Really weird Heimer turret bug

HaugheyPuck99·1/15/2016, 6:44:26 PM·2 votes·544 views

I'm not sure what caused this nor have I been able to replicate it since, but at one point in a game yesterday, one of the enemy Heimer's turrets remained active after he walked away from it (there was another turret that had deactivated not too far from it and was closer to the direction Heimer was) and was completely unkillable for a short time (at least 3 of us were trying to kill it). I tried to eat it twice (I was Tahm Kench) and I was able to move it slightly but it forced me to drop it immediately beneath me as if I had never actually ate it at all and my devour still went on cooldown both times. I didn't have vision of heimer at the time, but I think it only disappeared because he put down another turret elsewhere (other one disappeared slightly after). Only reason I thought this was worth mentioning was because our minion wave got stuck on it and couldn't push. If Heimer had realized that he probably could have exploited that against us.

4 Comments

Princess Emma1/15/2016, 6:49:48 PM1 votes

There was a similar bug that I remember some days ago. Except with Yorick's ghouls

http://boards.na.leagueoflegends.com/en/c/bug-report/Gx700krJ-yorick-glitch

They weren't able to replicate it either

Akenero1/16/2016, 4:24:36 PM1 votes

Weiiird I came here expecting the global, non damaging heim turret shots Where a heim turret will lock onto a target and never stop shooting them with global range, dealing no damage, but effectively revealing them

That bug is funny as hell, and actually can WIN YOU THE GAME by revealing key positions If anyone can reliably replicate it, then you just need to put one in your base and have a permanant ward on one opponent