[GAMEPLAY] Dashes causing hit discrepancies

crzymdscntst··1 votes·975 views

SNARES Just played a game with Zyra, used E, snared a Jarvan. He used his spear and dashed through the snare. Similar things have been visibly happening with other dash-type skills where the movement takes priority over the snares. Could be a timing issue, but these are skills that are definitely hitting BEFORE the dash, though might be that the dash skills have been cast just a millisecond before the snares. Keeps happening with various enemy dashes like Lee, Tristana and Wu Kong that I've played against, while playing Ivern, Zyra and Caitlyn. It's not 100% happening with every snare, but it's definitely been happening a lot. Also occurs with flashes on occasion. Definitely an issue since it's been defeating the point of a snare. Also definitely happens with Darius's ultimate, but that definitely seems like windup time, though occasionally seems not to be.

DODGING DAMAGE ARAM, playing Nocturne. Enemy used snowball, hit minion. Used Nocturne's ultimate dash to hit enemy, hit enemy, they hit their snowball skill again and took 0 damage. Have seen a few dashes cause this interaction as well against other targeted damage skills, though I can't recall any from my Match History. I recall a single Annie game a couple weeks back where a Q didn't land on a dashing target, the skill resetting as if it hadn't been cast, but haven't seen that exact variation occur since. (Though I just brushed it off as a fluke.)

Not sure what specifically has been up or whether this has only been a more recent thing, but I can't recall issues with this since the bug with Riven's quick-firing of her jumps and dashes. It's definitely been happening a lot more visibly from game to game as champs with dashes have been getting picked up.

7 Comments

Vistha Kai1 votes

Because a Snare can only stop a dash if it's Yasuo's dash. No other dash ability in the game is going to be stopped by a Snare, period.

As for Jarvan's EQ, it's a special case.

crzymdscntst1 votes

I seem to recall it was supposed to stop all mobility skills too, since the point of a Snare is to stop movement. If that's how Riot wants it to work then I fail to see the point of snares. Especially when they've been tying them to skillshots which aren't surefire hits.

Either way, I guess if it's working as intended... https://i.ytimg.com/vi/9LfhdWidpOY/hqdefault.jpg

Vistha Kai1 votes

The only way to stop somebody mid-dash is to knock them about.

Snare forbids you to use mobility skills, it doesn't stop them after you pressed the button.

EndlessSorcerer1 votes

Jarvan's EQ combine is a specific exception and always has been. Since neither ability actually moves him, a snare doesn't prevent him from casting them and he can drag himself while CCed.

IIRC, a dash will complete even if a snare hits them in the middle of it. However, the remaining CC duration will be applied at the end of the dash animation. If you want a simple example, have someone (who isn't Yasuo) dash over Caitlyn's traps.

IIRC, snowball is more of a blink than a dash and the champion is untargetable while in transit. Though, I'm not a big ARAM player and may be wrong.

tl;dr Working as intended.

Brain Errör 4041 votes

There are few champs that can do this. Even Ekko's 2nd E can move him while snared. It's because they are considered self displacements if I recall correctly.

At any point, Jarvan is too manly to be stopped by mere snares.

Vistha Kai1 votes

Snare forbids to use abilities that provide mobility. Think specialized Silence.

For example second part of Ekko's E is a basic attack modifier in form of a buff that increases his attack range. Neither Jarvan's E nor Q are a mobility spell, so he's able to use them.

So snares don't affect them.

Brain Errör 4041 votes

No, they are both mobility spells, just a different form of it. The way that they interact with snares just happen to be different because of the type of mobility they are.

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