "this is my turf" and you have to be careful and strategize if you want to move him, or get past him.

At least that's how I see it.