ChaosEidolon, Kassadin VU Discussion

Garentheon·5/4/2014, 8:19:19 PM·1 votes·295 views

http://forums.na.leagueoflegends.com/board/showthread.php?t=4484899

Been thinking about this since last year. So I am more than willing to tell you what works and doesn't work for me, as well as some thoughts on the eventual VU

  • The spikes on his shoulder don't make much sees. Maybe if the they had a different design. Same with head horns. Basically all the spike on him

  • I like the face mask

  • I like the glowing eyes

  • I like the Nether Blade as his main source of attack. His AA and reworked W give his Nether Blade more attention

  • Put emphasis on his Nether Blade particles. It's his Auto Attacks and W uses the Nether Blade, so emphasis on those animations would be cool

  • When W is active have it look more than just a color change. Maybe Have it become animated, move wild like i guess?

  • Take away the tubes? Don't make much sense on the character and takes up too much space in character surface

  • Add legs. If the "skirt" has to stay then have it open, moved to the sides

  • No toes. Cover dem feet up

  • Force Pulse charge can be an aura in his hand or around his upper body or body

  • When he Riftwalks he can be warped in the rift and back out. Like getting sucked in and back out

  • Make him able to toggle between floating and walking

SKINS

Pre-Void

  • Since Kassadin is from the Shurima Desert maybe his particles can can have a wind, sandy look

  • Nether Blade can be a sword in his hand, maybe a scimitar looking one

  • Makes sense for hit toes to show in this skin. Fine either way

  • Riftwalk can look more like a dash as far as animation (instead of the warp) but obviously he''ll disappear like his original Riftwalk

Harbinger

  • Can go with theme of him being completely taken over by the Void

  • Abilities and particles can look more malevolent. Maybe a reddish black?

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