[GAMEPLAY] Ward Placement and Recall Sound

Goosetard·7/31/2016, 6:44:43 PM·5 votes·551 views

Wards and recalling enemy champions now begin to play their respective sounds (the little ding for ward placement or the long. rising sound of recalling) when you first see them on-screen.

For wards, this is really creepy, because if you walk into a bush with a pink or pink/sweep a bush it sounds like someone just threw that in there, maybe from over the wall, and you're about to get jumped.

For recalling enemies, this is super frustrating, because you no longer have any idea when they started recalling. Just a game or two ago it cost us a flash and an ashe ult because we thought this dingus had just started his recall only to disappear literally 0.5 seconds later.

3 Comments

Under The Gun 8/1/2016, 2:13:43 AM3 votes

Thanks for opening this thread, I was just about to post myself. I find it really frustrating as well and I hope this gets noticed soon.

Vasperrian8/1/2016, 1:54:33 PM1 votes

I've seen both things. The recall issue is highly annoying.