Twisted Treeline: The Forsaken Map
Rito, pls.
Turret bug: If minions are attacking turrets their armor disappears and in fact goes negative. Even a mage can kill a turret in seconds. Last night we were losing bad but got ONE ACE. I was Mundo, tanked all the turrets and inhibs. Got down all turrets and nexus in 60 seconds flat. Game killer.
Jungle nerf: Here is proof Rito doesn't think about Twisted Treeline at all. They changed smite to a much longer cooldown but as compensation you get buffs when smiting monsters right? WRONG. Not on TT. All you get is triple the CD on smite. Makes jungling on twisted an absolute nightmare. How was this not considered??
TLDR; Rito please pretend you care about a map that millions of players enjoy.