[GAMEPLAY] Zoe E Inconsistent Behaviour when Traveling through Walls.
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Due to the nature of how walls work in League of Legends, Zoe's E (Sleepy Trouble Bubble) has very inconsistent travel distances when targeted through certain walls on the map, which can easily lead to big differences between the player's expected result and the actual in game result. Here are a few examples of what I'm talking about.
I don't expect there to be any easy fix to this kind of problem, but I do expect many players to encounter this issue and have a bad experience because of it, and I want Riot to be aware of this interaction.