Zoe's E; Inconsistent Behaviour when Traveling through Walls.
Due to the nature of how walls work in League of Legends, Zoe's E (Sleepy Trouble Bubble) has very inconsistent travel distances when targeted through certain walls on the map, which can easily lead to big differences between the player's expected result and the actual in game result. I've outlined a few examples of what I'm talking about. This happens on a large portion of walls.
I believe the problem stems from the fact that walls in League of Legends are somewhat jagged as opposed to smooth and rounded around the edges. I don't expect there to be any easy fix to this kind of problem, but I do expect many players to encounter this issue and have a bad experience because of it, and I want Riot to be aware of this interaction.
EDIT: Just tuned into Shiphtur's stream while he was playing Zoe. This behaviour is unfortunately common. https://clips.twitch.tv/UninterestedMuddyBobaM4xHeh