ChaosEidolon, Kassadin VU Discussion
http://forums.na.leagueoflegends.com/board/showthread.php?t=4484899
Been thinking about this since last year. So I am more than willing to tell you what works and doesn't work for me, as well as some thoughts on the eventual VU
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The spikes on his shoulder don't make much sees. Maybe if the they had a different design. Same with head horns. Basically all the spike on him
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I like the face mask
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I like the glowing eyes
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I like the Nether Blade as his main source of attack. His AA and reworked W give his Nether Blade more attention
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Put emphasis on his Nether Blade particles. It's his Auto Attacks and W uses the Nether Blade, so emphasis on those animations would be cool
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When W is active have it look more than just a color change. Maybe Have it become animated, move wild like i guess?
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Take away the tubes? Don't make much sense on the character and takes up too much space in character surface
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Add legs. If the "skirt" has to stay then have it open, moved to the sides
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No toes. Cover dem feet up
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Force Pulse charge can be an aura in his hand or around his upper body or body
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When he Riftwalks he can be warped in the rift and back out. Like getting sucked in and back out
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Make him able to toggle between floating and walking
SKINS
Pre-Void
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Since Kassadin is from the Shurima Desert maybe his particles can can have a wind, sandy look
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Nether Blade can be a sword in his hand, maybe a scimitar looking one
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Makes sense for hit toes to show in this skin. Fine either way
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Riftwalk can look more like a dash as far as animation (instead of the warp) but obviously he''ll disappear like his original Riftwalk
Harbinger
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Can go with theme of him being completely taken over by the Void
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Abilities and particles can look more malevolent. Maybe a reddish black?