Zoe's E; Inconsistent Behaviour when Traveling through Walls.

AutomobileV·11/23/2017, 6:06:19 AM·17 votes·1,254 views
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Due to the nature of how walls work in League of Legends, Zoe's E (Sleepy Trouble Bubble) has very inconsistent travel distances when targeted through certain walls on the map, which can easily lead to big differences between the player's expected result and the actual in game result. I've outlined a few examples of what I'm talking about. This happens on a large portion of walls.

I believe the problem stems from the fact that walls in League of Legends are somewhat jagged as opposed to smooth and rounded around the edges. I don't expect there to be any easy fix to this kind of problem, but I do expect many players to encounter this issue and have a bad experience because of it, and I want Riot to be aware of this interaction.

EDIT: Just tuned into Shiphtur's stream while he was playing Zoe. This behaviour is unfortunately common. https://clips.twitch.tv/UninterestedMuddyBobaM4xHeh

12 Comments

Śhunpo11/23/2017, 8:31:59 AM6 votes

It shouldn't have that long of a range.....

PEEPEEPÖÖPÖÖ11/23/2017, 4:33:39 PM5 votes

bard is same thing welcome to a bard mains life deal with terrain woo hoo

nm101011/23/2017, 3:40:21 PM2 votes

The walls are drawn like spaghetti, they never fixed it for Talon or Bard so I doubt they'll fix it for her.

Myzisco11/24/2017, 12:34:14 AM1 votes

I was just testing this on the practice tool as well and wanted to see if anyone brought it up, I had a case where the indicator also told me the ability was going to end where the wall makes a circular curve at the jungle next to bot inner turret, but then the bubble continued through the wall even though it seemed to be in completely open space for a moment, but it isn't supposed to enter a wall a second time.

Emerald Fang11/24/2017, 12:43:20 AM1 votes

It stops wherever your cursor was upon cast, I’m pretty sure. Which sucks. Please make it go max range.

V The Support V11/24/2017, 1:14:41 AM1 votes

Maybe it's due to terrain being raised which gives a depth illusion.