[GAMEPLAY] Ward Placement and Recall Sound
Wards and recalling enemy champions now begin to play their respective sounds (the little ding for ward placement or the long. rising sound of recalling) when you first see them on-screen.
For wards, this is really creepy, because if you walk into a bush with a pink or pink/sweep a bush it sounds like someone just threw that in there, maybe from over the wall, and you're about to get jumped.
For recalling enemies, this is super frustrating, because you no longer have any idea when they started recalling. Just a game or two ago it cost us a flash and an ashe ult because we thought this dingus had just started his recall only to disappear literally 0.5 seconds later.